Difference between revisions of "Cloth"
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| market value base = 2.8 | | market value base = 2.8 | ||
| max hit points base = 100 | | max hit points base = 100 | ||
− | | armor - blunt factor = | + | | armor - blunt factor = 0 |
− | | armor - | + | | armor - heat factor = 0.18 |
− | + | | armor - sharp factor = 0.36 | |
− | + | | insulation - cold factor = 18 | |
− | + | | insulation - heat factor = 18 | |
− | |||
− | | armor - sharp factor = | ||
− | |||
− | | insulation - cold factor = | ||
− | | insulation - heat factor = | ||
| work to make factor = 1.0 | | work to make factor = 1.0 | ||
− | |mass = 0.026 | + | | mass = 0.026 |
}} | }} | ||
Revision as of 10:26, 27 September 2018
Cloth
Cloth woven from organic fibers.
Base Stats
- Deterioration Rate
- 4
- Flammability
- 1.2
- Market Value
- 1.5
- Mass
- 0.026
- Max Hit Points
- 100 ... further results
Stat Modifiers
- Armor - Blunt
- ×0
- Armor - Heat
- ×0.18
- Armor - Sharp
- ×0.36
- Flammability
- ×1.2
- Insulation - Cold
- ×18
- Insulation - Heat
- ×18
- Max Hit Points
- ×1 ... further results
A basic plant-based fabric that can be grown by planting the cotton plant. It can be used for creating clothes at the Tailor's workbench, though it does not provide good clothing quality overall. It is also used to make carpet flooring, medicine (after being researched), armchairs or billiards tables.
While players can only grow cotton to harvest white cloth, bulk goods traders or faction bases offer dyed cloth for sale.