Difference between revisions of "Weapons"
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(+aim time +links (mostly so some of the categories can be explained on a different page and to minimize duplication of values because of different names )) |
(+Calculating: Damage per Second, (the sorting of Dps is wrong, I dont know how to fix it, need help)) |
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Line 5: | Line 5: | ||
Here's the list of available weapons in the game as of build 254b. | Here's the list of available weapons in the game as of build 254b. | ||
+ | |||
+ | <!--DPS folows this formula: (damage*burst)/aim_time= DPS--> | ||
<b>Standard Weapons:</b> | <b>Standard Weapons:</b> | ||
{| {{STDT| sortable c_06 text-center}} | {| {{STDT| sortable c_06 text-center}} | ||
− | ! [[Name]] !! [[Class]] !! [[Damage]]!! [[Range]] !! [[Accuracy]] !! [[Mode]] !! [[Burst Speed]] !! [[Handling]] !! [[Warmup/Cooldown]] !! [[Purchasable]] !! [[Price]] !! [[ | + | ! [[Name]] !! [[Class]] !! [[Damage]]!! [[Range]] !! [[Accuracy]] !! [[Mode]] !! [[Burst Speed]] !! [[Handling]] !! [[Warmup/Cooldown]] !! [[Purchasable]] !! [[Price]] !! [[Aim time]] !! [[Damage per Second]] |
|- | |- | ||
! [[Pistol]] | ! [[Pistol]] | ||
− | | Single || | 10 || | 24 || | 4 || | single || | - || | ++ || | 68/0 || | + || | 250 || 1.1 sec | + | | Single || | 10 || | 24 || | 4 || | single || | - || | ++ || | 68/0 || | + || | 250 || 1.1 sec || 9.1 |
|- | |- | ||
! [[Pump shotgun]] | ! [[Pump shotgun]] | ||
− | | Single || | 20 || | 16 || | 7 || | single || | - || | + || | 108/0 || | + || | 700 || 1.8 sec | + | | Single || | 20 || | 16 || | 7 || | single || | - || | + || | 108/0 || | + || | 700 || 1.8 sec || 11.1 |
|- | |- | ||
! [[T9 Incendiary Launcher]] | ! [[T9 Incendiary Launcher]] | ||
− | | Single || | 4 || | 24 || | 1 || | burst(1)|| | 182 || | - || | 182/0 || | + || | 1800 || 3.0 sec. | + | | Single || | 4 || | 24 || | 1 || | burst(1)|| | 182 || | - || | 182/0 || | + || | 1800 || 3.0 sec. || 1.3 +[[fire damage]] |
|- | |- | ||
! [[Uzi]] | ! [[Uzi]] | ||
− | | SMG || | 5 || | 24 || | 3 || | burst(4) || | 7 || | + || | 108/0 || | + || | 800 || 1.1 sec. | + | | SMG || | 5 || | 24 || | 3 || | burst(4) || | 7 || | + || | 108/0 || | + || | 800 || 1.1 sec. || 18.2 |
|- | |- | ||
! [[Lee-Enfield]] | ! [[Lee-Enfield]] | ||
− | | Rifle || | 18 || | 37 || | 9 || | single || | - || | - || | 182/0 || | + || | 750 || 3.0 sec. | + | | Rifle || | 18 || | 37 || | 9 || | single || | - || | - || | 182/0 || | + || | 750 || 3.0 sec. || 6.0 |
|- | |- | ||
! [[M-16|M-16 Assault Rifle]] | ! [[M-16|M-16 Assault Rifle]] | ||
− | | Rifle || | 7 || | 32 || | 7 || | burst(3) || | 7 || | + || | 108/0 || | + || | 1300 || 1.8 sec. | + | | Rifle || | 7 || | 32 || | 7 || | burst(3) || | 7 || | + || | 108/0 || | + || | 1300 || 1.8 sec. || 11.7 |
|- | |- | ||
! [[R4_Charge_rifle|R4 Charge Rifle]] | ! [[R4_Charge_rifle|R4 Charge Rifle]] | ||
− | | Rifle || | 14 || | 24 || | 6 || | burst(3) || | 12 || | + || | 108/0 || | + || | 2000 || 1.8 sec. | + | | Rifle || | 14 || | 24 || | 6 || | burst(3) || | 12 || | + || | 108/0 || | + || | 2000 || 1.8 sec. || 23.3 |
|- | |- | ||
! [[M-24|M-24 Sniper Rifle]] | ! [[M-24|M-24 Sniper Rifle]] | ||
− | | Rifle || | 40 || | 45 || | 8 || | single || | - || | - || | 260/100 || | + || | 1500 || 4.3 sec. | + | | Rifle || | 40 || | 45 || | 8 || | single || | - || | - || | 260/100 || | + || | 1500 || 4.3 sec. || 9.3 |
|- | |- | ||
! [[L-15 LMG]] | ! [[L-15 LMG]] | ||
− | | LMG || | 7 || | 25.9 || | 3 || | burst(3) || | 8 || | - || | 108/0 || | Auto-Turret || | - || ? sec. | + | | LMG || | 7 || | 25.9 || | 3 || | burst(3) || | 8 || | - || | 108/0 || | Auto-Turret || | - || ? sec. || ? |
|} | |} | ||
Revision as of 14:01, 25 December 2013
In RimWorld, weapons are used by colonists and raiders alike to fight each other, or sometimes to put down an enraged animal.
Weapons have several characteristics that make them useful in different combat situations. They use no ammo even though there's Shells and Missiles resources.
Here's the list of available weapons in the game as of build 254b.
Standard Weapons:
Name | Class | Damage | Range | Accuracy | Mode | Burst Speed | Handling | Warmup/Cooldown | Purchasable | Price | Aim time | Damage per Second |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Pistol | Single | 10 | 24 | 4 | single | - | ++ | 68/0 | + | 250 | 1.1 sec | 9.1 |
Pump shotgun | Single | 20 | 16 | 7 | single | - | + | 108/0 | + | 700 | 1.8 sec | 11.1 |
T9 Incendiary Launcher | Single | 4 | 24 | 1 | burst(1) | 182 | - | 182/0 | + | 1800 | 3.0 sec. | 1.3 +fire damage |
Uzi | SMG | 5 | 24 | 3 | burst(4) | 7 | + | 108/0 | + | 800 | 1.1 sec. | 18.2 |
Lee-Enfield | Rifle | 18 | 37 | 9 | single | - | - | 182/0 | + | 750 | 3.0 sec. | 6.0 |
M-16 Assault Rifle | Rifle | 7 | 32 | 7 | burst(3) | 7 | + | 108/0 | + | 1300 | 1.8 sec. | 11.7 |
R4 Charge Rifle | Rifle | 14 | 24 | 6 | burst(3) | 12 | + | 108/0 | + | 2000 | 1.8 sec. | 23.3 |
M-24 Sniper Rifle | Rifle | 40 | 45 | 8 | single | - | - | 260/100 | + | 1500 | 4.3 sec. | 9.3 |
L-15 LMG | LMG | 7 | 25.9 | 3 | burst(3) | 8 | - | 108/0 | Auto-Turret | - | ? sec. | ? |
Special Weapons:
Name | Class | Damage | Type | Range | Radius | Warmup/Cooldown | Explosion Delay | Impact World | Building Destroyer | Purchasable | Price |
---|---|---|---|---|---|---|---|---|---|---|---|
Frag grenades | Thrown | 65 | Bomb | 12.9 | 1.9 | 108/120 | 100 | + | + | + | 1000 |
Molotov cocktails | Thrown | 15 | Flame | 12.9 | 1.1 | 108/120 | 0 | + | + | + | 800 |