Difference between revisions of "Breathing"

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| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = The ability of a [[characters|character]] to breathe. Improving this stat increases movement speed.
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| description = The ability of a [[characters|character]] to breathe. Directly affects consciousness and movement.
 
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}}
 
</noinclude>
 
</noinclude>
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Breathing is impaired by damaged [[lung|lungs]]. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.
 
Breathing is impaired by damaged [[lung|lungs]]. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.
  
Breathing bears a small weight in the movement and consciousness capacities, hence why [[Ailments#Asthma|tics]] will be slightly slower than healthy colonists.
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Breathing bears a small weight in the consciousness and movement capacities, hence why [[Ailments#Asthma|tics]] will be slightly slower than healthy colonists.
 
<noinclude>[[Category:Capacity]]</noinclude>
 
<noinclude>[[Category:Capacity]]</noinclude>

Revision as of 17:33, 16 October 2018

Breathing is a pawn capacity: The ability of a character to breathe. Directly affects consciousness and movement.


Breathing is impaired by damaged lungs. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.

Breathing bears a small weight in the consciousness and movement capacities, hence why tics will be slightly slower than healthy colonists.