Difference between revisions of "Internal version/0.0.240"
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− | + | '''Internal version 0.0.240''' was released on October 24, 2013. | |
+ | |||
+ | === Bug Fixes === | ||
+ | * Various bugfixes and balance adjustments. | ||
+ | |||
+ | === Changes === | ||
+ | * Balanced down hydroponics growth rate. | ||
+ | * Charged batteries now explode while burning. | ||
+ | * Some electrical devices now short-circuit and cause fires if left out in the rain while running. | ||
+ | * Split shooting accuracy breakdown into misses due to equipment and misses due to skill. | ||
+ | * Rebalanced shooting and melee to make skill more important. | ||
+ | * Drafted colonists no longer interrupt when melee attacked. | ||
+ | * Traders are now rarer but carry more goods. | ||
+ | * Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses. | ||
+ | * Smoothed out and softened how AI Storytellers handle colony population. | ||
+ | * Colonists now gain bad thoughts from sleeping outside. | ||
+ | * Replaced all noncommercial free sounds and attributed those under attribution licenses. | ||
+ | |||
+ | === Additions === | ||
+ | * Added map size adjustment in an advanced menu at game start. | ||
+ | * Fast-forwarding is disabled during combat where you are under attack. | ||
+ | * Added max selection size and max drag designate size. | ||
+ | * Added raiders: sniper squad and mercenary squad. | ||
+ | * Added skills (which do nothing yet): cooking, medicine, artistic, crafting | ||
+ | * Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking | ||
+ | * Added credits screen. | ||
+ | |||
+ | <noinclude>{{version|i}}</noinclude> |
Revision as of 14:54, 17 December 2013
Internal version 0.0.240 was released on October 24, 2013.
Bug Fixes
- Various bugfixes and balance adjustments.
Changes
- Balanced down hydroponics growth rate.
- Charged batteries now explode while burning.
- Some electrical devices now short-circuit and cause fires if left out in the rain while running.
- Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
- Rebalanced shooting and melee to make skill more important.
- Drafted colonists no longer interrupt when melee attacked.
- Traders are now rarer but carry more goods.
- Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
- Smoothed out and softened how AI Storytellers handle colony population.
- Colonists now gain bad thoughts from sleeping outside.
- Replaced all noncommercial free sounds and attributed those under attribution licenses.
Additions
- Added map size adjustment in an advanced menu at game start.
- Fast-forwarding is disabled during combat where you are under attack.
- Added max selection size and max drag designate size.
- Added raiders: sniper squad and mercenary squad.
- Added skills (which do nothing yet): cooking, medicine, artistic, crafting
- Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
- Added credits screen.
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for i.