Difference between revisions of "Herbal medicine"
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(Added Info tag. Added category Medicine.) |
(Rewrite, changed to use define template. Updated for A16.) |
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− | + | {{Define|Medicine | |
− | {{ | + | | always haulable = true |
− | | | + | | def name = HerbalMedicine |
− | | | + | | description = A pack of herbal concoctions typically extracted from the healroot plant. Less potent than industrial pharmaceuticals, but much better than nothing. |
− | | | + | | draw gui overlay = true |
− | |type = Medicine | + | | e type = Medicine |
− | | | + | | graphic class = Graphic_Single |
− | | | + | | graphic path = Things/Item/Resource/MedicineHerbal |
− | |deterioration = | + | | label = herbal medicine |
− | |potency = | + | | parent name = ResourceBase |
+ | | path cost = 15 | ||
+ | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
+ | | selectable = true | ||
+ | | sound drop = Standard_Drop | ||
+ | | sound interact = Standard_Drop | ||
+ | | stack limit = 75 | ||
+ | | thing class = Medicine | ||
+ | | ticker type = Rare | ||
+ | | use standard health = true | ||
+ | | max health base = 100 | ||
+ | | use hit points = true | ||
+ | | deterioration rate base = 10 | ||
+ | | flammability base = 1.0 | ||
+ | | market value base = 12 | ||
+ | | max hit points base = 100 | ||
+ | | medical potency base = 0.4 | ||
+ | | mass = 0.35 | ||
+ | | beauty base = -7 | ||
}} | }} | ||
− | |||
− | {{Info|'''Herbal medicine''' performs the same function as normal medicine but with less efficiency | + | {{Info|'''Herbal medicine''' performs the same function as normal [[medicine]] but with less efficiency and lower success rate. |
− | + | It can be grown from the [[healroot]] plant. It makes for a good source of medicine for jobs that do not require a high success rate, or as a fall back medicine if your normal or [[Glitterworld Medicine|glitterworld medicine]] stockpile is lacking. Combined with [[neutroamine]] and [[cloth]] it can be crafted into normal medicine at a [[drug lab]].}} | |
− | |||
− | [[ |
Revision as of 03:24, 26 December 2016
Herbal medicine
A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.
- Type
- Medical Item – Medicine
- Stack Limit
- 25
Base Stats
- Beauty
- −4
- Days To Start Rot
- 150
- Deterioration Rate
- 6
- Flammability
- 1.3
- Market Value
- 10
- Mass
- 0.35
- Max Hit Points
- 60
- Medical Potency
- 0.6
Stat Modifiers
Herbal medicine performs the same function as normal medicine but with less efficiency and lower success rate. It can be grown from the healroot plant. It makes for a good source of medicine for jobs that do not require a high success rate, or as a fall back medicine if your normal or glitterworld medicine stockpile is lacking. Combined with neutroamine and cloth it can be crafted into normal medicine at a drug lab.