Difference between revisions of "Table of Human Body Parts"
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This is a table of human body parts. | This is a table of human body parts. | ||
− | NOTE: Leading 0's are added to the index to allow you to properly sort the table by that column. | + | NOTE: Leading 0's are added to the index to allow you to properly sort the table by that column. The game files don't have leading 0's (i.e. Spine is 4, not 04) |
Referenced on: | Referenced on: |
Revision as of 21:11, 22 November 2018
This is a table of human body parts.
NOTE: Leading 0's are added to the index to allow you to properly sort the table by that column. The game files don't have leading 0's (i.e. Spine is 4, not 04)
Referenced on:
Body Part Name | Health | Quantity | Value | Coverage (per part)[1] | Group | Function / Required for following System | Effect if Destroyed/Removed | Part Index [2] |
---|---|---|---|---|---|---|---|---|
Head | 30 | 1 | 72.0% | Head | Houses skull, eyes, ears, nose, jaw | Death | 13 | |
Skull | 30 | 1 | 12.0% | Inside Head | Houses brain | Death | 14 | |
Brain | 10 | 1 | 80.0% | Inside Skull | Consciousness, sight, hearing, moving, manipulation | Death | 15 | |
Eye | 10 | 2 | 5.0% | Part of Head | Sight | Loss of sight/Blindness | 16, 17 | |
Ear | 10 | 2 | 5.0% | Part of Head | Hearing | Loss of hearing/Deafness | 18, 29 | |
Nose | 10 | 1 | 8.0% | Part of Head | 20 | |||
Jaw | 20 | 1 | 15.0% | Part of Head | Eating, talking | Unable to eat[3], Unable to talk | 21 | |
Neck | 30 | 1 | 8.0% | Part of Torso | Breathing, eating, talking | Death | 12 | |
Torso | 40 | 1 | ? | Core Part[4] | Living in general | Death | 0 | |
Waist | 100[5] | 1 | 0% | Inside Torso | None [6] | N/A | 44 | |
Spine | 20 | 1 | 2.0% | Inside Torso | Moving, manipulation | Paralysis (Cannot move, cannot work) | 04 | |
Rib | 15 | 12 | 0.1% | Inside Torso | 01 | |||
Sternum | 25 | 1 | 0.5% | Inside Torso | 02 | |||
Heart | 20 | 1 | $500 | 1.5% | Inside Torso | Blood pumping | Death | 06 |
Lung | 20 | 2 | $400 | 3.0% | Inside Torso | Breathing | Death (if both lost) | 07, 8 |
Stomach | 25 | 1[7] | 5.0% | Inside Torso | Eating | Death[8] | 05 | |
Liver | 20 | 1 | $500 | 1.5% | Inside Torso | Metabolism | Death | 11 |
Kidney | 20 | 2 | $250 | 3.0% | Inside Torso | Blood filtration | Death (if both lost) | 09, 10 |
Shoulder | 30 | 2 | 10.0% | Torso | Manipulation | Loss of manipulation ability/Unable to work (if both lost) | 22, 33 | |
Arm | 30 | 2 | 95.0% | Shoulder | Manipulation | Loss of manipulation ability/Unable to work (if both lost) | 24, 35 | |
Clavicle | 25 | 2 | 0.5% | Inside Torso | Manipulation | Loss of manipulation ability/Unable to work (if both lost) | 23, 34 | |
Humerus | 25 | 2 | 10.0% | Inside Arm | Manipulation | Loss of manipulation ability/Unable to work (if both lost) | 25, 36 | |
Radius | 20 | 2 | 10.0% | Inside Arm | Manipulation | Loss of manipulation ability/Unable to work (if both lost) | 26, 37 | |
Hand | 20 | 2 | 20.0% | Arm | Manipulation | Loss of manipulation ability/Unable to work (if both lost) | 27, 38 | |
Fingers | 9 | 10 | 5.0% | Hand | Manipulation | Loss of manipulation ability (minor) | 28 - 32, 39 - 43 | |
Pelvis | 25 | 1 | 0.5% | Inside Torso | Moving | Incapacitation (Cannot move) | 03 | |
Leg | 30 | 2 | 10.0% | Torso | Moving | Loss of moving ability/Unable to move (if both lost) | 45, 54 | |
Tibia | 25 | 2 | 10.0% | Inside Leg | Moving | Loss of moving ability/Unable to move (if both lost) | 47, 56 | |
Femur | 25 | 2 | 10.0% | Inside Leg | Moving | Loss of moving ability/Unable to move (if both lost) | 46, 55 | |
Foot | 20 | 2 | 20.0% | Leg | Moving | Loss of moving ability/Unable to move (if both lost) | 48, 57 | |
Toes | 9 | 10 | 5.0% | Foot | Moving | Loss of moving ability (minor) | 59 - 53, 68 - 72 |
- ↑ Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.
- ↑ Part Index is Left, Right. Fingers - Pinky, Ring, Middle, Index, Thumb. Toes - Little, Forth, Middle, Second, Big. Ribs - First, Second, Third, Etc.
- ↑ A colonist with a missing jaw can still eat (albeit very slowly). A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ This part is indestructible.
- ↑ This part serves no function except as a place to wear belts on.
- ↑ This includes cows.
- ↑ This is a permanent affliction. Attempting to amputate or remove a gutworm infected stomach yields nothing but salty tears.