Difference between revisions of "User:NotBadCat"
m (Added areas I've finished/need to finish/formatted) |
(animal stat template for 1.3?) |
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+ | == Trying New Version of Animal Stats box == | ||
+ | infobox main|animal|<br> | ||
+ | |name = Cow<br> | ||
+ | |image = Cow.png<br> | ||
+ | |description = "A large domesticated ungulate, cows have been bred for millennia to produce huge amounts of milk, meat, and leather. They are exceptionally gentle creatures and will never seek revenge, no matter how many times they are harmed. Most of them are so adapted to farm life that they cannot survive in the wild."<br> | ||
+ | '''Base Stats'''<br> | ||
+ | |type = Animals<br> | ||
+ | |type2 = Farm<br> | ||
+ | |marketvalue = 300<br> | ||
+ | '''Pawn Stats'''<br> | ||
+ | |bodysize = 2.4<br> | ||
+ | |healthscale = 1.5<br> | ||
+ | |massadult = 140<br> | ||
+ | |movespeed = 3.20<br> | ||
+ | |hungerrate = 0.535<br> | ||
+ | |diet = herbivorous<br> | ||
+ | |grassmaintain = 8.56 (automated?)<br> | ||
+ | |filthrate = 16<br> | ||
+ | |toxicsensitivity = 0.5<br> | ||
+ | |min comfortable temperature = -10<br> | ||
+ | |max comfortable temperature = 40<br> | ||
+ | '''Training'''<br> | ||
+ | |trainable = none<br> | ||
+ | |roaminterval = 2<br> | ||
+ | |blockedfences = 1 (Boolean)<br> | ||
+ | |manhunter = 0.0<br> | ||
+ | |manhuntertame = 0.0<br> | ||
+ | |wildness = 0.05<br> | ||
+ | '''Yields'''<br> | ||
+ | |meatname = beef<br> | ||
+ | |meatyield = 336<br> | ||
+ | |leathername = plainleather<br> | ||
+ | |leatheryield = 60<br> | ||
+ | |milk = 14<br> | ||
+ | |milktime = 1<br> | ||
+ | |milkyear = 840 (automated?)<br> | ||
+ | |milkvalue = 1.90<br> | ||
+ | |milkvalueyear = $1596 (automated?)<br> | ||
+ | '''Lifecycle'''<br> | ||
+ | |lifespan = 22<br> | ||
+ | |gestation = 6.66<br> | ||
+ | |offspring = 1<br> | ||
+ | |maturityage = 0.33<br> | ||
+ | |meatperday = 16.8 (automated?)<br> | ||
+ | '''Offense/Defense'''<br> | ||
+ | |attack1dmg = 8.8<br> | ||
+ | |attack1type = bite<br> | ||
+ | |attack1part = teeth<br> | ||
+ | |attack1cool = 2.6 (I don't know how to calculate ticks, this is cooldowntime in xml)<br> | ||
+ | |attack2dmg = 7<br> | ||
+ | |attack2type = blunt<br> | ||
+ | |attack2part = head<br> | ||
+ | |attack2cool = 2.0 | ||
+ | |attack3dmg = 8<br> | ||
+ | |attack3type = blunt/poke<br> | ||
+ | |attack3part = left hoof<br> | ||
+ | |attack3cool = 2 | ||
+ | |attack4dmg = 8<br> | ||
+ | |attack4type = blunt/poke<br> | ||
+ | |attack4part = right hoof<br> | ||
+ | |attack4cool = 2.6 | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
Notes: | Notes: | ||
− | Animal Economy stats is great start | + | Animal Economy stats is great place to start |
'''All animals need their stats to be updated.''' | '''All animals need their stats to be updated.''' | ||
* meat | * meat |
Revision as of 20:54, 21 July 2021
Trying New Version of Animal Stats box
infobox main|animal|
|name = Cow
|image = Cow.png
|description = "A large domesticated ungulate, cows have been bred for millennia to produce huge amounts of milk, meat, and leather. They are exceptionally gentle creatures and will never seek revenge, no matter how many times they are harmed. Most of them are so adapted to farm life that they cannot survive in the wild."
Base Stats
|type = Animals
|type2 = Farm
|marketvalue = 300
Pawn Stats
|bodysize = 2.4
|healthscale = 1.5
|massadult = 140
|movespeed = 3.20
|hungerrate = 0.535
|diet = herbivorous
|grassmaintain = 8.56 (automated?)
|filthrate = 16
|toxicsensitivity = 0.5
|min comfortable temperature = -10
|max comfortable temperature = 40
Training
|trainable = none
|roaminterval = 2
|blockedfences = 1 (Boolean)
|manhunter = 0.0
|manhuntertame = 0.0
|wildness = 0.05
Yields
|meatname = beef
|meatyield = 336
|leathername = plainleather
|leatheryield = 60
|milk = 14
|milktime = 1
|milkyear = 840 (automated?)
|milkvalue = 1.90
|milkvalueyear = $1596 (automated?)
Lifecycle
|lifespan = 22
|gestation = 6.66
|offspring = 1
|maturityage = 0.33
|meatperday = 16.8 (automated?)
Offense/Defense
|attack1dmg = 8.8
|attack1type = bite
|attack1part = teeth
|attack1cool = 2.6 (I don't know how to calculate ticks, this is cooldowntime in xml)
|attack2dmg = 7
|attack2type = blunt
|attack2part = head
|attack2cool = 2.0
|attack3dmg = 8
|attack3type = blunt/poke
|attack3part = left hoof
|attack3cool = 2
|attack4dmg = 8
|attack4type = blunt/poke
|attack4part = right hoof
|attack4cool = 2.6
Notes:
Animal Economy stats is great place to start
All animals need their stats to be updated.
- meat
- gestation time
- growth time
- add toxic sensitivity
- formula for filth rate is no longer needed
- add blocked by fences
- add roam interval
- might need a single section on animal productivity in animal stats
- page on comparing the egg layers/milkers/wool givers will need to be massively updated!
animal stats now list:
- meat per day during growth
- grass to maintain
- eggs per year
- egg nutrition per year
- egg market value
- egg value per year
Finished Defs
Ideology
ResearchProjectDefs? (find where other research projects might also hide)
Core
ThingDef_Plants:
- Changes noticed: Nutrition changed
- Done: Cave, Cultivated Decorative, Cultivated Farm
- To-Do: Bases(?), Special, Wild arid/general/swamp/temperate/tropical