Difference between revisions of "Damage Types"
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! EMP <ref name="stun">Does not deal physical damage so does not show up on body parts. </ref> | ! EMP <ref name="stun">Does not deal physical damage so does not show up on body parts. </ref> | ||
− | | - || | - || | {0} has been | + | | - || | - || | {0} has been EMPed to death. || | - || | - || | - || | true || | true || | 0.25 s <ref name = duration>Per point of damage.</ref> <ref> Only applies to mechanoids or turrets. </ref> |
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! Stun <ref name="stun"/> | ! Stun <ref name="stun"/> | ||
− | | - || | - || | {0} has been | + | | - || | - || | {0} has been stunned to death. || | - || | - || | - || | false || | true || | 0.33 s <ref name = duration></ref> |
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Revision as of 08:11, 16 November 2019
A table of the default damage types for RimWorld damage. Not to be confused with health difficulties. These provide the armor categories and death messages for injuries.
Name | Label | Armor Category | Death Message[1] | General Injury | Skin Injury | Solid Injury | Harms Outer Layers[2] | Affects shields | Stun duration |
---|---|---|---|---|---|---|---|---|---|
Cut | cut | Piercing | {0} has been cut to death. | Cut | Cut | Crack | true | false | - |
Crush | crush | Blunt | {0} has been crushed to death. | Crush | Cut | Crack | true | true | - |
Blunt | blunt | Blunt | {0} has been beaten to death. | Crush | Bruise | Crack | true | false | - |
Stab | stab | Piercing | {0} has been stabbed to death. | Stab | Stab | Crack | true | false | - |
Bullet | bullet | Piercing | {0} has been shot to death. | Gunshot | Gunshot | Gunshot | true | true | - |
Arrow | arrow | Piercing | {0} has been shot to death. | Cut | Cut | Crack | true | true | - |
Scratch | scratch | Piercing | {0} has been torn to death. | Scratch | Scratch | Crack | true | false | - |
Bite | bite | Piercing | {0} has been bitten to death. | Bite | Bite | Crack | true | false | - |
Bomb | bomb | Piercing | {0} has died in an explosion. | Shredded | Shredded | Crack | true | true | - |
Flame | flame | Heat | {0} has burned to death. | Burn | Burn | Burn | false[3] | false | - |
Frostbite | frostbite | Heat | {0} has succumbed to frostbite. | Frostbite | Frostbite | Frostbite | true | false | - |
Surgical Cut | surgical cut | - | {0} has died during surgery. | - | - | - | false[4] | false | - |
Execution Cut | execution cut | - | {0} has been executed. | Cut | Cut | Cut | false | false | - |
EMP [5] | - | - | {0} has been EMPed to death. | - | - | - | true | true | 0.25 s [6] [7] |
Stun [5] | - | - | {0} has been stunned to death. | - | - | - | false | true | 0.33 s [6] |
- ↑ {0} represents a pawn's name.
- ↑ Surgery doesn't hurt your outside bits, but getting shot and stuff will.
- ↑ Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
- ↑ Able to remove organs without harming outer body parts.
- ↑ 5.0 5.1 Does not deal physical damage so does not show up on body parts.
- ↑ 6.0 6.1 Per point of damage.
- ↑ Only applies to mechanoids or turrets.