Difference between revisions of "Boomrat"

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<onlyinclude>
 
<onlyinclude>
{{infobox main|animal|
+
{{infobox main/<translate>en</translate>|animal|
|name = <translate><!--T:1-->
+
|name = <translate>Boomrat</translate>
Boomrat</translate>
+
|image = Animal Boomrat side.png|<translate>Boomrat</translate>
|image = Animal Boomrat side.png|<translate><!--T:2-->
+
|info = <translate>″Makes kaboom, if killed..″</translate>
Boomrat</translate>
+
|type = Animals{{!}}<translate>Animals</translate>
|info = <translate><!--T:3-->
+
|type2 = Wild{{!}}<translate>Wild</translate>
″Makes kaboom, if killed..″</translate>
 
|type = <translate><!--T:4-->
 
Animals</translate>
 
|type2 = <translate><!--T:5-->
 
Wild</translate>
 
 
|placeable =  
 
|placeable =  
|hp = 50}}</onlyinclude><translate><!--T:6-->
+
|hp = 50}}</onlyinclude><translate>'''Boomrat:''' A bioengineered rat that develops an incendiary chemical compound in its body which explodes upon its death. Originally engineered as a weapon, these creatures are now common in the wild on some planets where wars took place long ago.</translate>
'''Boomrat:''' A bioengineered rat that develops an incendiary chemical compound in its body which explodes upon its death. Originally engineered as a weapon, these creatures are now common in the wild on some planets where wars took place long ago.
 
  
  
<!--T:7-->
+
'''<translate>Code Specifics:</translate>'''<br />
'''Code Specifics:''' ''(Version#0.0.254b)''</translate>
+
<small>[[Version/0.0.254B|<translate>(Version#0.0.254b)</translate>]]</small>
 
  baseMaxHealth = 50
 
  baseMaxHealth = 50
 
  walkSpeed = 1.5
 
  walkSpeed = 1.5

Revision as of 18:18, 27 December 2013

{{infobox main/<translate>en</translate>|animal| |name = <translate>Boomrat</translate> |image = Animal Boomrat side.png|<translate>Boomrat</translate> |info = <translate>″Makes kaboom, if killed..″</translate> |type = Animals|<translate>Animals</translate> |type2 = Wild|<translate>Wild</translate> |placeable = |hp = 50}}<translate>Boomrat: A bioengineered rat that develops an incendiary chemical compound in its body which explodes upon its death. Originally engineered as a weapon, these creatures are now common in the wild on some planets where wars took place long ago.</translate>


<translate>Code Specifics:</translate>
<translate>(Version#0.0.254b)</translate>

baseMaxHealth = 50
walkSpeed = 1.5
meleeDamage = 5
hungerThreshold = .8
targetHitEase = .6
thinkConfig = Herbivore
herdMentality = false
ecoSystemWeight = .2
spawnWild = true

Template:TNT