Difference between revisions of "Market Value"
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An item's market value is determined using the following formula: | An item's market value is determined using the following formula: | ||
− | ''' | + | <big>''M'' = (''I'' + ''W'' × 0.216) × ''Q'' × ''H''</big> |
− | + | where | |
+ | * ''I'' = combined market value of all ingredients | ||
+ | * ''W'' = work to make the item as displayed in the item information window; the game gives this value as in-game seconds at normal speed (60 game ticks per second) | ||
+ | * ''Q'' = quality multiplier (see [[quality]]) | ||
+ | * ''H'' = health multiplier (only applies if the item has degraded past a certain point) | ||
− | + | Items with a market value of above 200 will have their market value rounded to be divisible by 5, with a remainder of 2.5 being rounded down. | |
− | |||
− | Items with a market value of above 200 will have their market value rounded to | ||
− | |||
− |
Revision as of 02:18, 12 September 2019
Market Value is a stat: The market value of an object. The actual trade price will be further modified by relationship status, negotiation skill and Sell Price Multiplier.
An item's market value is determined using the following formula:
M = (I + W × 0.216) × Q × H
where
- I = combined market value of all ingredients
- W = work to make the item as displayed in the item information window; the game gives this value as in-game seconds at normal speed (60 game ticks per second)
- Q = quality multiplier (see quality)
- H = health multiplier (only applies if the item has degraded past a certain point)
Items with a market value of above 200 will have their market value rounded to be divisible by 5, with a remainder of 2.5 being rounded down.