Difference between revisions of "Version/0.0.250"
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− | + | ''This version was released on: November 3, 2013'' | |
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− | + | ==Changes== | |
+ | |||
+ | ===Changes=== | ||
+ | |||
+ | * Reorganized enemy attack AI to acquire turret targets even without line of sight. | ||
* Totally refactored how equipment and verbs are managed under the hood. | * Totally refactored how equipment and verbs are managed under the hood. | ||
* Split repair from construction | * Split repair from construction | ||
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* Traders now stay around for two days, not a half day. | * Traders now stay around for two days, not a half day. | ||
* Reorganized options menu. | * Reorganized options menu. | ||
− | + | ||
− | + | ===New Content=== | |
− | + | ||
− | + | * Added video quality levels. Mostly it just turns off AA. | |
− | + | ||
− | + | ===Bug Fixes=== | |
+ | |||
+ | * Many bugfixes in prep for public alpha |
Revision as of 23:02, 17 May 2020
This version was released on: November 3, 2013
Changes
Changes
- Reorganized enemy attack AI to acquire turret targets even without line of sight.
- Totally refactored how equipment and verbs are managed under the hood.
- Split repair from construction
- Beating the fire on a burning pawn stuns them.
- Firefighters will extinguish nearby friendly pawns even outside home zones.
- Melee attacks incap more than guns and explosives.
- Cannot speed up time while a colonist is on fire
- Short throws will no longer have large inaccuracies
- Redid how the game uncovers fog at map start.
- T and G are now zoom keys
- Traders now stay around for two days, not a half day.
- Reorganized options menu.
New Content
- Added video quality levels. Mostly it just turns off AA.
Bug Fixes
- Many bugfixes in prep for public alpha