Difference between revisions of "Template:Define"

From RimWorld Wiki
Jump to navigation Jump to search
(Change of plans.. ?)
m
Line 101: Line 101:
 
| Market Value Base = {{{market value base|}}}
 
| Market Value Base = {{{market value base|}}}
 
| Market Value Factor = {{{market value factor|}}}
 
| Market Value Factor = {{{market value factor|}}}
| Mass Base= {{{mass|{{#switch:{{BASEPAGENAME}}<!--Item switch for the lazy-->{{Define/Mass}}|#default={{#switch:{{{1}}}|{{Define/Mass}}}}}}}}
+
| Mass Base= {{{mass|{{#switch:{{BASEPAGENAME}}|{{Define/Mass}}|#default={{#switch:{{{1}}}|{{Define/Mass}}}}}}}}
 
| Max Hit Points Base = {{{max hit points base|}}}
 
| Max Hit Points Base = {{{max hit points base|}}}
 
| Max Hit Points Factor = {{{max hit points factor|}}}
 
| Max Hit Points Factor = {{{max hit points factor|}}}

Revision as of 10:47, 30 December 2016


Documentation icon Template documentation[view] [edit] [history] [purge]

Description

This template defines the stats for an item that, after a long and confusing chain of transclusions, will end up in Template:Infobox/Thing. It's usage is just like other Infobox templates, but for the first parameter you have to type either Drug, Medicine, Material, Meal, Exotic Item or Textile. Most parameters are optional. Note: Some stats may no longer have any effect on the infobox.

Keywords

base = write in decimal form about a base stat.
factor = how many times your item affects something, eg. 2.5 would show on the Infobox: 2.5x
offset = add a + or - to say how much using this item will offset a stat

Detailed Usage

{{Define | (Drug/Medicine/Material/Meal/Textile/Exotic Item)
| category = Category of the item.
| image = Define a specific image name to be used in the Infobox. Not needed if the image name is the same as the page name.
| accuracy (long) base = 
| accuracy (medium) base = 
| accuracy (short) base =
| accuracy (touch) base =
| armor - (blunt/sharp) base = no prefix or suffix
| armor - (blunt/electric/heat/sharp) factor/offset = x prefix
| beauty base/factor/offset =
| blood filtration factor/offset = 
| blood pumping factor/offset = 
| breathing factor/offset = 
| consciousness factor/offset =
| days to rot = (base)
| description = the description in-game about the object
| deterioration rate base =
| door opening speed factor =
| equipped angle offset =
| flammability base/factor =
| global work speed offset =
| hearing factor/offset =
| hunger factor/offset = 
| insulation - cold factor =
| insulation - heat factor = 
| joy offset =
| manipulation factor/offset =
| market value base/factor =
| mass = (base)
| max hit points base = 
| max hit points factor =
| maximum comfortable temperature base =
| medical potency base =
| melee blunt damage base =
| melee cooldown base/factor =
| melee damage base =
| melee sharp damage base =
| metabolism factor/offset =
| minimum comfortable temperature base =
| move speed base =
| moving factor/offset =
| pain factor/offset =
| ranged cooldown base =
| rest effectiveness factor =
| rest factor/offset=
| sell price multiplier base =
| sight factor/offset =
| stack limit = 
| talking factor/offset =
| taste =
| type = 
| type2 = 
| target hit chance factor =
| work to make base/factor/offset =
| work to build factor/offset =
}}