Difference between revisions of "Medical Tend Quality"
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Tag: Undo |
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| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = | + | | description = The base quality of tending given when tending wounds and illnesses. |
+ | |||
+ | The actual tend quality will also be affected by factors like [[medicine]] used, facilities, [[Room_stats#Cleanliness|room cleanliness]], luck, and so on. | ||
}} | }} | ||
==Factors== | ==Factors== | ||
− | * [[Skill::Medicine]]: [[Skill Base Factor::0. | + | * [[Skill::Medicine]]: [[Skill Base Factor::0.2|20%]] plus [[Skill Bonus Factor::0.1|10%]] per skill level. |
− | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance | + | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::1.4|140%]] limit |
− | * [[Sight]]: [[Sight Importance::0. | + | * [[Sight]]: [[Sight Importance::0.7|70%]] importance, [[Sight Limit::1.4|140%]] limit |
Revision as of 18:31, 11 April 2020
Medical Tend Quality is a stat: The base quality of tending given when tending wounds and illnesses.
The actual tend quality will also be affected by factors like medicine used, facilities, room cleanliness, luck, and so on. Its default value is 100%.
Factors
- Medicine"Medicine" is not in the list (Animals, Construction, Mining, Shooting, Melee, Social, Cooking, Crafting, Artistic, Plants, ...) of allowed values for the "Skill" property.: 20% plus 10% per skill level.
- Manipulation: 100% importance, 140% limit
- Sight: 70% importance, 140% limit