Difference between revisions of "List of childhood backstories"
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(Added "Bodyguard trainee".) |
(Updated to B19 - Separated unique backgrounds off to a different table) |
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<noinclude>← <small>[[Backstories]]</small></noinclude> | <noinclude>← <small>[[Backstories]]</small></noinclude> | ||
− | {| {{STDT| sortable c_17}} | + | {| {{STDT|sortable c_17}} |
− | ! Title<br />(Short | + | ! Title<br />(Short title) !! Description |
− | + | ! Ci-<br />vil !! Rai-<br />der !! Sl-<br />ave !! Trav-<br />eler !! Tra-<br />der !! Tri-<br />bal | |
− | ! | + | ! Notes |
− | + | ! Shoo-<br />ting !! Me-<br />lee !! Const-<br />ruction !! Mi-<br />ning !! Coo-<br />king !! Pla-<br />nts !! Ani-<br />mals !! Craf-<br />ting !! Art-<br />istic !! Med-<br />ical !! So-<br />cial !! Intel-<br />lectual !! Fire-<br />fighting !! Hau-<br />ling !! Clea-<br />ning | |
− | + | |- style='text-align: center;' | |
− | + | ! Abandoned child<br />(Abandoned) | |
− | |- | + | | style='text-align:left;' | <name> was born sickly. Thinking that <he/she> would only burden the tribe, <his/her> parents left <him/her> out in the elements. Somehow, <he/she> survived. |
− | ! Abandoned child ( | + | | {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{check}} |
− | | | + | | Body:<br />Average |
− | | | + | | <br /> || +3 || <br /> || <br /> || <br /> || <br /> || <br /> || +3 || <br /> || <br /> || –2 || <br /> || <br /> || <br /> || <br /> |
− | | | + | |- style='text-align: center;' |
− | | | + | ! Apocalypse survivor<br />(Survivor) |
− | + | | style='text-align:left;' | <name> was born during a time of unrest on <his/her> homeworld, as climate change threatened mass starvation and flooding. As <he/she> grew up the situation worsened - billions died and peaceful states descended into anarchy. <name> and <his/her> parents did whatever they had to to survive. | |
− | + | | {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}} | |
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− | ! Apocalypse | ||
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! Cave child | ! Cave child | ||
− | | | + | | style='text-align:left;' | <name> grew up in a large and intricate cave complex that extended deep into a mountainside. <he/she> helped the adults maintain and improve the deep caves. |
− | | | + | | {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{check}} |
− | | | + | | Trait:<br />Undergrounder |
− | |- | + | | <br /> || <br /> || +3 || +3 || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> |
− | ! Caveworld tender | + | |- style='text-align: center;' |
− | | | + | ! Caveworld tender<br />(Cave kid) |
− | | | + | | style='text-align:left;' | <name> grew up in cave complex deep beneath the surface of an inhospitable world. <he/she> worked with the other children tending the tribe's fungus crops. |
− | | | + | | {{check}} || {{check}} || {{check}} || {{check}} || {{cross}} || {{cross}} |
− | | | + | | Trait:<br />Undergrounder |
− | + | | –3 || <br /> || <br /> || +2 || <br /> || +4 || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> | |
− | | | + | |- style='text-align: center;' |
− | | | + | ! Caveworld tunneler<br />(Tunneler) |
− | | | + | | style='text-align:left;' | <name> worked as a digger in the massive underground cave complex.<br /><br /><he/she> knows rock so well that <he/she> can almost navigate caves by smell. |
− | | | + | | {{check}} || {{check}} || {{check}} || {{cross}} || {{cross}} || {{cross}} |
− | + | | Trait:<br />Undergrounder<br /><br />Body:<br />Hulk | |
− | | | + | | –2 || <br /> || +1 || +6 || <br /> || <br /> || <br /> || {{cross}} || <br /> || <br /> || <br /> || {{cross}} || <br /> || <br /> || <br /> |
− | | | + | |- style='text-align: center;' |
− | | | + | ! Child spy<br />(Spy) |
− | | | + | | style='text-align:left;' | Children are often presumed innocent, and can be ideal as spies. <name> was trained in the art of infiltration and information-gathering when <he/she> was just nine years old.<br /><br /><his/her> years behind enemy lines and the war-torn nature of <his/her> homeworld meant <he/she> had limited opportunity for education. |
− | + | | {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}} | |
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− | | | + | |- style='text-align: center;' |
− | |- | + | ! Child star<br />(Star) |
− | ! | + | | style='text-align:left;' | <name> was well-known throughout <his/her> homeworld as a child actor in films and TV shows. <his/her> fame put <him/her> in contact with many different kinds of people, but also tended to get in the way of <his/her> education. |
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− | | | + | | <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || +3 || <br /> || +3 || –2 || <br /> || {{cross}} || {{cross}} |
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− | ! Child spy | ||
− | | Children are often presumed innocent, and can be ideal as spies. | ||
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− | ! Child star | ||
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! Coma child | ! Coma child | ||
− | | A childhood accident put | + | | style='text-align:left;' | A childhood accident put <name> into a coma. <he/she> didn't wake up until <he/she> was in <his/her> late teens. <his/her> body never recovered from the years of inactivity, but people tend to take pity on <him/her> when they hear <his/her> story. |
− | | | + | | {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}} |
− | | | + | | Body:<br />Thin |
− | | | + | | <br /> || <br /> || –2 || –2 || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || +4 || <br /> || <br /> || <br /> || <br /> |
− | + | |- style='text-align: center;' | |
− | | | + | ! Convent child<br />(Illicit) |
− | | | + | | style='text-align:left;' | The child of an illicit affair, <name> was bought up by nuns in a medieval convent. <he/she> learned the value of hard work and submission, but was taught that technology is heretical. |
− | | | + | | {{check}} || {{cross}} || {{check}} || {{check}} || {{check}} || {{cross}} |
− | |- | + | | <br /> |
− | ! Convent child | + | | {{cross}} || {{cross}} || +3 || <br /> || <br /> || +3 || <br /> || <br /> || <br /> || <br /> || <br /> || {{cross}} || <br /> || <br /> || <br /> |
− | | The child of an illicit affair, | + | |- style='text-align: center;' |
− | | | + | ! Cult child<br />(Cult kid) |
− | | | + | | style='text-align:left;' | <name> was born into a powerful cult which shunned advanced technology and believed that all illness could be cured by cleansing the soul through sacred art.<br /><br />After <his/her> first glimpse of the outside world, <he/she> decided to run away. |
− | | | + | | {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}} |
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− | | | + | | <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || +5 || –3 || <br /> || {{cross}} || <br /> || <br /> || <br /> |
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|- | |- | ||
+ | ! Title<br />(Short title) !! Description | ||
+ | ! Ci-<br />vil !! Rai-<br />der !! Sl-<br />ave !! Trav-<br />eler !! Tra-<br />der !! Tri-<br />bal | ||
+ | ! Notes | ||
+ | ! Shoo-<br />ting !! Me-<br />lee !! Const-<br />ruction !! Mi-<br />ning !! Coo-<br />king !! Pla-<br />nts !! Ani-<br />mals !! Craf-<br />ting !! Art-<br />istic !! Med-<br />ical !! So-<br />cial !! Intel-<br />lectual !! Fire-<br />fighting !! Hau-<br />ling !! Clea-<br />ning | ||
+ | |- style='text-align: center;' | ||
+ | ! Fire keeper<br />(Firekeep) | ||
+ | | style='text-align:left;' | <name> was responsible for keeping the tribe's fire going. <he/she> took this responsibility very seriously. | ||
+ | | {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{check}} | ||
+ | | <br /> | ||
+ | | <br /> || <br /> || <br /> || <br /> || +2 || <br /> || <br /> || +2 || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> | ||
+ | |- style='text-align: center;' | ||
+ | ! Frightened child<br />(Scared) | ||
+ | | style='text-align:left;' | <name> grew up with a laundry list of phobias and neuroses. <he/she> feared, among other things, doctors and foodborne pathogens.<br /><br />As a result, <he/she> learned to cook and care for <him/her>self, but many of <his/her> fears dog <him/her> in adulthood. | ||
+ | | {{check}} || {{cross}} || {{check}} || {{cross}} || {{check}} || {{cross}} | ||
+ | | <br /> | ||
+ | | {{cross}} || {{cross}} || <br /> || <br /> || +3 || <br /> || <br /> || <br /> || <br /> || +3 || <br /> || <br /> || <br /> || <br /> || <br /> | ||
+ | |- style='text-align: center;' | ||
! Herder | ! Herder | ||
− | | As a child, | + | | style='text-align:left;' | As a child, <name> tended the tribe's muffalo herds, keeping them safe from predators and treating the sick. It was quiet work, but <he/she> enjoyed being away from people. |
− | | | + | | {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{check}} |
− | | | + | | <br /> |
− | | | + | | <br /> || +3 || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || +3 || –2 || <br /> || <br /> || <br /> || <br /> |
− | + | |- style='text-align: center;' | |
− | | | + | ! Industrial orphan<br />(Orphan) |
− | | | + | | style='text-align:left;' | <name> never knew <his/her> parents. <his/her> earliest memories were of drudgery in the mines and workhouses of <his/her> industrial world.<br /><br />Because of this, <he/she> never received a proper education. |
− | | | + | | {{check}} || {{check}} || {{check}} || {{cross}} || {{check}} || {{cross}} |
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− | + | | <br /> || <br /> || <br /> || +3 || <br /> || <br /> || <br /> || +3 || <br /> || <br /> || <br /> || –2 || <br /> || <br /> || <br /> | |
− | | | + | |- style='text-align: center;' |
− | | | + | ! Medical assistant<br />(Medic) |
− | | | + | | style='text-align:left;' | <name> was born during a catastrophic war in which both sides used napalm extensively. <he/she> grew up helping <his/her> parents in an infirmary, treating the cascade of horrific burns from the battlefields. <he/she> was left with a lifelong fear of fire. |
− | | | + | | {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}} |
− | + | | <br /> | |
− | + | | <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || +5 || <br /> || <br /> || {{cross}} || <br /> || <br /> | |
− | | | + | |- style='text-align: center;' |
− | | | + | ! Medieval lordling<br />(Lordling) |
− | | | + | | style='text-align:left;' | <name> was a minor noble in an old kingdom on a medieval world. <he/she> grew up in a manor made of stone, served by bowing lowerclassmen.<br /><br />Such a life teaches no technical skills and instils a lifelong aversion to manual labor - but <name> learned early the ways of social manipulation. |
− | + | | {{check}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} | |
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− | | | + | |- style='text-align: center;' |
− | | | + | ! Medieval slave<br />(Slave) |
− | + | | style='text-align:left;' | <name> grew up pulling carts and digging holes on a medieval world. Simple manual labor is <his/her> oldest companion - along with the master's lash.<br /><br /><he/she> didn't learn to read until age nine. | |
− | | | + | | {{check}} || {{check}} || {{check}} || {{cross}} || {{cross}} || {{cross}} |
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− | | | + | |- style='text-align: center;' |
− | + | ! Music lover<br />(Musician) | |
− | + | | style='text-align:left;' | As a child, <name> had a talent for playing musical instruments and singing. <he/she> was given expert training and loved to perform in recitals and concerts, though the lavish praise <he/she> received made <him/her> a little self-obsessed. | |
− | | | + | | {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}} |
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! Mute | ! Mute | ||
− | | | + | | style='text-align:left;' | <name> was greatly affected by a traumatic event early in <his/her> life. For many years <he/she> refused to speak to people, preferring instead to play with <his/her> household's numerous pets. |
− | | | + | | {{check}} || {{cross}} || {{check}} || {{check}} || {{cross}} || {{cross}} |
− | + | | <br /> | |
− | | | + | | <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || +5 || <br /> || <br /> || <br /> || {{cross}} || <br /> || <br /> || <br /> || <br /> |
− | + | |- style='text-align: center;' | |
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! Organ farm | ! Organ farm | ||
− | | | + | | style='text-align:left;' | <name> was raised in an illegal underground organ farm. <his/her> body was used to grow organic implants for wounded mercenaries. Though <his/her> upbringing has left <him/her> haunted, it has also given <him/her> a unique understanding of human biology. |
− | | | + | | {{check}} || {{cross}} || {{check}} || {{check}} || {{check}} || {{cross}} |
− | + | | Body:<br />Average | |
− | + | | {{cross}} || {{cross}} || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || +5 || <br /> || <br /> || <br /> || <br /> || <br /> | |
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|- | |- | ||
− | ! | + | ! Title<br />(Short title) !! Description |
− | | | + | ! Ci-<br />vil !! Rai-<br />der !! Sl-<br />ave !! Trav-<br />eler !! Tra-<br />der !! Tri-<br />bal |
− | | | + | ! Notes |
− | | | + | ! Shoo-<br />ting !! Me-<br />lee !! Const-<br />ruction !! Mi-<br />ning !! Coo-<br />king !! Pla-<br />nts !! Ani-<br />mals !! Craf-<br />ting !! Art-<br />istic !! Med-<br />ical !! So-<br />cial !! Intel-<br />lectual !! Fire-<br />fighting !! Hau-<br />ling !! Clea-<br />ning |
+ | |- style='text-align: center;' | ||
+ | ! Pyromaniac<br />(Pyro) | ||
+ | | style='text-align:left;' | From an early age, <name> had an unhealthy fascination with fire. <he/she> would set refuse heaps ablaze and become so entranced by the flames <he/she> would absent-mindedly burn <him/her>self.<br /><br />One day while playing with matches, <he/she> carelessly burned down <his/her> home. | ||
+ | | {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}} | ||
+ | | Trait:<br />Pyromaniac | ||
+ | | <br /> || <br /> || <br /> || <br /> || –2 || <br /> || <br /> || <br /> || +3 || <br /> || –3 || <br /> || {{cross}} || <br /> || <br /> | ||
+ | |- style='text-align: center;' | ||
+ | ! Reclusive child<br />(Reclusive) | ||
+ | | style='text-align:left;' | <name> didn't learn to speak until <he/she> was nearly 5 years old, and, even then, <he/she> preferred to keep to <him/her>self. When <he/she> was in <his/her> early teens, <he/she> made a habit of wandering off from the village to live in the wilderness for weeks at a time. | ||
+ | | {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{check}} | ||
+ | | <br /> | ||
+ | | <br /> || +4 || <br /> || <br /> || <br /> || <br /> || <br /> || +3 || <br /> || <br /> || {{cross}} || <br /> || <br /> || <br /> || <br /> | ||
+ | |- style='text-align: center;' | ||
+ | ! Scavenger | ||
+ | | style='text-align:left;' | <name> spent <his/her> childhood escaping grunt work to go digging through wrecks and ruins for treasures. <his/her> natural curiosity got <him/her> into a lot of trouble, but it also yielded many interesting finds. | ||
+ | | {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{check}} | ||
+ | | <br /> | ||
+ | | <br /> || <br /> || <br /> || +3 || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || +3 || <br /> || {{cross}} || {{cross}} | ||
+ | |- style='text-align: center;' | ||
+ | ! Scout | ||
+ | | style='text-align:left;' | Born to colonial administrators from a small imperial power, <name> was enrolled in a youth program that taught military scouting skills.<br /><br /><he/she> learned to survive in the wilderness, to obey, and not to ask questions. | ||
+ | | {{check}} || {{check}} || {{check}} || {{cross}} || {{cross}} || {{cross}} | ||
+ | | <br /> | ||
+ | | +3 || <br /> || +1 || <br /> || <br /> || <br /> || <br /> || +2 || {{cross}} || <br /> || <br /> || {{cross}} || <br /> || <br /> || <br /> | ||
+ | |- style='text-align: center;' | ||
+ | ! Shelter child<br />(Shelterkid) | ||
+ | | style='text-align:left;' | <name> grew up in a shelter deep beneath a toxic world. <he/she> received a comprehensive education, but had no opportunity to do physical labour. | ||
+ | | {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}} | ||
+ | | <br /> | ||
+ | | <br /> || <br /> || –2 || –2 || <br /> || <br /> || <br /> || <br /> || <br /> || +3 || +2 || +3 || <br /> || <br /> || <br /> | ||
+ | |- style='text-align: center;' | ||
+ | ! Shopkeeper<br />(Shopkeep) | ||
+ | | style='text-align:left;' | <name>'s mother was often ill, and it fell to <him/her> to run the store which was their only source of income. <he/she> learned a little about the exotic artifacts which <he/she> sold, and a lot about the art of the deal. | ||
+ | | {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}} | ||
+ | | <br /> | ||
+ | | <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || +4 || +2 || <br /> || <br /> || <br /> | ||
+ | |- style='text-align: center;' | ||
+ | ! Sickly child<br />(Patient) | ||
+ | | style='text-align:left;' | As a child, <name> suffered from a rare disease. Quarantined in a research hospital, <he/she> had minimal human contact and got little physical exercise. In the sterile hospital environment, however, <he/she> became very familiar with science and medicine. | ||
+ | | {{check}} || {{cross}} || {{check}} || {{cross}} || {{cross}} || {{cross}} | ||
+ | | <br /> | ||
+ | | <br /> || –2 || –2 || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || +5 || –2 || +4 || <br /> || <br /> || <br /> | ||
+ | |- style='text-align: center;' | ||
+ | ! Sole survivor<br />(Survivor) | ||
+ | | style='text-align:left;' | <name>'s entire tribe was wiped out in a raid. Though <he/she> was adopted by another group, <he/she> was emotionally scarred, and preferred to stay near home, cooking and tending crops. | ||
+ | | {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{check}} | ||
+ | | <br /> | ||
+ | | {{cross}} || {{cross}} || <br /> || <br /> || +3 || +3 || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> | ||
+ | |- style='text-align: center;' | ||
+ | ! Story writer<br />(Writer) | ||
+ | | style='text-align:left;' | As a child, <name> was addicted to reading. <he/she> would spend all day in <his/her> local library with <his/her> nose in a book. When budget cuts forced the library to close, <name> was distraught. <he/she> decided to fill the gap by writing <his/her> own stories instead. | ||
+ | | {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}} | ||
+ | | <br /> | ||
+ | | <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || +4 || <br /> || <br /> || +3 || <br /> || <br /> || <br /> | ||
+ | |- style='text-align: center;' | ||
+ | ! Test subject<br />(Testee) | ||
+ | | style='text-align:left;' | On the most corrupt urbworlds, scientists without a moral compass commit unspeakable atrocities in the name of research. <name> was kept alone in a sealed facility from birth and subjected to a variety of behavioural experiments in an attempt to turn <him/her> into a perfect super-soldier. | ||
+ | | {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}} | ||
+ | | <br /> | ||
+ | | +4 || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || {{cross}} || {{cross}} || <br /> || {{cross}} || <br /> || <br /> | ||
|- | |- | ||
+ | ! Title<br />(Short title) !! Description | ||
+ | ! Ci-<br />vil !! Rai-<br />der !! Sl-<br />ave !! Trav-<br />eler !! Tra-<br />der !! Tri-<br />bal | ||
+ | ! Notes | ||
+ | ! Shoo-<br />ting !! Me-<br />lee !! Const-<br />ruction !! Mi-<br />ning !! Coo-<br />king !! Pla-<br />nts !! Ani-<br />mals !! Craf-<br />ting !! Art-<br />istic !! Med-<br />ical !! So-<br />cial !! Intel-<br />lectual !! Fire-<br />fighting !! Hau-<br />ling !! Clea-<br />ning | ||
+ | |- style='text-align: center;' | ||
+ | ! Tribe child<br />(Tribal) | ||
+ | | style='text-align:left;' | <name> grew up in the tribe, running around the village, moving with the muffalo herds, learning essential skills from <his/her> parents.<br /><br /><he/she> never learned to read and never saw a machine that wasn't an ancient ruin. | ||
+ | | {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{check}} | ||
+ | | <br /> | ||
+ | | +2 || +2 || <br /> || <br /> || <br /> || +2 || <br /> || <br /> || <br /> || <br /> || <br /> || –3 || <br /> || <br /> || <br /> | ||
+ | |- style='text-align: center;' | ||
+ | ! Urbworld urchin<br />(Urchin) | ||
+ | | style='text-align:left;' | The urbworlds - ancient and deep industrial cityscapes bursting with humanity and poison. <name> grew up in the dark, unwanted reaches of such a place. <he/she> had to fight for every scrap of food. | ||
+ | | {{check}} || {{check}} || {{check}} || {{cross}} || {{cross}} || {{cross}} | ||
+ | | <br /> | ||
+ | | +2 || +4 || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> | ||
+ | |- style='text-align: center;' | ||
+ | ! Vatgrown soldier<br />(Vatgrown) | ||
+ | | style='text-align:left;' | <name> wasn't made as a person, but as an instrument of destruction. Grown in a bioweapons facility and taught combat during <his/her> accelerated growth, <name> still has a proclivity for combat of all kinds and an aversion to human contact. | ||
+ | | {{check}} || {{check}} || {{check}} || {{cross}} || {{cross}} || {{cross}} | ||
+ | | <br /> | ||
+ | | +4 || +4 || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || {{cross}} || {{cross}} || <br /> || <br /> || <br /> || <br /> | ||
+ | |- style='text-align: center;' | ||
+ | ! Vengeful child<br />(Vengeful) | ||
+ | | style='text-align:left;' | As a child, <name> returned to <his/her> village to find that it had been wiped out by bandits. <he/she> swore revenge on the attackers and began a violent rampage across the wilderness. | ||
+ | | {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{check}} | ||
+ | | <br /> | ||
+ | | +3 || +3 || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || {{cross}} || <br /> || <br /> || <br /> || <br /> || <br /> | ||
+ | |- style='text-align: center;' | ||
+ | ! War refugee<br />(Refugee) | ||
+ | | style='text-align:left;' | War broke out in <name>'s home when <he/she> was a baby. <his/her> parents fled with <him/her>, seeking safety wherever they could find it. <name>'s earliest memories are of being taught how to defend <him/her>self.<br /><br />The violence and destruction <he/she> witnessed left <him/her> scarred for life. | ||
+ | | {{check}} || {{cross}} || {{check}} || {{check}} || {{check}} || {{cross}} | ||
+ | | <br /> | ||
+ | | {{cross}} || {{cross}} || <br /> || <br /> || +2 || <br /> || <br /> || +2 || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || <br /> | ||
+ | |- style='text-align: center;' | ||
+ | ! Wreckage explorer<br />(Explorer) | ||
+ | | style='text-align:left;' | Two generations before <name> was born, an apocalyptic war dragged <his/her> home planet into anarchy. <name> was tasked with watching <his/her> tribe's herds, but often shirked <his/her> duties to go exploring the crashed warships scattered around the planet. | ||
+ | | {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}} | ||
+ | | <br /> | ||
+ | | <br /> || <br /> || <br /> || <br /> || <br /> || <br /> || +3 || <br /> || <br /> || <br /> || <br /> || +3 || <br /> || <br /> || <br /> | ||
+ | |} |
Revision as of 11:22, 3 September 2018
Title (Short title) |
Description | Ci- vil |
Rai- der |
Sl- ave |
Trav- eler |
Tra- der |
Tri- bal |
Notes | Shoo- ting |
Me- lee |
Const- ruction |
Mi- ning |
Coo- king |
Pla- nts |
Ani- mals |
Craf- ting |
Art- istic |
Med- ical |
So- cial |
Intel- lectual |
Fire- fighting |
Hau- ling |
Clea- ning |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Abandoned child (Abandoned) |
<name> was born sickly. Thinking that <he/she> would only burden the tribe, <his/her> parents left <him/her> out in the elements. Somehow, <he/she> survived. | Body: Average |
+3 | +3 | –2 | ||||||||||||||||||
Apocalypse survivor (Survivor) |
<name> was born during a time of unrest on <his/her> homeworld, as climate change threatened mass starvation and flooding. As <he/she> grew up the situation worsened - billions died and peaceful states descended into anarchy. <name> and <his/her> parents did whatever they had to to survive. | +4 | –3 | –3 | |||||||||||||||||||
Cave child | <name> grew up in a large and intricate cave complex that extended deep into a mountainside. <he/she> helped the adults maintain and improve the deep caves. | Trait: Undergrounder |
+3 | +3 | |||||||||||||||||||
Caveworld tender (Cave kid) |
<name> grew up in cave complex deep beneath the surface of an inhospitable world. <he/she> worked with the other children tending the tribe's fungus crops. | Trait: Undergrounder |
–3 | +2 | +4 | ||||||||||||||||||
Caveworld tunneler (Tunneler) |
<name> worked as a digger in the massive underground cave complex. <he/she> knows rock so well that <he/she> can almost navigate caves by smell. |
Trait: Undergrounder Body: Hulk |
–2 | +1 | +6 | ||||||||||||||||||
Child spy (Spy) |
Children are often presumed innocent, and can be ideal as spies. <name> was trained in the art of infiltration and information-gathering when <he/she> was just nine years old. <his/her> years behind enemy lines and the war-torn nature of <his/her> homeworld meant <he/she> had limited opportunity for education. |
+5 | –3 | ||||||||||||||||||||
Child star (Star) |
<name> was well-known throughout <his/her> homeworld as a child actor in films and TV shows. <his/her> fame put <him/her> in contact with many different kinds of people, but also tended to get in the way of <his/her> education. | +3 | +3 | –2 | |||||||||||||||||||
Coma child | A childhood accident put <name> into a coma. <he/she> didn't wake up until <he/she> was in <his/her> late teens. <his/her> body never recovered from the years of inactivity, but people tend to take pity on <him/her> when they hear <his/her> story. | Body: Thin |
–2 | –2 | +4 | ||||||||||||||||||
Convent child (Illicit) |
The child of an illicit affair, <name> was bought up by nuns in a medieval convent. <he/she> learned the value of hard work and submission, but was taught that technology is heretical. | +3 | +3 | ||||||||||||||||||||
Cult child (Cult kid) |
<name> was born into a powerful cult which shunned advanced technology and believed that all illness could be cured by cleansing the soul through sacred art. After <his/her> first glimpse of the outside world, <he/she> decided to run away. |
+5 | –3 | ||||||||||||||||||||
Title (Short title) |
Description | Ci- vil |
Rai- der |
Sl- ave |
Trav- eler |
Tra- der |
Tri- bal |
Notes | Shoo- ting |
Me- lee |
Const- ruction |
Mi- ning |
Coo- king |
Pla- nts |
Ani- mals |
Craf- ting |
Art- istic |
Med- ical |
So- cial |
Intel- lectual |
Fire- fighting |
Hau- ling |
Clea- ning |
Fire keeper (Firekeep) |
<name> was responsible for keeping the tribe's fire going. <he/she> took this responsibility very seriously. | +2 | +2 | ||||||||||||||||||||
Frightened child (Scared) |
<name> grew up with a laundry list of phobias and neuroses. <he/she> feared, among other things, doctors and foodborne pathogens. As a result, <he/she> learned to cook and care for <him/her>self, but many of <his/her> fears dog <him/her> in adulthood. |
+3 | +3 | ||||||||||||||||||||
Herder | As a child, <name> tended the tribe's muffalo herds, keeping them safe from predators and treating the sick. It was quiet work, but <he/she> enjoyed being away from people. | +3 | +3 | –2 | |||||||||||||||||||
Industrial orphan (Orphan) |
<name> never knew <his/her> parents. <his/her> earliest memories were of drudgery in the mines and workhouses of <his/her> industrial world. Because of this, <he/she> never received a proper education. |
+3 | +3 | –2 | |||||||||||||||||||
Medical assistant (Medic) |
<name> was born during a catastrophic war in which both sides used napalm extensively. <he/she> grew up helping <his/her> parents in an infirmary, treating the cascade of horrific burns from the battlefields. <he/she> was left with a lifelong fear of fire. | +5 | |||||||||||||||||||||
Medieval lordling (Lordling) |
<name> was a minor noble in an old kingdom on a medieval world. <he/she> grew up in a manor made of stone, served by bowing lowerclassmen. Such a life teaches no technical skills and instils a lifelong aversion to manual labor - but <name> learned early the ways of social manipulation. |
–1 | –1 | –1 | +4 | ||||||||||||||||||
Medieval slave (Slave) |
<name> grew up pulling carts and digging holes on a medieval world. Simple manual labor is <his/her> oldest companion - along with the master's lash. <he/she> didn't learn to read until age nine. |
+2 | +2 | +2 | –3 | ||||||||||||||||||
Music lover (Musician) |
As a child, <name> had a talent for playing musical instruments and singing. <he/she> was given expert training and loved to perform in recitals and concerts, though the lavish praise <he/she> received made <him/her> a little self-obsessed. | +5 | –2 | ||||||||||||||||||||
Mute | <name> was greatly affected by a traumatic event early in <his/her> life. For many years <he/she> refused to speak to people, preferring instead to play with <his/her> household's numerous pets. | +5 | |||||||||||||||||||||
Organ farm | <name> was raised in an illegal underground organ farm. <his/her> body was used to grow organic implants for wounded mercenaries. Though <his/her> upbringing has left <him/her> haunted, it has also given <him/her> a unique understanding of human biology. | Body: Average |
+5 | ||||||||||||||||||||
Title (Short title) |
Description | Ci- vil |
Rai- der |
Sl- ave |
Trav- eler |
Tra- der |
Tri- bal |
Notes | Shoo- ting |
Me- lee |
Const- ruction |
Mi- ning |
Coo- king |
Pla- nts |
Ani- mals |
Craf- ting |
Art- istic |
Med- ical |
So- cial |
Intel- lectual |
Fire- fighting |
Hau- ling |
Clea- ning |
Pyromaniac (Pyro) |
From an early age, <name> had an unhealthy fascination with fire. <he/she> would set refuse heaps ablaze and become so entranced by the flames <he/she> would absent-mindedly burn <him/her>self. One day while playing with matches, <he/she> carelessly burned down <his/her> home. |
Trait: Pyromaniac |
–2 | +3 | –3 | ||||||||||||||||||
Reclusive child (Reclusive) |
<name> didn't learn to speak until <he/she> was nearly 5 years old, and, even then, <he/she> preferred to keep to <him/her>self. When <he/she> was in <his/her> early teens, <he/she> made a habit of wandering off from the village to live in the wilderness for weeks at a time. | +4 | +3 | ||||||||||||||||||||
Scavenger | <name> spent <his/her> childhood escaping grunt work to go digging through wrecks and ruins for treasures. <his/her> natural curiosity got <him/her> into a lot of trouble, but it also yielded many interesting finds. | +3 | +3 | ||||||||||||||||||||
Scout | Born to colonial administrators from a small imperial power, <name> was enrolled in a youth program that taught military scouting skills. <he/she> learned to survive in the wilderness, to obey, and not to ask questions. |
+3 | +1 | +2 | |||||||||||||||||||
Shelter child (Shelterkid) |
<name> grew up in a shelter deep beneath a toxic world. <he/she> received a comprehensive education, but had no opportunity to do physical labour. | –2 | –2 | +3 | +2 | +3 | |||||||||||||||||
Shopkeeper (Shopkeep) |
<name>'s mother was often ill, and it fell to <him/her> to run the store which was their only source of income. <he/she> learned a little about the exotic artifacts which <he/she> sold, and a lot about the art of the deal. | +4 | +2 | ||||||||||||||||||||
Sickly child (Patient) |
As a child, <name> suffered from a rare disease. Quarantined in a research hospital, <he/she> had minimal human contact and got little physical exercise. In the sterile hospital environment, however, <he/she> became very familiar with science and medicine. | –2 | –2 | +5 | –2 | +4 | |||||||||||||||||
Sole survivor (Survivor) |
<name>'s entire tribe was wiped out in a raid. Though <he/she> was adopted by another group, <he/she> was emotionally scarred, and preferred to stay near home, cooking and tending crops. | +3 | +3 | ||||||||||||||||||||
Story writer (Writer) |
As a child, <name> was addicted to reading. <he/she> would spend all day in <his/her> local library with <his/her> nose in a book. When budget cuts forced the library to close, <name> was distraught. <he/she> decided to fill the gap by writing <his/her> own stories instead. | +4 | +3 | ||||||||||||||||||||
Test subject (Testee) |
On the most corrupt urbworlds, scientists without a moral compass commit unspeakable atrocities in the name of research. <name> was kept alone in a sealed facility from birth and subjected to a variety of behavioural experiments in an attempt to turn <him/her> into a perfect super-soldier. | +4 | |||||||||||||||||||||
Title (Short title) |
Description | Ci- vil |
Rai- der |
Sl- ave |
Trav- eler |
Tra- der |
Tri- bal |
Notes | Shoo- ting |
Me- lee |
Const- ruction |
Mi- ning |
Coo- king |
Pla- nts |
Ani- mals |
Craf- ting |
Art- istic |
Med- ical |
So- cial |
Intel- lectual |
Fire- fighting |
Hau- ling |
Clea- ning |
Tribe child (Tribal) |
<name> grew up in the tribe, running around the village, moving with the muffalo herds, learning essential skills from <his/her> parents. <he/she> never learned to read and never saw a machine that wasn't an ancient ruin. |
+2 | +2 | +2 | –3 | ||||||||||||||||||
Urbworld urchin (Urchin) |
The urbworlds - ancient and deep industrial cityscapes bursting with humanity and poison. <name> grew up in the dark, unwanted reaches of such a place. <he/she> had to fight for every scrap of food. | +2 | +4 | ||||||||||||||||||||
Vatgrown soldier (Vatgrown) |
<name> wasn't made as a person, but as an instrument of destruction. Grown in a bioweapons facility and taught combat during <his/her> accelerated growth, <name> still has a proclivity for combat of all kinds and an aversion to human contact. | +4 | +4 | ||||||||||||||||||||
Vengeful child (Vengeful) |
As a child, <name> returned to <his/her> village to find that it had been wiped out by bandits. <he/she> swore revenge on the attackers and began a violent rampage across the wilderness. | +3 | +3 | ||||||||||||||||||||
War refugee (Refugee) |
War broke out in <name>'s home when <he/she> was a baby. <his/her> parents fled with <him/her>, seeking safety wherever they could find it. <name>'s earliest memories are of being taught how to defend <him/her>self. The violence and destruction <he/she> witnessed left <him/her> scarred for life. |
+2 | +2 | ||||||||||||||||||||
Wreckage explorer (Explorer) |
Two generations before <name> was born, an apocalyptic war dragged <his/her> home planet into anarchy. <name> was tasked with watching <his/her> tribe's herds, but often shirked <his/her> duties to go exploring the crashed warships scattered around the planet. | +3 | +3 |