Difference between revisions of "Raid points"

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"Storyteller Wealth" is linearly interpolated on a graph to create a "Colony Wealth Points".   
 
"Storyteller Wealth" is linearly interpolated on a graph to create a "Colony Wealth Points".   
 
[[File:WealthPointsChart.png|thumb]]
 
[[File:WealthPointsChart.png|thumb]]
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The game takes your "Storyteller Wealth" and finds the appropriate amount of points from the graph.  In mathematics, and in the game's code, this process is called "linear interpolation."  You don't have to remember that nor learn how it works.
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At 14,000 "Storyteller Wealth" there are "0 Wealth Points".  At 400,000 "Storyteller Wealth" there are "2,400 Wealth Points".  Halfway in between 14,000 and 400,000 is 207,000.  At 207,000 wealth, there are 1,200 points, which is the halfway mark between the two defined locations on the graph. 
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At 1 million "Storyteller Wealth", and all values over 1 million, there are 4,200 Raid Points.  Usually, a player at 1 million "Storyteller Wealth" or higher will be at the raid cap.  There may be scenarios where that is not true.  Once you hit 1 million "Storyteller wealth" there is no point in managing wealth.  Further wealth has no affect on Raid Points.
  
 
=Colonist Points=
 
=Colonist Points=

Revision as of 16:03, 27 August 2021

Raid Points determine the size, not frequency, of Raids. The minimum Raid Points value is 35. The maximum is 10,000.

Raid Points = (Wealth Points + Colonist Points) * (Difficulty) * (Starting Factor) * (Adaption Factor)

Raid Points are spent by the storyteller to purchase raiders based on Combat Power. See "Raider Page". Raid Points are calculated using a complicated formula based on your colony's wealth, colonist count, threat scale, starting factor, and adaption factor. The two most significant player controlled factors are total colony wealth and total colonist count.

The 10,000 Raid Points limit roughly means the max size raids are about 250 Tribals, 100 Pirates, 67 Scythers, or 25 Centipedes.

Each map and caravan is calculated mostly independently. Once a caravan leaves the map tile those colonists and items no longer count towards the Raid Points of the map tile. Separate colonies have separate and independently calculated Raid Point totals. The "Adaption Factor" is an exception and is shared across multiple settlements.

Finding Raid Points

One can view their raid points by turning on Development Mode. Hit the 3rd button, "Open the View Settings", and check "Write Storyteller". Then, back on the main Rimworld screen, hit the Magnifying Glass button. "Base Points" is the Raid Point total.

Raid base points.png

Wealth Points

A player can view their Wealth by hitting the History Tab (Book button) and going to the "Statistics Tab". The game considers "Colony Wealth (buildings) at only 50% for the purpose of calculating Raid Points. Instead of using "Colony Wealth (this map), the game uses "Storyteller Wealth".

"Storyteller Wealth" = ("Market Value Items" + "Market Value Pawns" + ( (Market Value of Floors + Buildings) * 0.5 )

"Storyteller Wealth" is linearly interpolated on a graph to create a "Colony Wealth Points".

WealthPointsChart.png

The game takes your "Storyteller Wealth" and finds the appropriate amount of points from the graph. In mathematics, and in the game's code, this process is called "linear interpolation." You don't have to remember that nor learn how it works.

At 14,000 "Storyteller Wealth" there are "0 Wealth Points". At 400,000 "Storyteller Wealth" there are "2,400 Wealth Points". Halfway in between 14,000 and 400,000 is 207,000. At 207,000 wealth, there are 1,200 points, which is the halfway mark between the two defined locations on the graph.

At 1 million "Storyteller Wealth", and all values over 1 million, there are 4,200 Raid Points. Usually, a player at 1 million "Storyteller Wealth" or higher will be at the raid cap. There may be scenarios where that is not true. Once you hit 1 million "Storyteller wealth" there is no point in managing wealth. Further wealth has no affect on Raid Points.

Colonist Points

"Colonist Points" is roughly a total colonist count multiplied by a point amount from an arbitrary curve shown at the bottom of this page. "PlayerWealthForStory" is used to define this curve. Colonists and slaves are counted and adjustments are made due to their health. Temporary Quest Pawns and Prisoners are not counted. Pawns in Cryosleep are counted at 30%. Tamed animals are counted at 8% of their "combat power" if they are able to be Release trained.

Threat Scale

"Threat Scale" is based on the Difficulty level chosen. Choosing "Custom" difficulty allows you to choose an exact Threat Scale.

Starting Factor

Adaption Factor

"Adaption Factor" is largely based on how long it has been since a colonist has last been downed and/or died.

"Time Scale"

This information is taken from the Development Code "Base Points" calculation. Please update if the storyteller section uses a different method to calculate.


PointsPerWealthCurve (0f, 0f) (14000f, 0f) (400000f, 2400f) (700000f, 3600f) (1000000f, 4200f)

PointsPerColonistByWealthCurve (0f, 15f) (10000f, 15f) (400000f, 140f) (1000000f, 200f)