Difference between revisions of "Campfire"
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| image = Campfire.png | | image = Campfire.png | ||
| type = Temperature | | type = Temperature | ||
− | | placeable = | + | | placeable = Yes |
| size = 1||1 | | size = 1||1 | ||
| description = Cooks meals and produces heat. Burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable. | | description = Cooks meals and produces heat. Burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable. |
Revision as of 05:59, 30 May 2017
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Campfire
Cooks meals and produces heat. Burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.
Base Stats
- Type
- Temperature
- HP
- 80
Building
- Size
- 1
- Placeable
- Yes
A campfire heats a room and produces light at level 50% up to five squares away. A campfire can be used to make simple meals, pemmican, or burn drugs and apparel. A cook stove is needed to prepare better meals. A campfire will last for four days - the remaining time is shown in the inspect pane. When in snow or rain, a campfire will consume fuel faster.
Campfires can be deconstructed to reclaim all the wood that hasn't yet been used. This is handy for saving precious wood in an especially cold climate.
Gathering Spot
A campfire is set by default as a gathering spot. Colonists will gather here to socialize, especially when idle. It can be toggled off.