Difference between revisions of "Melee Hit Chance"
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* Note that as of A16, [[Manipulation]] does not effect Melee hit chance (for good or ill); this is probably a bug. | * Note that as of A16, [[Manipulation]] does not effect Melee hit chance (for good or ill); this is probably a bug. | ||
* [[Traits]] | * [[Traits]] | ||
− | ** [[Traits#Brawler|Brawler]]: + | + | ** [[Traits#Brawler|Brawler]]: +75% |
Revision as of 11:53, 16 March 2017
Melee Hit Chance is a stat: Base chance to hit a target in melee. Its minimum allowed value is 1%. Its default value is 100%.
Factors
- Melee skill
- Consciousness: 100% importance
- Sight: 40% importance -- note that unlike almost all other stats, Sight impact is not capped at 100% efficiency here
- Note that as of A16, Manipulation does not effect Melee hit chance (for good or ill); this is probably a bug.
- Traits
- Brawler: +75%