Difference between revisions of "Titles"
TheNewTeddy (talk | contribs) m |
TheNewTeddy (talk | contribs) m |
||
Line 12: | Line 12: | ||
# Esquire: An Esquire no longer clean, and will demand the following: Ruffle Shirt, and a Top hat or Ladies hat. An Esquire's throne room must be 24 tiles (or more), with no minimum impressiveness. An Esquire's bedroom must be 16 tiles. Esquires may consume Fine meals, Package Survival Meals, Simple Meals, and Pemmican. Esquires gain the ability to call a trooper squad. | # Esquire: An Esquire no longer clean, and will demand the following: Ruffle Shirt, and a Top hat or Ladies hat. An Esquire's throne room must be 24 tiles (or more), with no minimum impressiveness. An Esquire's bedroom must be 16 tiles. Esquires may consume Fine meals, Package Survival Meals, Simple Meals, and Pemmican. Esquires gain the ability to call a trooper squad. | ||
− | |||
# Knight / Dame: A Knight (or Dame) will no longer do any Dumb labor, and will demand the following: Ruffle Shirt, and a Top hat or Ladies hat. A Knight's throne room must be 30 tiles, with a minimum impressiveness of 60, and must include 2 Columns and a Harp. A Knight's bedroom must be 24 tiles, with a minimum impressiveness of 40, and must include an end table and dresser. Knights may consume Fine meals. Knights will demand High Culture recreation, and, gain the ability to trade with both settlements and caravans. | # Knight / Dame: A Knight (or Dame) will no longer do any Dumb labor, and will demand the following: Ruffle Shirt, and a Top hat or Ladies hat. A Knight's throne room must be 30 tiles, with a minimum impressiveness of 60, and must include 2 Columns and a Harp. A Knight's bedroom must be 24 tiles, with a minimum impressiveness of 40, and must include an end table and dresser. Knights may consume Fine meals. Knights will demand High Culture recreation, and, gain the ability to trade with both settlements and caravans. | ||
− | |||
# Praetor: A Praetor will no longer do any plantwork or mining (in addition to restrictions of lower levels, IE no dumb labor), and will demand the following: Ruffle Shirt, and a Top hat or Ladies hat. All apparel must be or normal or higher quality. A Praetor's throne room must be 40 tiles, with a minimum impressiveness of 90, and must include 4 Columns and a Harp. A Praetor's bedroom must be 24 tiles, with a minimum impressiveness of 50, and must include an end table and dresser. Praetors may consume Fine meals. Praetor's may call the Janissary squad, and will refuse any dexterity play recreation, as well as have the same limits present in lower ranks (a demand for high culture recreation) | # Praetor: A Praetor will no longer do any plantwork or mining (in addition to restrictions of lower levels, IE no dumb labor), and will demand the following: Ruffle Shirt, and a Top hat or Ladies hat. All apparel must be or normal or higher quality. A Praetor's throne room must be 40 tiles, with a minimum impressiveness of 90, and must include 4 Columns and a Harp. A Praetor's bedroom must be 24 tiles, with a minimum impressiveness of 50, and must include an end table and dresser. Praetors may consume Fine meals. Praetor's may call the Janissary squad, and will refuse any dexterity play recreation, as well as have the same limits present in lower ranks (a demand for high culture recreation) | ||
− | |||
# Baron / Baroness: A Baron will no longer do any skilled labor or animal work, and will demand the following: Ruffle Shirt, a Royal Vest (male) or Corset (female), and a Coronet. A Baron's throne room must have only fine floors, must have a grand throne, must be 60 tiles, with a minimum impressiveness of 120, and must include 4 Columns and a Harpsichord. A Baron's bedroom must be 24 tiles, with a minimum impressiveness of 50, and must include an end table and dresser. Barons gain the ability to trade with imperial orbital traders, and may call cataphract squads. Barons will gain a free psycast amplifier via a transport pod on promotion. | # Baron / Baroness: A Baron will no longer do any skilled labor or animal work, and will demand the following: Ruffle Shirt, a Royal Vest (male) or Corset (female), and a Coronet. A Baron's throne room must have only fine floors, must have a grand throne, must be 60 tiles, with a minimum impressiveness of 120, and must include 4 Columns and a Harpsichord. A Baron's bedroom must be 24 tiles, with a minimum impressiveness of 50, and must include an end table and dresser. Barons gain the ability to trade with imperial orbital traders, and may call cataphract squads. Barons will gain a free psycast amplifier via a transport pod on promotion. | ||
− | |||
# Count / Countess: A Count will no longer do any commoner work whatsoever, and will demand the following: Ruffle Shirt, a Royal Vest (male) or Corset (female), a royal robe, and a Coronet. A Count's throne room must have only fine floors, must have a grand throne, must be 80 tiles, with a minimum impressiveness of 160, and must include 6 Columns, 2 Drapes, and a Piano. A Count's bedroom must be 30 tiles, with a minimum impressiveness of 80, and must include a drape, end table and dresser. Counts will gain a free psycast amplifier via a transport pod on promotion. | # Count / Countess: A Count will no longer do any commoner work whatsoever, and will demand the following: Ruffle Shirt, a Royal Vest (male) or Corset (female), a royal robe, and a Coronet. A Count's throne room must have only fine floors, must have a grand throne, must be 80 tiles, with a minimum impressiveness of 160, and must include 6 Columns, 2 Drapes, and a Piano. A Count's bedroom must be 30 tiles, with a minimum impressiveness of 80, and must include a drape, end table and dresser. Counts will gain a free psycast amplifier via a transport pod on promotion. |
Revision as of 19:43, 25 February 2020
Titles are a new mechanic in the Royalty DLC.
List of titles
Titles increase in level, starting at Freeholder, increasing to Yeoman, Knight / Dame, Praetor, Baron / Baroness, and Count / Countess. Further ranks include Duke / Duchess, Consul, Stellarch, and Emperor / Empress, but these are not achievable by colonists during standard gameplay. Starting at Esquire, the title holder will start to demand certain apparel, rooms, and furniture, as well as begin to refuse to do particular types of work. These are listed below.
All titles, starting at Yeoman, allow an increasing level of psycast. Yeoman allows level 1, Esquire level 2, Knight level 3, Praetor level 4, Baron level 5, and Count and above level 6. All titles allow the consumption of Lavish meals, insect jelly, milk, berries, ambrosia, chocolate, beer, go-juice, luciferium, penoxycyline, flake, psychite tea, yayo, smokeleaf joint, and wake-up. Certain titles will allow the consumption of 'simpler' meals, these are noted below.
All titles, starting at Esquire, require psycaster apparel as well as any powered armor. Titles of this and higher level also require other specific apparel choices that are listed below. Titles of Esquire and above also require a throne room, and have minimum requirements for bedrooms. These requirements include a minimum number of tiles of room area, and in many cases, a minimum impressiveness. All throne rooms require 2 braziers which must be lit. All bedrooms require a double bed. All throne and bed rooms must be fully floored (IE no soil/ground)
Some titles come with recreation limits. These, and other limits, generally remain and grow from rank to rank, such that a Baron has all the limits placed on a Praetor, and more.
- Esquire: An Esquire no longer clean, and will demand the following: Ruffle Shirt, and a Top hat or Ladies hat. An Esquire's throne room must be 24 tiles (or more), with no minimum impressiveness. An Esquire's bedroom must be 16 tiles. Esquires may consume Fine meals, Package Survival Meals, Simple Meals, and Pemmican. Esquires gain the ability to call a trooper squad.
- Knight / Dame: A Knight (or Dame) will no longer do any Dumb labor, and will demand the following: Ruffle Shirt, and a Top hat or Ladies hat. A Knight's throne room must be 30 tiles, with a minimum impressiveness of 60, and must include 2 Columns and a Harp. A Knight's bedroom must be 24 tiles, with a minimum impressiveness of 40, and must include an end table and dresser. Knights may consume Fine meals. Knights will demand High Culture recreation, and, gain the ability to trade with both settlements and caravans.
- Praetor: A Praetor will no longer do any plantwork or mining (in addition to restrictions of lower levels, IE no dumb labor), and will demand the following: Ruffle Shirt, and a Top hat or Ladies hat. All apparel must be or normal or higher quality. A Praetor's throne room must be 40 tiles, with a minimum impressiveness of 90, and must include 4 Columns and a Harp. A Praetor's bedroom must be 24 tiles, with a minimum impressiveness of 50, and must include an end table and dresser. Praetors may consume Fine meals. Praetor's may call the Janissary squad, and will refuse any dexterity play recreation, as well as have the same limits present in lower ranks (a demand for high culture recreation)
- Baron / Baroness: A Baron will no longer do any skilled labor or animal work, and will demand the following: Ruffle Shirt, a Royal Vest (male) or Corset (female), and a Coronet. A Baron's throne room must have only fine floors, must have a grand throne, must be 60 tiles, with a minimum impressiveness of 120, and must include 4 Columns and a Harpsichord. A Baron's bedroom must be 24 tiles, with a minimum impressiveness of 50, and must include an end table and dresser. Barons gain the ability to trade with imperial orbital traders, and may call cataphract squads. Barons will gain a free psycast amplifier via a transport pod on promotion.
- Count / Countess: A Count will no longer do any commoner work whatsoever, and will demand the following: Ruffle Shirt, a Royal Vest (male) or Corset (female), a royal robe, and a Coronet. A Count's throne room must have only fine floors, must have a grand throne, must be 80 tiles, with a minimum impressiveness of 160, and must include 6 Columns, 2 Drapes, and a Piano. A Count's bedroom must be 30 tiles, with a minimum impressiveness of 80, and must include a drape, end table and dresser. Counts will gain a free psycast amplifier via a transport pod on promotion.