Difference between revisions of "Melee Dodge Chance"
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m (clean up) |
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==Factors== | ==Factors== | ||
* {{#set:Skill=Melee}}[[Skills#Melee|Melee]]: ( skill level - 5 ) * 2 | * {{#set:Skill=Melee}}[[Skills#Melee|Melee]]: ( skill level - 5 ) * 2 | ||
− | * [[Moving]]: [[Moving Importance::1| | + | * [[Moving]]: [[Moving Importance::1|1800%]] importance |
− | * [[Sight]]: [[Sight Importance::0.7| | + | * [[Sight]]: [[Sight Importance::0.7|800%]] importance, [[Sight Limit::1.4|140%]] limit |
+ | * [[Traits]] | ||
+ | ** [[Traits#Nimble|Nimble]]: +15.0 | ||
+ | * Post-processing curve |
Revision as of 18:45, 11 April 2020
Melee Dodge Chance is a stat: Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. Its minimum allowed value is 0%. Its maximum allowed value is 80%. Its default value is 100%.