Difference between revisions of "Clothing"

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(Reworked list. Common Combinations Section)
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== Headgear Table ==
 
== Headgear Table ==
  
Unlike other Apparel, headgear has only a single layer.
+
Unlike other clothing, Headgear is made alsmost exclusively from Fabric.
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Line 132: Line 132:
 
|}
 
|}
  
== On Skin Layer ==
+
== Body table ==
  
{{Item
+
{| class="wikitable sortable"
| name        = [[Pants]]
+
! Name
| image        = Pants.png
+
! Fabric
| description  = A simple set of pants.
+
! Leathery
| note        = Boring old pants. Not visible on humans.
+
! Armor
| tags        =
+
! Cold Insulation
{{Tag/Material cost (Cloth) |  128  |    50 }}
+
! Heat Insulation
{{Tag/Work          | 117 | Fabric | Leather }}
+
! Upper Body
{{Tag/Protects Body | Legs | blunt = 3 | sharp = 3 }}
+
! Lower Body
{{Tag/Keeps Warm    |     3 }}
+
! On Skin
}}
+
! Middle
 +
! Shell
 +
|-
  
{{Item
+
| Tribal
| name        = [[T-shirt]]
+
| Y
| image        = T-Shirt.png
+
| Y
| description  = A basic T-shirt.
+
| 20%
| note        = Most colonists start with this or the button-down shirt.
+
| 55%
| tags        =
+
| 55%
{{Tag/Material cost (Cloth)  | 120 |   50 }}
+
| Y
{{Tag/Work          | 84 | Fabric | Leather }}
+
| Y
{{Tag/Protects Body | Torso and Shoulders | blunt = 3 | sharp = 3 }}
+
| Y
{{Tag/Keeps Warm    |     3 }}
+
|  
}}
+
|  
 +
|-
  
{{Item
+
| Parka
| name        = [[Button-down shirt]]
+
| Y
| image        = Button-Down Shirt.png
+
| Y
| description  = A nice-looking collared shirt with buttons.
+
| 20%
| note        = A nicer and slightly better formal shirt.
+
| 200%
| tags        =
+
| 0%
{{Tag/Material cost (Cloth)  |   140  |   55 }}
+
| Y
{{Tag/Work          | 125 | Fabric | Leather }}
+
|  
{{Tag/Protects Body | Torso, Shoulders and Arms | blunt = 3 | sharp = 3 }}
+
|  
{{Tag/Keeps Warm    |     4 }}
+
|  
}}
+
| Y
 +
|-
  
== On Skin and Middle Layers ==
+
| Pants
 +
| Y
 +
| Y
 +
| 20%
 +
| 20%
 +
| 8%
 +
|
 +
| Y
 +
| Y
 +
|
 +
|
 +
|-
  
{{Item
+
| T-Shirt
| name        = [[Tribalwear]]
+
| Y
| image        = Tribalwear.png
+
| Y
| description  = A garment crafted without machines using neolithic tools.
+
| 20%
| note        = Resource-cheap and practical. The [[Raider|neolithic raiders]] are usually dressed in these. Offers more warmth than a button-down shirt and pants combined despite using a third of the materials, but it leaves the shoulders and arms vulnerable and can't be worn with armor.
+
| 22%
| tags        =
+
| 10%
 +
| Y
 +
|  
 +
| Y
 +
|  
 +
|  
 +
|-
  
{{Tag/Material cost (Cloth)  | 82.8  |   35 }}
+
| Button Down Shirt
{{Tag/Work          | 54 | Fabric | Leather | skill = Crafting | speed stat = Tailoring Speed }}
+
| Y
{{Tag/Protects Body | Torso and Legs | blunt = 3 | sharp = 3 }}
+
| Y
{{Tag/Keeps Warm    |   10 }}
+
| 20%
}}
+
| 26%
 +
| 10%
 +
| Y
 +
|  
 +
| Y
 +
|  
 +
|  
 +
|-
  
== Shell Layer ==
+
| Duster
 +
| Y
 +
| Y
 +
| 30%
 +
| 60%
 +
| 85%
 +
| Y
 +
| Y
 +
|
 +
|
 +
| Y
 +
|-
  
{{Item
+
| Jacket
| name        = [[Duster]]
+
| Y
| image        = Duster.png
+
| Y
| description  = A long duster coat for blocking the sun and grit of the desert.
+
| 30%
| note        = The stylish and tough duster, with a small but notable amount of [[Damage|heat]] protection. Currently one of three pieces of clothing which keeps cool making it useful in deserts.
+
| 80%
| tags        =
+
| 30%
{{Tag/Material cost (Cloth)    | 250 |    80 }}<!-- MaxHitPoints = 250 -->
+
| Y
{{Tag/Work          | 367}}
+
|  
{{Tag/Protects Body | Torso, Shoulders, Arms and Legs | blunt = 3 | sharp = 7 | heat = 7 }}
+
|  
{{Tag/Keeps Warm    | 15 }}
+
|  
{{Tag/Keeps Cool    | 15 }}<!-- Do positive <Insulation_Heat> goes here? --->
+
| Y
{{Tag/MoveSpd-      | 0.04 c/s }}
+
|-
}}
 
  
{{Item
+
|}
| name        = [[Jacket]]
 
| image        = Jacket.png
 
| description  = A tough jacket to stop scrapes and bruises, and keep one warm in chilly weather.
 
| note        = Very slightly better than the [[#Duster|duster]] in sharp protection and a slightly smaller move speed penalty,.
 
| tags        =
 
{{Tag/Material cost (Cloth)    |  188|    70 }}<!-- MaxHitPoints = 170 -->
 
{{Tag/Work          | 200}}
 
{{Tag/Protects Body | Torso and Arms | sharp = 8 | heat = 3 }}
 
{{Tag/Keeps Warm    | 15 }}
 
{{Tag/MoveSpd-      | 0.03 c/s }}
 
}}
 
  
{{Item
+
== Common Combinations ==
| name        = [[Parka]]
 
| image        = Parka.png
 
| description  = A thick parka for staying warm in even the coldest of temperatures.
 
| note        = The key to domination of the arctic circle. Makes winters, tundras and megalomanic walk-in freezer projects survivable.
 
| tags        =
 
{{Tag/Material cost (Cloth)    |  320  |    120 }}<!-- MaxHitPoints = 200 -->
 
{{Tag/Work          | 334}}
 
{{Tag/Protects Body |  Torso and Arms | sharp = 3 | heat = 3 }}
 
{{Tag/Keeps Warm    | 40 | 3 }}
 
{{Tag/MoveSpd- | 0.05 c/s }}
 
{{Tag/WorkSpd- | 20% }}
 
}}
 
  
== Over Head Layer ==
+
=== On Skin Layer ===
 +
This layer is dominated by two options:
 +
Tribalwear or Shirt + Pants
  
{{Item
+
Tribalwear offers the best thermal and heat protection
| name        = [[Cowboy hat]]
+
Shirt+Pants in turn has better armor values
| image        = CowboyHat.png
 
| description  = Stylish yet rugged, this hat keeps the sun and rain off - and it gives anyone who wears it a bit of extra charm. It is the most important part of traditional western attire.
 
| note        = Obvious throw-back to the Western-esque themes of [[RimWorld]]. Laugh at the sun while the harmful UV rays harmlessly bounce off your beautiful hat.
 
| tags        =
 
{{Tag/Material cost (Cloth)  |    70  |    25 }}
 
{{Tag/Work          | 84}}
 
{{Tag/Protects Body | Upper Head | blunt = 3 | sharp = 3}}
 
{{Tag/Keeps Cool    |    8 }}
 
{{Tag/Social+       |  15% }}
 
}}
 
  
{{Item
+
The T-Shirt is a inferior version of the button down shirt, and should be avoided unless it's reduced material cost or reduced coverage is helpfull.
| name        = [[Tuque]]
 
| image        = Tuque.png
 
| description  = A soft, thick cap. Great for keeping warm in winter.
 
| note        = In the decision between winter survival and style, some lesser souls will ditch their [[#Cowboy Hat|cowboy hat]] for a tuque.
 
| tags        =
 
{{Tag/Material cost (Cloth)  |  56|    25 }}
 
{{Tag/Work          |  25}}
 
{{Tag/Protects Body | Upper Head | blunt = 3 | sharp = 3 | leather=no}}
 
{{Tag/Keeps Warm    |    10 | 2 }}
 
}}
 
  
{{Item
+
=== Middle ===
| name        = [[Bowler hat]]
+
The middle layer is not used by any clothing.
| image        = BowlerHat.png
 
| description  = A good-looking hat which projects a slightly urban, money-loving style. Improves social impact.
 
| note        =  
 
| tags        =
 
{{Tag/Material cost (Cloth)  |  53.50|    20 }}
 
{{Tag/Work          |  75}}
 
{{Tag/Protects Body | Upper Head | blunt = 3 | sharp = 3}}
 
{{Tag/Keeps Cool    |    4 }}
 
{{Tag/Social+      |  15% }}
 
}}
 
  
== Tables ==
+
=== Shell ===
=== Base Values ===
+
The Shell layer is primarily for armors and specialized protection clothing.
{| {{STDT| sortable c_08 text-center}}
+
 
! Clothing
+
The Parka is the perfect option for Cold Resistance, as it outright doubles the material values. Accordingly it should propably always made from whatever material has the highest base values.  
! Body Area
+
 
! Layer
+
The Duster is a cowboy attire. Aside from good heat insulation, it also offers decent protection. It also can be combined with Shirt, Flak Pants, and Flak Vest.
! Work
 
! Material cost
 
! Material/Work
 
! Base value
 
! Value/Material
 
! Blunt
 
! Sharp
 
! Heat
 
! Move Speed
 
! Max Temp
 
! Min Temp
 
|-
 
| [[Pants]]
 
| Legs
 
| OnSkin
 
| 117
 
| 50
 
| 0.427
 
| 128
 
| 2.56
 
| 3%
 
| 3%
 
| -
 
| -
 
| -
 
| -4
 
|-
 
| [[T-shirt]]
 
| Torso
 
| OnSkin
 
| 80
 
| 50
 
| 0.625
 
| 120
 
| 2.4
 
| 3%
 
| 3%
 
| -
 
| -
 
| -
 
| -3
 
|-
 
| [[Button-down shirt]]
 
| Torso
 
| OnSkin
 
| 134
 
| 55
 
| 0.410
 
| 140
 
| 2.55
 
| 3%
 
| 3%
 
| -
 
| -
 
| -
 
| -4
 
|-
 
| [[Tribalwear]]
 
| Torso, Legs
 
| OnSkin
 
| 34
 
| 35
 
| 1.029
 
| 82.8
 
| 2.37
 
| +3%
 
| +3%
 
| -
 
| -
 
| -
 
| -10
 
|-
 
| [[Clothing#Duster|Duster]]
 
| Torso
 
| Shell
 
| 367
 
| 80
 
| 0.218
 
| 250
 
| 3.125
 
| 3%
 
| 7%
 
| 7%
 
| -4%
 
| +15
 
| -15
 
|-
 
| [[Clothing#Jacket|Jacket]]
 
| Torso
 
| Shell
 
| 200
 
| 70
 
| 0.35
 
| 188
 
| 2.69
 
| -
 
| 8%
 
| 3%
 
| -3%
 
| -
 
| -15
 
|-
 
| [[Clothing#Parka|Parka]]
 
| Torso
 
| Shell
 
| 334
 
| 120
 
| 0.36
 
| 320
 
| 2.67
 
| -
 
| 3%
 
| 3%
 
| -5%
 
| -8
 
| -45
 
|-
 
| [[Clothing#Cowboy hat|Cowboy hat]]
 
| UpperHead
 
| OverHead
 
| 84
 
| 25
 
| 0.298
 
| 70
 
| 2.8
 
| 3%
 
| 3%
 
| -
 
| -
 
| +8
 
| -
 
|-
 
| [[Clothing#Tuque|Tuque]]
 
| UpperHead
 
| OverHead
 
| 14
 
| 25
 
| 1.786
 
| 56
 
| 2.24
 
| 3%
 
| 3%
 
| -
 
| -
 
| -2
 
| -10
 
|}
 
  
 +
The Jacket is a very common item. Crashland survivors start with one. It is a good balance between Protection and Insulation and even combines with Flak Armor. But for heavier armor it must be replaced.
  
 
[[Category:Clothing]]
 
[[Category:Clothing]]

Revision as of 15:32, 9 September 2018

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Gear Menu Weapons Apparel Clothing Armor Utility

Clothes are one type of Apparel. For general properties, see there.


Clothing worn away to nothing.png


Clothing Values

Clothes are made from Fabric and Leathers. While it varies heavily based on the material, clothing offers rather little protection from violence, but very good Insulation values.


Material

Picking the right material for any piece of clothing is far from arbitrary and the default setting will just have nearly all materials checked. The algorithm by which the crafter picks the material to use is unknown.


Farbrics

Cloth is the most accessible material when wildlife is scarce. It can also be easily farmed from Cotton Plants or cheaply bought. It is used as baseline material in Crafting Bill Hints.

Advanced Fabrics tend to have way better armor values and at least comparable thermal resistance values, meaning they can easily replace cloth in every application but are harder to come by.


Wools

Wool is technically just a subtype of Fabric. Can only be aquired from Domesticated Animals, and have high Thermal Multipliers. It offers very weak protection and is highly flamable. Care must be taken to not mix up the Wool and Leather from an animal, as those have very different values.


Leathers and Skins

Leathers offer pretty good defenses and are easy to aquire as a sub product of hunting. Leather are defined by the type of animal they were taken from. While they generally provide good armor, their thermal resistance tend to be all over the place - way below and way above cloth. They always have a high Flame and Blunt damage resistance, with low Flamability.


Headgear Table

Unlike other clothing, Headgear is made alsmost exclusively from Fabric.

Name Complex Clothing Fabric Leathery Sharp Blunt Heat Cold Insulation Heat Insulation Special Upper Head Full Head
Cowboy Hat Y Y Y 20% 20% 20% 10% 50% +10% Social Impact Y N
Bowler Hat Y Y Y 20% 20% 20% 10% 40% +15% Social Impact Y N
Tribal Headdress N Y N 20% 20% 20% 10% 15% +15% Social Y N
Turque Y Y N 20% 20% 20% 50% 0% Nothing Y N
Tribal War Veil N Y N 20% 20% 20% 5% 5% +5 Pain Schock Treshold N Y

Body table

Name Fabric Leathery Armor Cold Insulation Heat Insulation Upper Body Lower Body On Skin Middle Shell
Tribal Y Y 20% 55% 55% Y Y Y
Parka Y Y 20% 200% 0% Y Y
Pants Y Y 20% 20% 8% Y Y
T-Shirt Y Y 20% 22% 10% Y Y
Button Down Shirt Y Y 20% 26% 10% Y Y
Duster Y Y 30% 60% 85% Y Y Y
Jacket Y Y 30% 80% 30% Y Y

Common Combinations

On Skin Layer

This layer is dominated by two options: Tribalwear or Shirt + Pants

Tribalwear offers the best thermal and heat protection Shirt+Pants in turn has better armor values

The T-Shirt is a inferior version of the button down shirt, and should be avoided unless it's reduced material cost or reduced coverage is helpfull.

Middle

The middle layer is not used by any clothing.

Shell

The Shell layer is primarily for armors and specialized protection clothing.

The Parka is the perfect option for Cold Resistance, as it outright doubles the material values. Accordingly it should propably always made from whatever material has the highest base values.

The Duster is a cowboy attire. Aside from good heat insulation, it also offers decent protection. It also can be combined with Shirt, Flak Pants, and Flak Vest.

The Jacket is a very common item. Crashland survivors start with one. It is a good balance between Protection and Insulation and even combines with Flak Armor. But for heavier armor it must be replaced.