Difference between revisions of "Template:Tag/Melee Material"

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m (fixed damage factor calls)
(fixed formatting for damage types)
Line 1: Line 1:
 
   {{#vardefine: name  | {{{1|Wood}}}
 
   {{#vardefine: name  | {{{1|Wood}}}
}}{{#vardefine: blunt | {{Q| {{#var:name}} | Melee Blunt Damage Factor }}
 
}}{{#vardefine: sharp | {{Q| {{#var:name}} | Melee Sharp Damage Factor }}
 
 
}}
 
}}
 
{| {{Tag/ST| c_22 | 15em }}
 
{| {{Tag/ST| c_22 | 15em }}
Line 11: Line 9:
 
{{Tag/HR}} Blunt Damage
 
{{Tag/HR}} Blunt Damage
 
|
 
|
|          {{Format/Value          | {{#var:blunt}} }}
+
|          {{Format/Equation Table | {{#var:name}} | Melee Blunt Damage  }}
 
|
 
|
 
|-
 
|-
 
{{Tag/HR}} Sharp Damage
 
{{Tag/HR}} Sharp Damage
 
|
 
|
|          {{Format/Value          | {{#var:sharp}} }}
+
|          {{Format/Equation Table | {{#var:name}} | Melee Sharp Damage  }}
 
|
 
|
 
|-
 
|-
 
|}
 
|}

Revision as of 05:11, 11 April 2019

Material for Melee Weapons
Cooldown ×1
Blunt Damage ×0.9
Sharp Damage ×0.4