Difference between revisions of "Herbal medicine"
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(Added Info tag. Added category Medicine.) |
(Rewrite, changed to use define template. Updated for A16.) |
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− | + | {{Define|Medicine | |
− | {{ | + | | always haulable = true |
− | | | + | | def name = HerbalMedicine |
− | | | + | | description = A pack of herbal concoctions typically extracted from the healroot plant. Less potent than industrial pharmaceuticals, but much better than nothing. |
− | | | + | | draw gui overlay = true |
− | |type = Medicine | + | | e type = Medicine |
− | | | + | | graphic class = Graphic_Single |
− | | | + | | graphic path = Things/Item/Resource/MedicineHerbal |
− | |deterioration = | + | | label = herbal medicine |
− | |potency = | + | | parent name = ResourceBase |
+ | | path cost = 15 | ||
+ | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
+ | | selectable = true | ||
+ | | sound drop = Standard_Drop | ||
+ | | sound interact = Standard_Drop | ||
+ | | stack limit = 75 | ||
+ | | thing class = Medicine | ||
+ | | ticker type = Rare | ||
+ | | use standard health = true | ||
+ | | max health base = 100 | ||
+ | | use hit points = true | ||
+ | | deterioration rate base = 10 | ||
+ | | flammability base = 1.0 | ||
+ | | market value base = 12 | ||
+ | | max hit points base = 100 | ||
+ | | medical potency base = 0.4 | ||
+ | | mass = 0.35 | ||
+ | | beauty base = -7 | ||
}} | }} | ||
− | |||
− | {{Info|'''Herbal medicine''' performs the same function as normal medicine but with less efficiency | + | {{Info|'''Herbal medicine''' performs the same function as normal [[medicine]] but with less efficiency and lower success rate. |
− | + | It can be grown from the [[healroot]] plant. It makes for a good source of medicine for jobs that do not require a high success rate, or as a fall back medicine if your normal or [[Glitterworld Medicine|glitterworld medicine]] stockpile is lacking. Combined with [[neutroamine]] and [[cloth]] it can be crafted into normal medicine at a [[drug lab]].}} | |
− | |||
− | [[ |
Revision as of 03:24, 26 December 2016
Herbal medicine
A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.
- Type
- Medical Item – Medicine
- Stack Limit
- 25
Base Stats
- Days To Start Rot
- 150
- Deterioration Rate
- 6
- Flammability
- 1.3
- Market Value
- 10
- Mass
- 0.35
- Max Hit Points
- 60
- Medical Potency
- 0.6 ... further results
Stat Modifiers
Herbal medicine performs the same function as normal medicine but with less efficiency and lower success rate. It can be grown from the healroot plant. It makes for a good source of medicine for jobs that do not require a high success rate, or as a fall back medicine if your normal or glitterworld medicine stockpile is lacking. Combined with neutroamine and cloth it can be crafted into normal medicine at a drug lab.