Difference between revisions of "Cloth"
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m (updated cloth's market value) |
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| deterioration rate base = 4.0 | | deterioration rate base = 4.0 | ||
| flammability base = 1.0 | | flammability base = 1.0 | ||
− | | market value base = | + | | market value base = 2.8 |
| max hit points base = 100 | | max hit points base = 100 | ||
| armor - blunt factor = 1.0 | | armor - blunt factor = 1.0 |
Revision as of 08:00, 3 March 2017
Cloth
Cloth woven from organic fibers.
Base Stats
- Deterioration Rate
- 4
- Flammability
- 1.2
- Market Value
- 1.5
- Mass
- 0.026
- Max Hit Points
- 100
Stat Modifiers
- Armor - Blunt
- ×0
- Armor - Heat
- ×0.18
- Armor - Sharp
- ×0.36
- Flammability
- ×1.2
- Insulation - Cold
- ×18
- Insulation - Heat
- ×18
- Max Hit Points
- ×1
- Work To Build
- ×1
- Work To Make
- ×1
Can be grown by planting the cotton plant. Is used for creating clothes at the Tailor's workbench. Can also be used to make carpet flooring and medicine (after being researched).