Difference between revisions of "Chain shotgun"

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Azurome is a cow headed sheep!
{{infobox main|weapon|
 
|name = Chain shotgun
 
|image = ChainShotgun.png|Chain shotgun
 
|description ="A magazine-fed fully automatic shotgun. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire."
 
|type = Equipment
 
|type2 = Weapons
 
|class = Industrial
 
|damage = 18
 
|armorPenetration = 14
 
|range = 12.9
 
|velocity = 55
 
|accuracyTouch = 57
 
|accuracyShort = 64
 
|accuracyMedium = 55
 
|accuracyLong = 45
 
|accuracyAvg = 59.7
 
|mode = Burst
 
|burst = 3
 
|burstTicks = 10
 
|warmup = 72
 
|cooldown = 81
 
|DPS = DPS
 
|stoppingPower = 3.0
 
|marketvalue = 405
 
|resources to make = {{icon|steel|70}} + {{icon|component|5}}
 
|mass base = 4.5
 
}}
 
</onlyinclude>
 
{{info|The chain shotgun is a very short range, multi-shot firearm in RimWorld which fires 3-shot bursts which deal fairly high damage individually (X3); a slightly shorter delay between each shot; a moderate time between bursts; slightly lower overall accuracy and slightly heavier weight.}}
 
==Acquisition==
 
Chain shotguns can be purchased from outlander and orbital combat suppliers, outlaner settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
 
 
 
{| class="wikitable sortable"
 
|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| Mercenary Gunner || 12.36% || Normal || 70-320%
 
|-
 
| Ancient Soldier || 11.05% || Normal || 100%
 
|}
 
 
 
 
 
Chain shotguns can also be crafted at a [[machining table]] once the [[Research#GasOperation|gas operation]] research has been completed; from 70 [[steel]], 5 [[component]]s and {{Ticks|31000}} of work. A crafting skill of at least 6 is required.
 
 
 
 
 
==Analysis==
 
Compared to the [[pump shotgun]], the chain shotgun trades range and accuracy for the ability to fire in 3-shot bursts rather than being single-shot.
 
 
 
 
 
Similarly to the pump shotgun, the chain shotgun has a respectable per-shot damage as well as exceptionally high stopping power, being able to stagger all pawn kinds in the game except for [[elephant]]s, [[thrumbo]]s and [[megasloth]]s. However, the chain shotgun also combines the aforementioned traits with a deadly 3-shot burst which results in a significantly higher overall rate of fire than the pump shotgun; a single burst can occasionally deal enough damage to incapacitate a perfectly healthy human from pain shock if internals are also struck.
 
 
 
 
 
Raw damage output is exceptional as a result, only being surpassed by the [[minigun]] and the single-use [[triple rocket launcher]]. Although accuracy is rather poor, this actually allows the chain shotgun to do some crowd controlling due to its rate of fire. Despite the aforementioned accuracy, the chain shotgun's single-target damage output is also the highest out of all ranged weapons in the game (excluding the single-use rocket launchers); only the [[heavy SMG]], [[charge rifle]] and [[minigun]] come somewhat close in this area.
 
 
 
 
 
However, the chain shotgun's range is the shortest in its class, being tied with [[frag grenades|grenades]] and [[molotov cocktails|molotovs]]. Additionally, the chain shotgun is heavier than most other ranged weapons, being high enough to have a slight impact on a colonist's overall carrying capacity.
 
 
 
 
 
Regarding use-cases, the chain shotgun is best suited as a close-quarters offensive weapon, but is also an excellent supporting weapon against [[infestation]]s due to its stopping power, damage output (especially against [[megaspider]]s) and ability to crowd control. This weapon's also unsurprisingly a poor choice for field combat due to its range, and is definitely not advisable to use as a hunting weapon since quarry will be significantly more likely to turn manhunter within the chain shotgun's range.
 
 
 
 
 
Against an unarmored human, a chain shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~6.4 seconds average) to incapacitate that human from pain shock.
 
 
 
 
 
Overall, the chain shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point.
 
 
 
 
 
==Melee Combat==
 
{| {{STDT| c_12 text-center}}
 
!Tool
 
!Attack
 
!Damage Type
 
!Power
 
!AP
 
!Cooldown
 
!Likelihood
 
!Base DPS
 
|-
 
!Overall
 
!-
 
!-
 
!9
 
!13%
 
!2.00s
 
!-
 
!4.50
 
|- newline
 
|Stock
 
|Blunt
 
|Blunt
 
|9
 
|13%
 
|2.00s
 
|50.00%
 
|4.50
 
|- newline
 
|Barrel
 
|Blunt
 
|Blunt
 
|9
 
|13%
 
|2.00s
 
|25.00%
 
|4.50
 
|- newline
 
|Barrel
 
|Poke
 
|Blunt
 
|9
 
|13%
 
|2.00s
 
|25.00%
 
|4.50
 
|}
 
 
 
 
 
==Chain Shotgun vs. Comparable Weapons==
 
<!--
 
    Table cell hex colour values for win rates:
 
    0 - 20.83% win rate = #FF6969
 
    20.84 - 31.24% win rate = #FF9B72
 
    31.25 - 43.74% win rate = #FFCD7B
 
    43.75 - 56.25% win rate = #FFFF85
 
    56.26 - 68.75% win rate = #CDFF7B
 
    68.76 - 79.16% win rate = #9BFF72
 
    79.17 - 100.00% win rate = #69FF69
 
-->
 
This section goes over how well the chain shotgun fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
 
 
 
=== Methodology ===
 
 
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
 
 
<div class="mw-collapsible-content">
 
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 
* All pawns have skill levels of 14 in ranged and melee
 
* No pawns have any traits that affect combat performance
 
* All pawns are of at least 18 years of age and completely healthy
 
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 
* Weather is always kept clear
 
* No cover is used for either team</div>
 
</div>
 
 
 
 
 
Results in the tables below are the percentages of battles that chain shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
 
 
 
 
====Unarmored====
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.
 
 
 
{| class="wikitable sortable" style="text-align: center"
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Pump Shotgun
 
| style="background: #9BFF72" | 73.75% || style="background: #9BFF72" | 72.94% || style="background: #9BFF72" | 71.80% || - || - || - || -
 
|-
 
! Heavy SMG
 
| style="background: #FFCD7B" | 40.30% || style="background: #FFFF85" | 52.64% || style="background: #CDFF7B" | 64.30% || - || - || - || -
 
|-
 
! LMG
 
| style="background: #9BFF72" | 70.41% || style="background: #CDFF7B" | 67.51% || style="background: #CDFF7B" | 67.06% || - || - || - || -
 
|-
 
! Charge Rifle
 
| style="background: #9BFF72" | 70.27% || style="background: #CDFF7B" | 66.55% || style="background: #CDFF7B" | 64.00% || - || - || - || -
 
|-
 
! Minigun
 
| style="background: #9BFF72" | 76.82% || style="background: #CDFF7B" | 66.55% || style="background: #CDFF7B" | 58.93% || - || - || - || -
 
|-
 
|}
 
 
 
 
 
====Armored====
 
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.
 
 
 
{| class="wikitable sortable" style="text-align: center"
 
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Pump Shotgun
 
| style="background: #9BFF72" | 74.11% || style="background: #9BFF72" | 73.86% || style="background: #9BFF72" | 76.84% || - || - || - || -
 
|-
 
! Heavy SMG
 
| style="background: #FFCD7B" | 40.13% || style="background: #FFFF85" | 50.64% || style="background: #CDFF7B" | 61.06% || - || - || - || -
 
|-
 
! LMG
 
| style="background: #9BFF72" | 72.44% || style="background: #9BFF72" | 71.78% || style="background: #CDFF7B" | 67.40% || - || - || - || -
 
|-
 
! Charge Rifle
 
| style="background: #FFFF85" | 52.81% || style="background: #FFFF85" | 52.22% || style="background: #FFFF85" | 49.98% || - || - || - || -
 
|-
 
! Minigun
 
| style="background: #69FF69" | 80.61% || style="background: #9BFF72" | 69.19% || style="background: #CDFF7B" | 62.05% || - || - || - || -
 
|-
 
|}
 
 
 
 
 
==Graphs==
 
The graphs assume a normal quality chain shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
 
 
 
 
 
[[File:ChainShotgunAccuracyNoTrait.png|494px|Chain Shotgun's accuracy with various shooters without any trait.]]
 
[[File:ChainShotgunDPSNoTrait.png|494px|Chain Shotgun's DPS with various shooters without any trait.]]
 
 
 
[[File:ChainShotgunAccuracyCarefulShooter.png|494px|Chain Shotgun's accuracy with various shooters with careful shooter.]]
 
[[File:ChainShotgunDPSCarefulShooter.png|494px|Chain Shotgun's DPS with various shooters with careful shooter.]]
 
 
 
[[File:ChainShotgunAccuracyTriggerHappy.png|494px|Chain Shotgun's accuracy with various shooters with trigger-happy.]]
 
[[File:ChainShotgunDPSTriggerHappy.png|494px|Chain Shotgun's DPS with various shooters with trigger-happy.]]
 
 
 
== Version history ==
 
 
 
In Beta 19 it received a buff to accuracy, range and ticks between burst shots. It also got a remodel.
 
 
 
The old model was reminiscent of a Saiga-type shotgun.
 
https://rimworldwiki.com/wiki/Special:UploadStash/file/161ug81pt2b0.mq48tr.1653.png
 
 
 
[[Kind::Weapons| ]]
 
{{nav|weapon|wide}}
 
[[Category:Weapons]]
 
[[Category:Equipment]]
 

Revision as of 01:56, 5 September 2020

Azurome is a cow headed sheep!