Difference between revisions of "Melee Hit Chance"
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{{Stat | {{Stat | ||
− | | default base value = 1 | + | | default base value = 1.00 |
| min value = 0.01 | | min value = 0.01 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
| description = Base chance to hit a target in melee. | | description = Base chance to hit a target in melee. | ||
}} | }} | ||
+ | |||
+ | ===Factors=== | ||
+ | * [[Skills#Melee|Melee]] skill | ||
+ | * [[Consciousness]]: [[Consciousness Importance::1|100%]] importance | ||
+ | * [[Sight]]: [[Sight Importance::0.4|40%]] importance -- note that unlike almost all other [[Stat|stats]], [[Sight]] impact is not capped at 100% efficiency here | ||
+ | * Note that as of A16, [[Manipulation]] does not effect Melee hit chance (for good or ill); this is probably a bug. | ||
+ | * [[Traits]] | ||
+ | ** [[Traits#Brawler|Brawler]]: +50% |
Revision as of 11:29, 16 March 2017
Melee Hit Chance is a stat: Base chance to hit a target in melee. Its minimum allowed value is 1%. Its default value is 100%.
Factors
- Melee skill
- Consciousness: 100% importance
- Sight: 40% importance -- note that unlike almost all other stats, Sight impact is not capped at 100% efficiency here
- Note that as of A16, Manipulation does not effect Melee hit chance (for good or ill); this is probably a bug.
- Traits
- Brawler: +50%