Difference between revisions of "Proximity activator"

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'''Proximity activators''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. They activate after {{Ticks|1200}}, and then wake up the cluster when any human steps within a 12.9 tile radius.
  
'''Proximity activators''' are [[Mechanoid cluster]] buildings added by the [[Royalty DLC]]. They activate after {{Ticks|1200}}, and then wake up the cluster when any human steps within a 12.9 tile radius.
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==Trivia==
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Like all mech cluster buildings, they not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack.

Revision as of 01:33, 14 October 2021

Proximity activator

Proximity activator

A proximity alarm for dormant mechanoids. If it detects a human-like threat nearby, it will awaken any nearby dormant mechanoids or structures.

Base Stats

Type
BuildingMechanoid cluster
Beauty
-20
HP
100
Flammability
0%
Path Cost
30 (30%)

Building

Size
1 × 1
Placeable
False
Passability
pass through only
Cover Effectiveness
25%
Blocks Wind
True
Light Radius
0.42

Creation

Deconstruct yield
Plasteel 3.5
Destroy yield
Plasteel 1.75

Proximity activators are Mechanoid cluster buildings added by the Royalty DLC. They activate after 1,200 ticks (20 secs), and then wake up the cluster when any human steps within a 12.9 tile radius.

Trivia

Like all mech cluster buildings, they not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.