Difference between revisions of "Heater"
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| buy = {{icon|steel|65}}+{{icon|component|1}} | | buy = {{icon|steel|65}}+{{icon|component|1}} | ||
| mass base = 6 | | mass base = 6 | ||
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{{Info|The heater is used to raise the temperature of a room. It has two states of power consumption: low and high. In its low state, the heater produces no heat but still requires 18 W. It can be used to raise the temperature of a room to a comfortable 20 degrees Celsius (room temperature) in the winter or create a walk-in heat trap for your foes. In any cold [[biomes|biome]], such as the Tundra, the heater is a necessity for any base. | {{Info|The heater is used to raise the temperature of a room. It has two states of power consumption: low and high. In its low state, the heater produces no heat but still requires 18 W. It can be used to raise the temperature of a room to a comfortable 20 degrees Celsius (room temperature) in the winter or create a walk-in heat trap for your foes. In any cold [[biomes|biome]], such as the Tundra, the heater is a necessity for any base. |
Revision as of 22:01, 27 June 2017
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Heater
An electrical device that turns electricity into heat. It can automatically turn itself on and off to reach a specific target temperature.
Base Stats
- Type
- Temperature
- Mass
- 6 kg
- HP
- 100
- Flammability
- 100%
Building
- Size
- 1
- Placeable
- Yes
- Cover Effectiveness
- 40%
- Power
- -175 W
The heater is used to raise the temperature of a room. It has two states of power consumption: low and high. In its low state, the heater produces no heat but still requires 18 W. It can be used to raise the temperature of a room to a comfortable 20 degrees Celsius (room temperature) in the winter or create a walk-in heat trap for your foes. In any cold biome, such as the Tundra, the heater is a necessity for any base.
In addition to providing heat, the heater will illuminate a small area surrounding it with red light.