Difference between revisions of "Internal version/0.0.329"
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− | + | ''This version was released on: January 21, 2014'' | |
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− | + | ==Changes== | |
− | *Worker AI rejiggered to allow prioritization of different classes of targets within one work type. The upshot is that they’ll try to finish existing unfinished buildings before carrying resources to blueprints. | + | |
− | + | ===Changes=== | |
− | + | ||
− | + | * Rho did nicer thicker outlines for characters. | |
− | + | * Worker AI rejiggered to allow prioritization of different classes of targets within one work type. The upshot is that they’ll try to finish existing unfinished buildings before carrying resources to blueprints. | |
− | + | ||
− | + | ===New Content=== | |
+ | |||
+ | * Added preferred names list, so you can encourage the game to spawn your Name in Game or Backstory in Game character. | ||
+ | |||
+ | ===Bug Fixes=== | ||
+ | |||
+ | * Various bugs fixed. |
Revision as of 22:44, 17 May 2020
This version was released on: January 21, 2014
Changes
Changes
- Rho did nicer thicker outlines for characters.
- Worker AI rejiggered to allow prioritization of different classes of targets within one work type. The upshot is that they’ll try to finish existing unfinished buildings before carrying resources to blueprints.
New Content
- Added preferred names list, so you can encourage the game to spawn your Name in Game or Backstory in Game character.
Bug Fixes
- Various bugs fixed.