Difference between revisions of "Melee Dodge Chance"
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− | == | + | ==Base score== |
− | * {{#set:Skill=Melee}}[[Skills#Melee|Melee]]: | + | First, a base score, which we'll call M, is computed by adding up Melee skill and a few other modifiers: |
+ | * {{#set:Skill=Melee}}[[Skills#Melee|Melee]]: skill level (0 to 20) | ||
* [[Moving]]: [[Moving Importance::1|1800%]] importance | * [[Moving]]: [[Moving Importance::1|1800%]] importance | ||
+ | ** For example, each [[bionic leg]] gives +12.5% or +0.125 Moving, which at 18x yields +2.25. | ||
* [[Sight]]: [[Sight Importance::0.7|800%]] importance, [[Sight Limit::1.4|140%]] limit | * [[Sight]]: [[Sight Importance::0.7|800%]] importance, [[Sight Limit::1.4|140%]] limit | ||
+ | ** For example, one [[bionic eye]] and one normal eye gives 118.75% Sight, and .1875 x 8 yields +1.5. | ||
* [[Traits]] | * [[Traits]] | ||
** [[Traits#Nimble|Nimble]]: +15.0 | ** [[Traits#Nimble|Nimble]]: +15.0 | ||
− | * Post-processing curve | + | ** [[Traits#Brawler|Brawler]] does not have any direct effect. |
+ | |||
+ | ==Post-processing curve== | ||
+ | The base score M is used to produce the net Melee Dodge Chance, as follows: | ||
+ | * If M < 5, Dodge Chance = 0% | ||
+ | * If 5 ≤ M ≤ 20, Dodge Chance = 2 * (M-5) | ||
+ | ** 0% ≤ Dodge Chance ≤ 30% when 5 ≤ M < 20 | ||
+ | * If 20 ≤ M ≤ 60, Dodge Chance = 30 + 0.5 * (M-20) | ||
+ | * If M > 60, Dodge Chance = 50% | ||
+ | In a single formula you can graph: | ||
+ | * Dodge Chance percentage = min(50, max(0, (M-5) * 2 - max(0, (M-20) * 1.5))) | ||
+ | |||
+ | In other words, 20 is a "soft cap" for the modified melee base score: exceeding that yields 1/4 the benefit. For a normal pawn with melee 5, replacing a leg with an [[archotech leg]] would yield +4.5 base score and +9% dodge chance; but if it had melee 20, then the new leg would yield only +2.25% dodge chance. And then there's a hard cap at 50% dodge chance. | ||
+ | |||
+ | A maxed-out pawn with two [[archotech eye]]s (150% Sight, capped at 140% -> +3.2 base chance), two [[archotech leg]]s and a [[bionic heart]] (158% Moving -> +10.44 base chance), the Nimble trait (+15), and level 20 melee has a base dodge chance of M=48.64 and a resulting Melee Dodge Chance of 44.32%. [[go-juice|Go-juice]] raises it to 49%. Adding in [[luciferium]], [[wake-up]], and [[fibrous mechanites]] yields M=73.5, which would translate into a 56.75% dodge chance if not for the hard cap at 50%. |
Revision as of 11:39, 20 July 2020
Melee Dodge Chance is a stat: Chance to dodge a melee attack that would've otherwise hit. Characters will not dodge while aiming or firing a ranged weapon. Its minimum allowed value is 0%. Its maximum allowed value is 80%. Its default value is 100%.
Base score
First, a base score, which we'll call M, is computed by adding up Melee skill and a few other modifiers:
- Melee: skill level (0 to 20)
- Moving: 1800% importance
- For example, each bionic leg gives +12.5% or +0.125 Moving, which at 18x yields +2.25.
- Sight: 800% importance, 140% limit
- For example, one bionic eye and one normal eye gives 118.75% Sight, and .1875 x 8 yields +1.5.
- Traits
Post-processing curve
The base score M is used to produce the net Melee Dodge Chance, as follows:
- If M < 5, Dodge Chance = 0%
- If 5 ≤ M ≤ 20, Dodge Chance = 2 * (M-5)
- 0% ≤ Dodge Chance ≤ 30% when 5 ≤ M < 20
- If 20 ≤ M ≤ 60, Dodge Chance = 30 + 0.5 * (M-20)
- If M > 60, Dodge Chance = 50%
In a single formula you can graph:
- Dodge Chance percentage = min(50, max(0, (M-5) * 2 - max(0, (M-20) * 1.5)))
In other words, 20 is a "soft cap" for the modified melee base score: exceeding that yields 1/4 the benefit. For a normal pawn with melee 5, replacing a leg with an archotech leg would yield +4.5 base score and +9% dodge chance; but if it had melee 20, then the new leg would yield only +2.25% dodge chance. And then there's a hard cap at 50% dodge chance.
A maxed-out pawn with two archotech eyes (150% Sight, capped at 140% -> +3.2 base chance), two archotech legs and a bionic heart (158% Moving -> +10.44 base chance), the Nimble trait (+15), and level 20 melee has a base dodge chance of M=48.64 and a resulting Melee Dodge Chance of 44.32%. Go-juice raises it to 49%. Adding in luciferium, wake-up, and fibrous mechanites yields M=73.5, which would translate into a 56.75% dodge chance if not for the hard cap at 50%.