Difference between revisions of "Weapons"

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(+Calculating: Damage per Second, (the sorting of Dps is wrong, I dont know how to fix it, need help))
m (+categories to create a "contents" thingy, +hide the "weapons navbox" because this page is kind of a gigantic navbox (remove it if its ok ),)
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Here's the list of available weapons in the game as of build 254b.
 
Here's the list of available weapons in the game as of build 254b.
  
<!--DPS folows this formula: (damage*burst)/aim_time= DPS-->
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====Standard Weapons:====
 
 
<b>Standard Weapons:</b>
 
 
{| {{STDT| sortable c_06 text-center}}
 
{| {{STDT| sortable c_06 text-center}}
 
! [[Name]] !! [[Class]] !! [[Damage]]!! [[Range]] !! [[Accuracy]] !! [[Mode]] !! [[Burst Speed]] !! [[Handling]] !! [[Warmup/Cooldown]] !! [[Purchasable]] !! [[Price]] !! [[Aim time]] !! [[Damage per Second]]
 
! [[Name]] !! [[Class]] !! [[Damage]]!! [[Range]] !! [[Accuracy]] !! [[Mode]] !! [[Burst Speed]] !! [[Handling]] !! [[Warmup/Cooldown]] !! [[Purchasable]] !! [[Price]] !! [[Aim time]] !! [[Damage per Second]]
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|}
 
|}
  
<b>Special Weapons:</b>
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====Special Weapons:====
 
{| {{STDT| sortable c_06 text-center}}
 
{| {{STDT| sortable c_06 text-center}}
 
! [[Name]] !! [[Class]] !! [[Damage]] !! [[Type]] !! [[Range]] !! [[Radius]] !! [[Warmup/Cooldown]] !! [[Explosion Delay]] !! [[Impact World]] !! [[Building Destroyer]] !! [[Purchasable]] !! [[Price]]
 
! [[Name]] !! [[Class]] !! [[Damage]] !! [[Type]] !! [[Range]] !! [[Radius]] !! [[Warmup/Cooldown]] !! [[Explosion Delay]] !! [[Impact World]] !! [[Building Destroyer]] !! [[Purchasable]] !! [[Price]]
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| Thrown || | 15 || | Flame || | 12.9 || | 1.1 || | 108/120 || | 0 || | + || | + || | + || | 800
 
| Thrown || | 15 || | Flame || | 12.9 || | 1.1 || | 108/120 || | 0 || | + || | + || | + || | 800
 
|}
 
|}
{{nav weapons}}
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<!-- {{nav weapons}} -->
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[[Category:Main]]
 
[[Category:Main]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 15:29, 25 December 2013

In RimWorld, weapons are used by colonists and raiders alike to fight each other, or sometimes to put down an enraged animal.

Weapons have several characteristics that make them useful in different combat situations. They use no ammo even though there's Shells and Missiles resources.

Here's the list of available weapons in the game as of build 254b.

Standard Weapons:

Name Class Damage Range Accuracy Mode Burst Speed Handling Warmup/Cooldown Purchasable Price Aim time Damage per Second
Pistol Single 10 24 4 single - ++ 68/0 + 250 1.1 sec 9.1
Pump shotgun Single 20 16 7 single - + 108/0 + 700 1.8 sec 11.1
T9 Incendiary Launcher Single 4 24 1 burst(1) 182 - 182/0 + 1800 3.0 sec. 1.3 +fire damage
Uzi SMG 5 24 3 burst(4) 7 + 108/0 + 800 1.1 sec. 18.2
Lee-Enfield Rifle 18 37 9 single - - 182/0 + 750 3.0 sec. 6.0
M-16 Assault Rifle Rifle 7 32 7 burst(3) 7 + 108/0 + 1300 1.8 sec. 11.7
R4 Charge Rifle Rifle 14 24 6 burst(3) 12 + 108/0 + 2000 1.8 sec. 23.3
M-24 Sniper Rifle Rifle 40 45 8 single - - 260/100 + 1500 4.3 sec. 9.3
L-15 LMG LMG 7 25.9 3 burst(3) 8 - 108/0 Auto-Turret - ? sec. ?

Special Weapons:

Name Class Damage Type Range Radius Warmup/Cooldown Explosion Delay Impact World Building Destroyer Purchasable Price
Frag grenades Thrown 65 Bomb 12.9 1.9 108/120 100 + + + 1000
Molotov cocktails Thrown 15 Flame 12.9 1.1 108/120 0 + + + 800