Difference between revisions of "Table of Human Body Parts"

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(Use data-sort-value to avoid the awkward zero prefixes)
(Updated Table to reflect Rimworld's most up-to-date Core files. Added "Hit Chance" column to give actual chance for each part to be hit after coverage has been factored.)
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</noinclude>
 
</noinclude>
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
! Body Part Name !! Health !! Quantity !! Value !! Coverage (per part)<ref>Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref>  !! Group !! Function / Required for following System !! Effect if Destroyed/Removed !! Part Index <ref>Part Index is Left, Right. Fingers - Pinky, Ring, Middle, Index, Thumb. Toes - Little, Forth, Middle, Second, Big. Ribs - First, Second, Third, Etc.</ref>
+
! Body Part Name !! Health !! Quantity !! Value !! Coverage (per part)<ref>Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.</ref>  !! Hit Chance<ref>Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).</ref> !! Group !! Function / Required for following System !! Effect if Destroyed/Removed !! Part Index <ref>Part Index is Left, Right.</ref>
 
|-
 
|-
 
![[#Torso|Torso]]
 
![[#Torso|Torso]]
| 40 || 1 || &nbsp; || - || Core Part<ref>This is the part that everything else connects to to be considered 'connected'.</ref> || Living in general || Death || 0
+
| 40 || 1 || &nbsp; || - || 40.5% || Core Part<ref>This is the part that everything else connects to to be considered 'connected'.</ref> || Living in general || Death || 0
 
|-
 
|-
 
![[#Neck|Neck]]
 
![[#Neck|Neck]]
| 30 || 1 || &nbsp; || 7.5% || Part of Torso || Breathing, eating, talking || Death || 12
+
| 25 || 1 || &nbsp; || 7.5% || 1.5% || Part of Torso || Breathing, Eating, Talking || Death || 12
 
|-
 
|-
 
![[#Head|Head]]
 
![[#Head|Head]]
| 30 || 1 ||  || 80% || Part of Neck || Houses skull, eyes, ears, nose, jaw || Death || 13
+
| 25 || 1 ||  || 80% || 2.82% || Part of Neck || Houses Skull, Eyes, Ears, Nose, Jaw || Death || 13
 
|-
 
|-
 
![[#Skull|Skull]]
 
![[#Skull|Skull]]
| 30 || 1 ||  &nbsp; || 12.0% || Inside Head || Houses brain || Death || 14
+
| 25 || 1 ||  &nbsp; || 18.0% || 0.5076% || Inside Head || Houses Brain || Causes increasing Pain<ref>Pain causing increasingly higher Consciousness debuffs, which reduces Moving, Manipulation, Talking and Eating by an equal percentage.</ref> based on damage taken. Cannot be destroyed || 14
 
|-
 
|-
 
![[#Brain|Brain]]
 
![[#Brain|Brain]]
| 10 || 1 || &nbsp; || 80.0% || Inside Skull || Consciousness, sight, hearing, moving, manipulation || Death || 15
+
| 10 || 1 || &nbsp; || 80.0% || 0.40608% || Inside Skull || Consciousness, Sight, Hearing, Moving, Manipulation || Death || 15
 
|-
 
|-
 
![[#Eye|Eye]]
 
![[#Eye|Eye]]
| 10 || 2 || &nbsp; || 5.0% || Part of Head || Sight || Loss of sight/Blindness, Disfigured social penalty || 16, 17
+
| 10 || 2 || &nbsp; || 7.0% || 0.42% || Part of Head || Sight || -25% Sight. -100% if both lost. -15 Disfigured Social penalty || 16, 17
 
|-
 
|-
 
![[#Ear|Ear]]
 
![[#Ear|Ear]]
| 10 || 2 || &nbsp; || 5.0% || Part of Head || Hearing || Loss of hearing/Deafness || 18, 29
+
| 12 || 2 || &nbsp; || 7.0% || 0.42% || Part of Head || Hearing || -25% Hearing. -100% if both lost. -15 Disfigured Social penalty || 18, 19
 
|-
 
|-
 
![[#Nose|Nose]]
 
![[#Nose|Nose]]
| 10 || 1 || &nbsp; || 8.0% || Part of Head || &nbsp; || Disfigured social penalty || 20
+
| 10 || 1 || &nbsp; || 10.0% || 0.6% || Part of Head || S'melon || -15 Disfigured Social penalty || 20
 
|-
 
|-
 
![[#Jaw|Jaw]]
 
![[#Jaw|Jaw]]
| 20 || 1 || &nbsp; || 15.0% || Part of Head || Eating, talking || Unable to eat,<ref>A colonist with a missing jaw can still eat (albeit very slowly). A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.</ref> Unable to talk || 21
+
| 20 || 1 || &nbsp; || 15.0% || 0.9% || Part of Head || Eating, talking || -100% Talking and -90% Eating<ref>A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.</ref> || 21
 
|-
 
|-
![[#Waist|Waist]]
+
![[#Tongue|Tongue]]
| 100<ref>This part is indestructible.</ref> || 1 || &nbsp; || 0% || Inside Torso || None <ref>This part serves no function except as a place to wear belts on.</ref> || N/A || 44
+
| 0<ref>This part has no coverage and cannot be damaged.</ref> || 1 || &nbsp; || 0% || 0% || Part of Head || Eating, talking || N/A || 22
 +
|-
 +
![[#Utility Slot|Utility Slot]]
 +
| 0 || 1 || &nbsp; || 0% || 0% || Inside Torso || None<ref>This part serves no function except as a place to wear belts on.</ref> || N/A || 45
 
|-
 
|-
 
![[#Spine|Spine]]
 
![[#Spine|Spine]]
| 20 || 1 || &nbsp; || 2.0% || Inside Torso || Moving, manipulation || Paralysis (Cannot move, cannot work) || data-sort-value="04"|4
+
| 25 || 1 || &nbsp; || 2.5% || 1.0125% || Inside Torso || Moving, manipulation || -100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref> || data-sort-value="04"|4
 
|-
 
|-
![[#Rib|Rib]]
+
![[#Ribcage|Ribcage]]
| 15 || 12 || &nbsp; || 0.1% || Inside Torso || &nbsp; || &nbsp; || data-sort-value="01"|1
+
| 30 || 1 || &nbsp; || 3.6% || 1.458% || Inside Torso || Breathing || Up to -48% Breathing<ref>Every 1% of Breathing lost reduces Consciousness and Moving by 0.2%; however, the penalties are multiplicative so a 10% penalty to both(I.E. Lung lost) only reduces Moving by 19%.</ref> and increasing Pain based on damage. Cannot be destroyed || data-sort-value="01"|1
 
|-
 
|-
 
![[#Sternum|Sternum]]
 
![[#Sternum|Sternum]]
| 25 || 1 || &nbsp; || 0.5% || Inside Torso || &nbsp; || &nbsp; || data-sort-value="02"|2
+
| 20 || 1 || &nbsp; || 1.5% || 0.6075% || Inside Torso || Breathing || Up to -48% Breathing and increasing Pain based on damage. Cannot be destroyed || data-sort-value="02"|2
 
|-
 
|-
 
![[#Heart|Heart]]
 
![[#Heart|Heart]]
| 20 || 1 || $500 || 1.5% || Inside Torso || Blood pumping || Death || data-sort-value="06"|6
+
| 15 || 1 || $500 || 1.5% ||  0.81% || Inside Torso || Blood pumping || Death || data-sort-value="06"|6
 
|-
 
|-
 
![[#Lung|Lung]]
 
![[#Lung|Lung]]
| 20 || 2 || $400 || 3.0% || Inside Torso || Breathing || Death (if both lost) || data-sort-value="07"|7, 8
+
| 15 || 2 || $400 || 2.5% || 1.0125% || Inside Torso || Breathing || -50% Breathing. Death if both lost || data-sort-value="07"|7, 8
 
|-
 
|-
 
![[#Stomach|Stomach]]
 
![[#Stomach|Stomach]]
| 25 || 1 || &nbsp; || 5.0% || Inside Torso || Eating || &nbsp; || data-sort-value="05"|5
+
| 20 || 1 || &nbsp; || 2.5% || 1.0125% || Inside Torso || Metabolism || -50% Metabolism<ref>Every 1% of Metabolism lost reduces Rest Rate Multiplier by 0.3%.</ref> || data-sort-value="05"|5
 
|-
 
|-
 
![[#Liver|Liver]]
 
![[#Liver|Liver]]
| 20 || 1 || $500 || 1.5% || Inside Torso || Metabolism || Death || 11
+
| 20 || 1 || $500 || 2.5% || 1.0125% || Inside Torso || Metabolism || Death || 11
 
|-
 
|-
 
![[#Kidney|Kidney]]
 
![[#Kidney|Kidney]]
| 20 || 2 || $250 || 3.0% || Inside Torso || Blood filtration || Death (if both lost) || data-sort-value="09"|9, 10
+
| 15 || 2 || $250 || 1.7% || 0.6885% || Inside Torso || Blood Filtration || -50% Blood Filtration.<ref>Every 1% of Blood Filtration lost reduces Consciousness by 0.1% and Immunity Gain Speed by 0.5%.</ref> Death if both lost || data-sort-value="09"|9, 10
 
|-
 
|-
 
![[#Shoulder|Shoulder]]
 
![[#Shoulder|Shoulder]]
| 30 || 2 || &nbsp; || 10.0% || Part of Torso || Manipulation || Loss of manipulation ability/Unable to work (if both lost) || 22, 33
+
| 30 || 2 || &nbsp; || 12.0% || 2.76% || Part of Torso || Manipulation || -50% Manipulation. -100% if both lost || 23, 34
 
|-
 
|-
 
![[#Arm|Arm]]
 
![[#Arm|Arm]]
| 30 || 2 || &nbsp; || 95.0% || Shoulder || Manipulation || Loss of manipulation ability/Unable to work (if both lost) || 24, 35
+
| 30 || 2 || &nbsp; || 77.0% || 7.9464% || Shoulder || Manipulation || -50% Manipulation. -100% if both lost || 25, 36
 
|-
 
|-
 
![[#Clavicle|Clavicle]]
 
![[#Clavicle|Clavicle]]
| 25 || 2 || &nbsp; || 0.5% || Inside Torso || Manipulation || Loss of manipulation ability/Unable to work (if both lost) || 23, 34
+
| 25 || 2 || &nbsp; || 9% || 3.645% || Inside Torso || Manipulation || Up to -48% Manipulation and increasing Pain based on damage taken. Cannot be destroyed || 24, 35
 
|-
 
|-
 
![[#Humerus|Humerus]]
 
![[#Humerus|Humerus]]
| 25 || 2 || &nbsp; || 10.0% || Inside Arm || Manipulation || Loss of manipulation ability/Unable to work (if both lost) || 25, 36
+
| 25 || 2 || &nbsp; || 10.0% || 0.79646% || Inside Arm || Manipulation || -50% Manipulation. -100% if both lost || 26, 37
 
|-
 
|-
 
![[#Radius|Radius]]
 
![[#Radius|Radius]]
| 20 || 2 || &nbsp; || 10.0% || Inside Arm || Manipulation || Loss of manipulation ability/Unable to work (if both lost) || 26, 37
+
| 20 || 2 || &nbsp; || 10.0% || 0.79646% || Inside Arm || Manipulation || -50% Manipulation. -100% if both lost || 27, 38
 
|-
 
|-
 
![[#Hand|Hand]]
 
![[#Hand|Hand]]
| 20 || 2 || &nbsp; || 20.0% || Arm || Manipulation || Loss of manipulation ability/Unable to work (if both lost) || 27, 38
+
| 20 || 2 || &nbsp; || 14.0% || 0.8279% || Arm || Manipulation || -50% Manipulation. -100% if both lost || 28, 39
 
|-
 
|-
![[#Fingers|Fingers]]
+
![[#Pinky Finger|Pinky Finger]]
| 9 || 10 || &nbsp; || 5.0% || Hand || Manipulation || Loss of manipulation ability (minor) || 28 - 32, 39 - 43
+
| 8 || 2 || &nbsp; || 6.0% || 0.077616% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 29, 40
 +
|-
 +
![[#Ring Finger|Ring Finger]]
 +
| 8 || 2 || &nbsp; || 7.0% || 0.090552% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 30, 41
 +
|-
 +
![[#Middle Finger|Middle Finger]]
 +
| 8 || 2 || &nbsp; || 8.0% || 0.103488% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 31, 42
 +
|-
 +
![[#Index Finger|Index Finger]]
 +
| 8 || 2 || &nbsp; || 7.0% || 0.090552% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 32, 43
 +
|-
 +
![[#Thumb|Thumb]]
 +
| 8 || 2 || &nbsp; || 8.0% || 0.103488% || Hand || Manipulation || -8% Manipulation. -16% if both lost || 33, 44
 
|-
 
|-
 
![[#Pelvis|Pelvis]]
 
![[#Pelvis|Pelvis]]
| 25 || 1 || &nbsp; || 0.5% || Inside Torso || Moving || Incapacitation (Cannot move) || data-sort-value="03"|3
+
| 25 || 1 || &nbsp; || 2.5% || 1.0125% || Inside Torso || Moving || Up to -96% Moving and increasing Pain based on damage taken. Cannot be destroyed || data-sort-value="03"|3
 
|-
 
|-
 
![[#Leg|Leg]]
 
![[#Leg|Leg]]
| 30 || 2 || &nbsp; || 10.0% || Part Torso || Moving || Loss of moving ability/Unable to move (if both lost) || 45, 54
+
| 30 || 2 || &nbsp; || 14.0% || 12.6% || Part of Torso || Moving || -50% Moving. -100% if both lost || 46, 55
 
|-
 
|-
 
![[#Femur|Femur]]
 
![[#Femur|Femur]]
| 25 || 2 || &nbsp; || 10.0% || Inside Leg || Moving || Loss of moving ability/Unable to move (if both lost) || 46, 55
+
| 25 || 2 || &nbsp; || 10.0% || 1.26% || Inside Leg || Moving || -50% Moving. -100% if both lost || 47, 56
 
|-
 
|-
 
![[#Tibia|Tibia]]
 
![[#Tibia|Tibia]]
| 25 || 2 || &nbsp; || 10.0% || Inside Leg || Moving || Loss of moving ability/Unable to move (if both lost) || 47, 56
+
| 25 || 2 || &nbsp; || 10.0% || 1.26% || Inside Leg || Moving || -50% Moving. -100% if both lost || 48, 57
 
|-
 
|-
 
![[#Foot|Foot]]
 
![[#Foot|Foot]]
| 20 || 2 || &nbsp; || 20.0% || Leg || Moving || Loss of moving ability/Unable to move (if both lost) || 48, 57
+
| 25 || 2 || &nbsp; || 10.0% || 0.854% || Leg || Moving || -50% Moving. -100% if both lost || 49, 58
 +
|-
 +
![[#Little Toe|Little Toe]]
 +
| 8 || 2 || &nbsp; || 6.0% || 0.084% || Foot || Moving || -4% Moving. -8% if both lost || 50, 59
 +
|-
 +
![[#Fourth Toe|Fourth Toe]]
 +
| 8 || 2 || &nbsp; || 7.0% || 0.098% || Foot || Moving || -4% Moving. -8% if both lost || 51, 60
 +
|-
 +
![[#Middle Toe|Middle Toe]]
 +
| 8 || 2 || &nbsp; || 8.0% || 0.112% || Foot || Moving || -4% Moving. -8% if both lost || 52, 61
 +
|-
 +
![[#Second Toe|Second Toe]]
 +
| 8 || 2 || &nbsp; || 9.0% || 0.126% || Foot || Moving || -4% Moving. -8% if both lost || 53, 62
 
|-
 
|-
![[#Toes|Toes]]
+
![[#Big Toe|Big Toe]]
| 9 || 10 || &nbsp; || 5.0% || Foot || Moving || Loss of moving ability (minor) || 59 - 53, 68 - 72
+
| 8 || 2 || &nbsp; || 9.0% || 0.126% || Foot || Moving || -4% Moving. -8% if both lost || 54, 63
 
|-
 
|-
 
|}
 
|}

Revision as of 23:55, 31 August 2021

This is a table of human body parts.

Referenced on:

Body Part Name Health Quantity Value Coverage (per part)[1] Hit Chance[2] Group Function / Required for following System Effect if Destroyed/Removed Part Index [3]
Torso 40 1   - 40.5% Core Part[4] Living in general Death 0
Neck 25 1   7.5% 1.5% Part of Torso Breathing, Eating, Talking Death 12
Head 25 1 80% 2.82% Part of Neck Houses Skull, Eyes, Ears, Nose, Jaw Death 13
Skull 25 1   18.0% 0.5076% Inside Head Houses Brain Causes increasing Pain[5] based on damage taken. Cannot be destroyed 14
Brain 10 1   80.0% 0.40608% Inside Skull Consciousness, Sight, Hearing, Moving, Manipulation Death 15
Eye 10 2   7.0% 0.42% Part of Head Sight -25% Sight. -100% if both lost. -15 Disfigured Social penalty 16, 17
Ear 12 2   7.0% 0.42% Part of Head Hearing -25% Hearing. -100% if both lost. -15 Disfigured Social penalty 18, 19
Nose 10 1   10.0% 0.6% Part of Head S'melon -15 Disfigured Social penalty 20
Jaw 20 1   15.0% 0.9% Part of Head Eating, talking -100% Talking and -90% Eating[6] 21
Tongue 0[7] 1   0% 0% Part of Head Eating, talking N/A 22
Utility Slot 0 1   0% 0% Inside Torso None[8] N/A 45
Spine 25 1   2.5% 1.0125% Inside Torso Moving, manipulation -100% Moving[9] 4
Ribcage 30 1   3.6% 1.458% Inside Torso Breathing Up to -48% Breathing[10] and increasing Pain based on damage. Cannot be destroyed 1
Sternum 20 1   1.5% 0.6075% Inside Torso Breathing Up to -48% Breathing and increasing Pain based on damage. Cannot be destroyed 2
Heart 15 1 $500 1.5% 0.81% Inside Torso Blood pumping Death 6
Lung 15 2 $400 2.5% 1.0125% Inside Torso Breathing -50% Breathing. Death if both lost 7, 8
Stomach 20 1   2.5% 1.0125% Inside Torso Metabolism -50% Metabolism[11] 5
Liver 20 1 $500 2.5% 1.0125% Inside Torso Metabolism Death 11
Kidney 15 2 $250 1.7% 0.6885% Inside Torso Blood Filtration -50% Blood Filtration.[12] Death if both lost 9, 10
Shoulder 30 2   12.0% 2.76% Part of Torso Manipulation -50% Manipulation. -100% if both lost 23, 34
Arm 30 2   77.0% 7.9464% Shoulder Manipulation -50% Manipulation. -100% if both lost 25, 36
Clavicle 25 2   9% 3.645% Inside Torso Manipulation Up to -48% Manipulation and increasing Pain based on damage taken. Cannot be destroyed 24, 35
Humerus 25 2   10.0% 0.79646% Inside Arm Manipulation -50% Manipulation. -100% if both lost 26, 37
Radius 20 2   10.0% 0.79646% Inside Arm Manipulation -50% Manipulation. -100% if both lost 27, 38
Hand 20 2   14.0% 0.8279% Arm Manipulation -50% Manipulation. -100% if both lost 28, 39
Pinky Finger 8 2   6.0% 0.077616% Hand Manipulation -8% Manipulation. -16% if both lost 29, 40
Ring Finger 8 2   7.0% 0.090552% Hand Manipulation -8% Manipulation. -16% if both lost 30, 41
Middle Finger 8 2   8.0% 0.103488% Hand Manipulation -8% Manipulation. -16% if both lost 31, 42
Index Finger 8 2   7.0% 0.090552% Hand Manipulation -8% Manipulation. -16% if both lost 32, 43
Thumb 8 2   8.0% 0.103488% Hand Manipulation -8% Manipulation. -16% if both lost 33, 44
Pelvis 25 1   2.5% 1.0125% Inside Torso Moving Up to -96% Moving and increasing Pain based on damage taken. Cannot be destroyed 3
Leg 30 2   14.0% 12.6% Part of Torso Moving -50% Moving. -100% if both lost 46, 55
Femur 25 2   10.0% 1.26% Inside Leg Moving -50% Moving. -100% if both lost 47, 56
Tibia 25 2   10.0% 1.26% Inside Leg Moving -50% Moving. -100% if both lost 48, 57
Foot 25 2   10.0% 0.854% Leg Moving -50% Moving. -100% if both lost 49, 58
Little Toe 8 2   6.0% 0.084% Foot Moving -4% Moving. -8% if both lost 50, 59
Fourth Toe 8 2   7.0% 0.098% Foot Moving -4% Moving. -8% if both lost 51, 60
Middle Toe 8 2   8.0% 0.112% Foot Moving -4% Moving. -8% if both lost 52, 61
Second Toe 8 2   9.0% 0.126% Foot Moving -4% Moving. -8% if both lost 53, 62
Big Toe 8 2   9.0% 0.126% Foot Moving -4% Moving. -8% if both lost 54, 63
  1. Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.
  2. Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).
  3. Part Index is Left, Right.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. Pain causing increasingly higher Consciousness debuffs, which reduces Moving, Manipulation, Talking and Eating by an equal percentage.
  6. A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.
  7. This part has no coverage and cannot be damaged.
  8. This part serves no function except as a place to wear belts on.
  9. If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
  10. Every 1% of Breathing lost reduces Consciousness and Moving by 0.2%; however, the penalties are multiplicative so a 10% penalty to both(I.E. Lung lost) only reduces Moving by 19%.
  11. Every 1% of Metabolism lost reduces Rest Rate Multiplier by 0.3%.
  12. Every 1% of Blood Filtration lost reduces Consciousness by 0.1% and Immunity Gain Speed by 0.5%.

See also