Difference between revisions of "Damage per Second"
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This is the maximum potential damage, ignoring accuracy. | This is the maximum potential damage, ignoring accuracy. | ||
− | {{math|big=1|Max DPS {{=}} (Damage × Burst Shot Count) ÷ (Ranged Cooldown + Warmup + (Burst Ticks ÷ 60) * Burst Shot Count - 1) }} | + | {{math|big=1|Max DPS {{=}} (Damage × Burst Shot Count) ÷ (Ranged Cooldown + Warmup + (Burst Ticks ÷ 60) * (Burst Shot Count - 1)) }} |
Where | Where | ||
{{math|big=1|Burst Ticks {{=}} 3600 ÷ Fire Rate}} | {{math|big=1|Burst Ticks {{=}} 3600 ÷ Fire Rate}} | ||
+ | |||
+ | Charge Rifle Example: | ||
+ | |||
+ | {{math|big=1|Max DPS {{=}} (15 × 3) ÷ (2 + 1 + ((3600 ÷ 300) ÷ 60) * (3 - 1)) {{=}} 13.24}} | ||
===Real DPS=== | ===Real DPS=== |
Revision as of 13:54, 23 March 2021
Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
Disclaimer
These DPS formulas don't account for a pawn's shooting skills.
It's just a calculation of raw, total output damage (on a single target).
Calculation
The DPS of weapons on the weapons page have been calculated using the following formula:
Maximum DPS
This is the maximum potential damage, ignoring accuracy.
Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown + Warmup + (Burst Ticks ÷ 60) * (Burst Shot Count - 1))
Where
Burst Ticks = 3600 ÷ Fire Rate
Charge Rifle Example:
Max DPS = (15 × 3) ÷ (2 + 1 + ((3600 ÷ 300) ÷ 60) * (3 - 1)) = 13.24
Real DPS
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
Real DPS = Max DPS × Average Accuracy
Numbers are rounded to two decimal places for readability.