Difference between revisions of "Melee Dodge Chance"

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m (clean up)
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==Factors==
 
==Factors==
 
* {{#set:Skill=Melee}}[[Skills#Melee|Melee]]: ( skill level - 5 ) * 2
 
* {{#set:Skill=Melee}}[[Skills#Melee|Melee]]: ( skill level - 5 ) * 2
* [[Moving]]: [[Moving Importance::1|100%]] importance
+
* [[Moving]]: [[Moving Importance::1|1800%]] importance
* [[Sight]]: [[Sight Importance::0.7|70%]] importance
+
* [[Sight]]: [[Sight Importance::0.7|800%]] importance, [[Sight Limit::1.4|140%]] limit
 +
* [[Traits]]
 +
** [[Traits#Nimble|Nimble]]: +15.0
 +
* Post-processing curve

Revision as of 18:45, 11 April 2020

Melee Dodge Chance is a stat: Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. Its minimum allowed value is 0%. Its maximum allowed value is 80%. Its default value is 100%.

Factors