Difference between revisions of "Pack animal"
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:{{note|Mass|2}} [[Thrumbo]]s will refuse to carry packs, making them not ''technically'' a "pack animal", but they can be ridden, providing a speed factor of {{Q|Thrumbo|Riding Speed}} to their rider in a caravan on the world map. | :{{note|Mass|2}} [[Thrumbo]]s will refuse to carry packs, making them not ''technically'' a "pack animal", but they can be ridden, providing a speed factor of {{Q|Thrumbo|Riding Speed}} to their rider in a caravan on the world map. | ||
== Additional == | == Additional == | ||
− | * You need to take into account the distance you're going, and the return trip's length and bring food accordingly for your colonists and animals. However, if season and terrain permit, animals can sustain themselves through grazing while in a caravan, and colonists with the [[Skills#Plants|Plants]] skill will forage for berries/etc., reducing this need. | + | * You need to take into account the distance you're going, whether you plan to stay (or might) and for how long, and the return trip's length, and bring food accordingly for your colonists and animals. However, if season and terrain permit, animals can sustain themselves through grazing while in a caravan, and colonists with the [[Skills#Plants|Plants]] skill will forage for berries/etc., reducing this need. |
:* Be careful about bringing many animals or large animals (such as Elephants) on long winter trips when it is too cold for them to graze. | :* Be careful about bringing many animals or large animals (such as Elephants) on long winter trips when it is too cold for them to graze. | ||
+ | :* Depending on the scenario, the traveling colonists can set up a temporary base and produce food (and other items), the same as at your home location. Time permitting, they can even construct buildings and workbenches, etc. This is only recommended for long-term stay. | ||
* The more weight you add to the caravan, the slower it'll move. A caravan at maximum weight capacity moves at half the speed of an unladen one. | * The more weight you add to the caravan, the slower it'll move. A caravan at maximum weight capacity moves at half the speed of an unladen one. | ||
* Horses offer the fastest speed as well as boasting {{#expr:35*{{Q|Horse|Body Size}} round 0}}kg of weight limit as well as only {{Q|Horse|Real Hunger Rate}} hunger rate, arguably making them the best pack animal. (Thrumbos weigh almost twice as much, and have a {{Q|Thrumbo|Real Hunger Rate}} hunger rate, making them less practical, if more of a combat threat.) | * Horses offer the fastest speed as well as boasting {{#expr:35*{{Q|Horse|Body Size}} round 0}}kg of weight limit as well as only {{Q|Horse|Real Hunger Rate}} hunger rate, arguably making them the best pack animal. (Thrumbos weigh almost twice as much, and have a {{Q|Thrumbo|Real Hunger Rate}} hunger rate, making them less practical, if more of a combat threat.) | ||
[[Category:Pack Animal| ]] | [[Category:Pack Animal| ]] |
Revision as of 21:15, 18 January 2022
Pack Animals refer to animals that you can bring along on a caravan to carry extra weight. The current pack animals in the game are Alpacas, Bison, Donkeys, Dromedaries, Elephants, Horses, Muffalo, and Yaks. Below you will see a table that will help you decide what will be the most appropriate pack animal for you.
Animal | Weight Capacity (kg) | Mass[1] (kg) | Carry Capacity / Hunger rate | Health Scale | Melee DPS | Hunger Rate | Wildness | Riding Speed |
---|---|---|---|---|---|---|---|---|
Alpaca | 35 | 60 | 79.55 | 1 | 2.28 | 0.44 | 0.25 | - |
Bison | 84 | 144 | 98.13 | 1.75 | 3.12 | 0.856 | 0.6 | - |
Donkey | 49 | 84 | 94.23 | 1.45 | 2.39 | 0.52 | 0 | 1.3 |
Dromedary | 73.5 | 126 | 85.86 | 1.6 | 2.74 | 0.856 | 0.25 | 1.3 |
Elephant | 140 | 240 | 54.52 | 3.6 | 5.35 | 2.568 | 0.75 | 1.3 |
Horse | 84 | 144 | 123.53 | 1.75 | 2.06 | 0.68 | 0.35 | 1.6 |
Muffalo | 84 | 144 | 98.13 | 1.75 | 3.1 | 0.856 | 0.6 | - |
Thrumbo | n/a [2] | 240 | 0 | 8 | 6.33 | 2.8 | 0.985 | 1.6 |
Yak | 73.5 | 126 | 85.86 | 1.5 | 2.47 | 0.856 | 0.2 | - |
- ^1 While no one is going to carry a pack animal on their back, transport pods and shuttles do have weight limits of 150 and 1000 kg respectively. Thus animal mass must be taken into account when planning caravans that involve them for one or more leg of the journey.
- ^2 Thrumbos will refuse to carry packs, making them not technically a "pack animal", but they can be ridden, providing a speed factor of 1.6 to their rider in a caravan on the world map.
Additional
- You need to take into account the distance you're going, whether you plan to stay (or might) and for how long, and the return trip's length, and bring food accordingly for your colonists and animals. However, if season and terrain permit, animals can sustain themselves through grazing while in a caravan, and colonists with the Plants skill will forage for berries/etc., reducing this need.
- Be careful about bringing many animals or large animals (such as Elephants) on long winter trips when it is too cold for them to graze.
- Depending on the scenario, the traveling colonists can set up a temporary base and produce food (and other items), the same as at your home location. Time permitting, they can even construct buildings and workbenches, etc. This is only recommended for long-term stay.
- The more weight you add to the caravan, the slower it'll move. A caravan at maximum weight capacity moves at half the speed of an unladen one.
- Horses offer the fastest speed as well as boasting 84kg of weight limit as well as only 0.68 hunger rate, arguably making them the best pack animal. (Thrumbos weigh almost twice as much, and have a 2.8 hunger rate, making them less practical, if more of a combat threat.)