Difference between revisions of "Modding Tutorials/Decompiling source code"
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# Download [http://ilspy.net/ ILSpy] (Download latest release) and extract it to a directory of your choosing. Optionally create a desktop shortcut; | # Download [http://ilspy.net/ ILSpy] (Download latest release) and extract it to a directory of your choosing. Optionally create a desktop shortcut; | ||
# '''Either''': associate the .dll extension with ILSpy: | # '''Either''': associate the .dll extension with ILSpy: | ||
− | ## Navigate to ''Assembly-CSharp.dll'' in ''../Rimworld***_Data/Managed/'', relative to your Rimworld installation and with *** being a version number; | + | ## Navigate to ''Assembly-CSharp.dll'' in ''../Rimworld***_Data/Managed/'', relative to your Rimworld installation and with *** being a version number (See Note on MacOS below); |
## Right-click "Open with" and select a standard program. Navigate to your ILSpy installation and double-click ''ILSpy.exe'', tick the checkbox and accept; | ## Right-click "Open with" and select a standard program. Navigate to your ILSpy installation and double-click ''ILSpy.exe'', tick the checkbox and accept; | ||
## Double-click ''Assembly-CSharp.dll'', | ## Double-click ''Assembly-CSharp.dll'', | ||
# '''Or''': open ILSpy and open a .dll: | # '''Or''': open ILSpy and open a .dll: | ||
## Open ILSpy; | ## Open ILSpy; | ||
− | ## Go to File -> Open or press Ctrl+O, navigate to ''../Rimworld***_Data/Managed/'', relative to your Rimworld installation and with *** being a version number; | + | ## Go to File -> Open or press Ctrl+O, navigate to ''../Rimworld***_Data/Managed/'', relative to your Rimworld installation and with *** being a version number (See Note on MacOS below); |
## Select ''Assembly-CSharp.dll'' and confirm, | ## Select ''Assembly-CSharp.dll'' and confirm, | ||
# Click the "+" next to ''Assembly-CSharp (***)'', you will now see a list including the items ''Rimworld'' and ''Verse''; | # Click the "+" next to ''Assembly-CSharp (***)'', you will now see a list including the items ''Rimworld'' and ''Verse''; | ||
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# Download [http://www.monodevelop.com/download/ MonoDevelop] and install it; | # Download [http://www.monodevelop.com/download/ MonoDevelop] and install it; | ||
# '''Either''': associate the .dll extension with MonoDevelop: | # '''Either''': associate the .dll extension with MonoDevelop: | ||
− | ## Navigate to ''Assembly-CSharp.dll'' in ''../Rimworld***_Data/Managed/'', relative to your Rimworld installation and with *** being a version number; | + | ## Navigate to ''Assembly-CSharp.dll'' in ''../Rimworld***_Data/Managed/'', relative to your Rimworld installation and with *** being a version number (See Note on MacOS below); |
## Right-click "Open with" and select MonoDevelop as standard program; | ## Right-click "Open with" and select MonoDevelop as standard program; | ||
## Double-click ''Assembly-CSharp.dll'', | ## Double-click ''Assembly-CSharp.dll'', | ||
# '''Or''': open MonoDevelop and open a .dll: | # '''Or''': open MonoDevelop and open a .dll: | ||
## Open MonoDevelop; | ## Open MonoDevelop; | ||
− | ## Go to File -> Open, navigate to ''../Rimworld***_Data/Managed/'', relative to your Rimworld installation and with *** being a version number; | + | ## Go to File -> Open, navigate to ''../Rimworld***_Data/Managed/'', relative to your Rimworld installation and with *** being a version number (See Note on MacOS below); |
## Select ''Assembly-CSharp.dll'' and confirm, | ## Select ''Assembly-CSharp.dll'' and confirm, | ||
# '''Very important''': search for a dropdown called "Visibility" and change it from "Only public members" to "All members"; | # '''Very important''': search for a dropdown called "Visibility" and change it from "Only public members" to "All members"; | ||
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# Click the "+" next to ''Assembly-CSharp (***)'', you will now see a list including the items ''Rimworld'' and ''Verse''; | # Click the "+" next to ''Assembly-CSharp (***)'', you will now see a list including the items ''Rimworld'' and ''Verse''; | ||
# Take your time to look through the source code, to make yourself familiar. If you ever need the source code, open ''Assembly-CSharp.dll'' again.<br/><br/> | # Take your time to look through the source code, to make yourself familiar. If you ever need the source code, open ''Assembly-CSharp.dll'' again.<br/><br/> | ||
+ | |||
===Rider=== | ===Rider=== | ||
Rider is a cross-platform IDE with a built-in decompiler. If you're using Rider as your IDE ([[Modding_Tutorials/Setting_up_a_solution#Rider_.28good_for_Mac.29|Setup Instructions]]), you can view the source of any RimWorld class or method by right-clicking its name and clicking Go To > Definition. | Rider is a cross-platform IDE with a built-in decompiler. If you're using Rider as your IDE ([[Modding_Tutorials/Setting_up_a_solution#Rider_.28good_for_Mac.29|Setup Instructions]]), you can view the source of any RimWorld class or method by right-clicking its name and clicking Go To > Definition. | ||
+ | |||
+ | |||
+ | ===MacOS Directories=== | ||
+ | |||
+ | For Macs, directories are similar but in: ../RimWorldMac.app/Contents/Resources/Data/Managed. | ||
+ | |||
+ | For Steam installed RimWorld, find your app here: ~/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app. | ||
=How to make use of a decompiler= | =How to make use of a decompiler= |
Revision as of 11:54, 9 June 2020
The base game provides a bunch of code snippets in ../Source/, relative to your Rimworld installation. Since this isn't a lot, one might want to take a look at the game's full source code. RimWorld's EULA allows you to decompile the game for personal use. It's recommended to read it.
The following programs are used and recommended by modders:
Decompiling source code
dnSpy
dnSpy is a great application for decompiling or debugging and has a Visual Studio editor feel to it. It's currently only for Windows.
- Download dnSpy and extract it somewhere.
- Open dnSpy.exe. Once it's open, click "open" on the top ribbon (or press Ctrl+O).
- Navigate to ../Rimworld***_Data/Managed/, relative to your Rimworld installation and with *** being a version number.
- Ctrl+Shift+K to open the search bar.
- Explore the assembly and look through the source code to your heart's desire.
ILSpy
One method is to use ILSpy. This software is recommended because its settings are correct on a clean install. It is for Windows only, but you can compile it yourself as a CLI application for Mono framework on OS X and Linux, see (This issue) or (This issue) on GitHub for more info.
- Download ILSpy (Download latest release) and extract it to a directory of your choosing. Optionally create a desktop shortcut;
- Either: associate the .dll extension with ILSpy:
- Navigate to Assembly-CSharp.dll in ../Rimworld***_Data/Managed/, relative to your Rimworld installation and with *** being a version number (See Note on MacOS below);
- Right-click "Open with" and select a standard program. Navigate to your ILSpy installation and double-click ILSpy.exe, tick the checkbox and accept;
- Double-click Assembly-CSharp.dll,
- Or: open ILSpy and open a .dll:
- Open ILSpy;
- Go to File -> Open or press Ctrl+O, navigate to ../Rimworld***_Data/Managed/, relative to your Rimworld installation and with *** being a version number (See Note on MacOS below);
- Select Assembly-CSharp.dll and confirm,
- Click the "+" next to Assembly-CSharp (***), you will now see a list including the items Rimworld and Verse;
- Take your time to look through the source code, to make yourself familiar. If you ever need the source code, open ILSpy again:
- Ctrl+Shift+F or Ctrl+E opens the search bar which can be used to search through all loaded assemblies;
- Ctrl+F opens a search bar for the currently opened decompiled class.
MonoDevelop
MonoDevelop is capable of decompiling DLLs, albeit using clumsy initial settings. It is Linux only, otherwise you have to download Xamarin Studio which doesn't have a decompiler.
- Download MonoDevelop and install it;
- Either: associate the .dll extension with MonoDevelop:
- Navigate to Assembly-CSharp.dll in ../Rimworld***_Data/Managed/, relative to your Rimworld installation and with *** being a version number (See Note on MacOS below);
- Right-click "Open with" and select MonoDevelop as standard program;
- Double-click Assembly-CSharp.dll,
- Or: open MonoDevelop and open a .dll:
- Open MonoDevelop;
- Go to File -> Open, navigate to ../Rimworld***_Data/Managed/, relative to your Rimworld installation and with *** being a version number (See Note on MacOS below);
- Select Assembly-CSharp.dll and confirm,
- Very important: search for a dropdown called "Visibility" and change it from "Only public members" to "All members";
- Very important: search for a dropdown called "Language" and change it from "Summary" to "C#";
- Click the "+" next to Assembly-CSharp (***), you will now see a list including the items Rimworld and Verse;
- Take your time to look through the source code, to make yourself familiar. If you ever need the source code, open Assembly-CSharp.dll again.
Rider
Rider is a cross-platform IDE with a built-in decompiler. If you're using Rider as your IDE (Setup Instructions), you can view the source of any RimWorld class or method by right-clicking its name and clicking Go To > Definition.
MacOS Directories
For Macs, directories are similar but in: ../RimWorldMac.app/Contents/Resources/Data/Managed.
For Steam installed RimWorld, find your app here: ~/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app.
How to make use of a decompiler
Tips when decompiling
- Right-click any Type or Method and hit "analyse" to obtain more context on that item. 'Used by' and 'Uses' provide a lot of contextual clues which is required to know how things work.
- RimWorld often uses reflection to instantiate Workers and MakeThings. This means no decompiler will cleanly find what/where an instance of a class is created. Hint: if you find yourself using 'new Pawn()', you're doing it wrong.
- If you're going in circles trying to find things like "where is X assigned", odds are you'll need to look at the XML for it. The XML contains the data, C# does things with it.
See also
- Writing custom code shows a broad overview of C# coding.