Difference between revisions of "Sell Price Multiplier"

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| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = A multiplier on the price at which you can sell items. Most items have a multiplier of 0.7, meaning a 30% reduction to the base price. Sculptures have a multiplier of 1.1, while Weapons have a multiplier of 0.2. This multiplier exists for balancing purposes, since usually weapons become very common when many raids are defeated, this discourages profitting off of every single raid, and encourages production of other goods.
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| description = A multiplier on the price at which you can sell items.
 
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}}
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Works of art (sculptures) have an 1.1 multiplier (110% market value), and weapons have a 0.2 multiplier (20% market value).  All other items have a 0.7 multiplier (70% market value).
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The multipliers make it more difficult to farm raids for profit, because weapons dropped by dead enemies are not valuable in trade.  It also means that crafting weapons in your colony only makes sense for personal use, and not for selling.
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The game encourages creating art for sale, as it is about 57% more profitable than all other items.
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Trading comes with additional modifiers, normally 60% when selling and 140% when buying; these modifiers are unrelated to the sell price multiplier, and applied independently.

Revision as of 01:27, 12 September 2019

Sell Price Multiplier is a stat: A multiplier on the price at which you can sell items. Its default value is 100%.

Works of art (sculptures) have an 1.1 multiplier (110% market value), and weapons have a 0.2 multiplier (20% market value). All other items have a 0.7 multiplier (70% market value).

The multipliers make it more difficult to farm raids for profit, because weapons dropped by dead enemies are not valuable in trade. It also means that crafting weapons in your colony only makes sense for personal use, and not for selling.

The game encourages creating art for sale, as it is about 57% more profitable than all other items.

Trading comes with additional modifiers, normally 60% when selling and 140% when buying; these modifiers are unrelated to the sell price multiplier, and applied independently.