Difference between revisions of "Template:Aiming Time Row"
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(Created page with "<noinclude> {| {{STDT|sortable c_06 text-center}} |- ! colspan="2" | Weapon !! 100% Aiming Time !! 125% Aiming Time !! 60% Aiming Time !! 50% Aiming Time !! 10% Aiming Time !...") |
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Line 8: | Line 8: | ||
| ?Aiming Time Base #=?Aiming Time Base | | ?Aiming Time Base #=?Aiming Time Base | ||
| ?Ranged Cooldown Base #=?Ranged Cooldown Base | | ?Ranged Cooldown Base #=?Ranged Cooldown Base | ||
+ | | ?Burst Count =?Burst Count | ||
+ | | ?Burst Ticks =?Burst Ticks | ||
| format=template | | format=template | ||
| template=Aiming Time Row | | template=Aiming Time Row | ||
}} | }} | ||
|}</noinclude><includeonly> | |}</noinclude><includeonly> | ||
− | |- | + | |- {{#vardefine:baseTime| {{#expr: {{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}} }} }} |
! {{icon small|{{{?Name}}}}} | ! {{icon small|{{{?Name}}}}} | ||
! [[{{{?Name}}}]] | ! [[{{{?Name}}}]] | ||
− | | 100% | + | | 100% {{{Burst Count|}}} {{{Burst Ticks|}}} |
− | | {{#expr: (({{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}})/((1.25*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}))*100 round 0}}% | + | | {{#expr: (({{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}})/((1.25*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}}))*100 round 0}}% |
− | | {{#expr: (({{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}})/((0.60*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}))*100 round 0}}% | + | | {{#expr: (({{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}})/((0.60*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}}))*100 round 0}}% |
− | | {{#expr: (({{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}})/((0.50*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}))*100 round 0}}% | + | | {{#expr: (({{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}})/((0.50*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}}))*100 round 0}}% |
− | | {{#expr: (({{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}})/((0.10*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}))*100 round 0}}% | + | | {{#expr: (({{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}})/((0.10*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}}))*100 round 0}}% |
− | | {{#expr: (({{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}})/((0.01*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}))*100 round 0}}% | + | | {{#expr: (({{{?Aiming Time Base}}}+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}})/((0.01*{{{?Aiming Time Base}}})+{{{?Ranged Cooldown Base}}}{{#if:{{{Burst Count|}}}|+({{{Burst Count|}}}*{{{Burst Ticks|}}})}}))*100 round 0}}% |
</includeonly> | </includeonly> |
Revision as of 05:46, 15 September 2021
Weapon | 100% Aiming Time | 125% Aiming Time | 60% Aiming Time | 50% Aiming Time | 10% Aiming Time | 1% Aiming Time | |
---|---|---|---|---|---|---|---|
Assault rifle | 100% | 92% | 117% | 123% | 150% | 158% | |
Autopistol | 100% | 95% | 110% | 113% | 126% | 130% | |
Bolt-action rifle | 100% | 88% | 127% | 136% | 192% | 211% | |
Chain shotgun | 100% | 89% | 123% | 131% | 173% | 187% | |
Charge lance | 100% | 91% | 118% | 124% | 153% | 162% | |
Charge rifle | 100% | 92% | 115% | 120% | 143% | 149% | |
EMP grenades | 100% | 92% | 117% | 122% | 148% | 155% | |
EMP launcher | 100% | 89% | 125% | 133% | 182% | 198% | |
Flamebow | 100% | 90% | 122% | 129% | 168% | 180% | |
Frag grenades | 100% | 92% | 117% | 122% | 148% | 155% | |
Greatbow | 100% | 88% | 130% | 140% | 206% | 230% | |
Grenadier armor | 100% | 87% | 132% | 143% | 217% | 246% | |
Heavy SMG | 100% | 92% | 116% | 121% | 147% | 154% | |
Hellcat rifle | 100% | 91% | 119% | 124% | 155% | 164% | |
Incendiary launcher | 100% | 89% | 125% | 133% | 182% | 198% | |
LMG | 100% | 89% | 125% | 133% | 182% | 198% | |
Machine pistol | 100% | 92% | 117% | 122% | 147% | 155% | |
Minigun | 100% | 88% | 126% | 135% | 188% | 206% | |
Molotov cocktails | 100% | 92% | 117% | 122% | 148% | 155% | |
Nerve spiker | 100% | 90% | 123% | 131% | 173% | 186% | |
Pila | 100% | 89% | 125% | 133% | 182% | 198% | |
Pump shotgun | 100% | 91% | 120% | 126% | 160% | 171% | |
Recurve bow | 100% | 90% | 123% | 131% | 173% | 186% | |
Revolver | 100% | 96% | 107% | 109% | 117% | 119% | |
Short bow | 100% | 90% | 122% | 129% | 168% | 180% | |
Smoke launcher | 100% | 89% | 125% | 133% | 182% | 198% | |
Sniper rifle | 100% | 87% | 132% | 143% | 219% | 248% | |
Tactical turret gun | 100% | 100% | 100% | 100% | 100% | 100% |