Difference between revisions of "EMP grenades"

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{{Rewrite|reason=Format standardization}}{{infobox main|weapon|
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#REDIRECT[[EMP grenade]]
| name = EMP grenades
 
| image = EMP grenades.png|EMP grenades
 
| description = Electromagnetic pulse grenades damaging to electronic equipment.
 
| type = Equipment
 
| type2 = Weapons
 
| class = Modern
 
| damage = 50
 
| damage type = EMP
 
| range = 12.9
 
| accuracy = -
 
| mode = Single Thrown
 
| warmup = 90
 
| cooldown = 160
 
| missRadius = 1.9
 
| burst = 1
 
| blastRadius = 3.5
 
| DPS = DPS
 
| velocity = 12
 
| production facility 1 = Machining table
 
| research = Microelectronics
 
| resource 1 = Steel
 
| resource 1 amount = 20
 
| resource 2 = Component
 
| resource 2 amount = 6
 
| marketvalue = 315
 
| work to make = 24000
 
| mass base = 1
 
| weaponTags = GrenadeEMP
 
}}
 
'''EMP grenades''' are ranged weapons can stun [[mechanoid]]s, [[turret]]s, [[mortar]]s, and deplete [[shield belt]]s, but do not deal physical damage. A target that is stunned shows a mote saying 'STUN'.
 
 
 
Each blast deals 50 [[EMP|EMP damage]], stunning for 25 seconds.
 
 
 
After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for {{ticks|2200}}. Immunity is applied on stun, and will not be extended by stunning an adapted or already stunned mechanoid.
 
 
 
Using EMP grenades against friendlies counts as an attack even if they aren't hurt.
 
 
 
== Acquisition ==
 
 
 
EMP grenades can be crafted at a [[machining table]] after researching [[Research#Microelectronics|Microelectronics]] with {{Required Resources}}s and {{Ticks|{{P|Work To Make}}}} of work.
 
 
 
They can also be purchased from orbital pirate merchants and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kind:
 
{| class="wikitable sortable"
 
|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| EMP Grenadier || 100% || Normal || 70-230%
 
|}
 
 
 
== Usage ==
 
 
 
EMP grenades need only be crafted once and can then be used as many times as wanted.
 
 
 
The actual [[shooting]] skill is not relevant to throwing any grenade. The [[trigger-happy]] trait is beneficial to any grenadier, since precise "aiming" is not required, and simply throwing them faster is a good thing. Correspondingly, [[careful shooter]] is not desirable.
 
 
 
It is a good idea to manually aim EMP grenades instead of letting your colonists do that. They will not lead the targets and will not attack targets which can only be hit by area of effect. Repeated applications while the target is already stunned will cause stun adaptation to happen earlier, while not affecting stun time significantly.
 
 
 
EMP Grenades are useful against mechanoid clusters if they don't have any proximity activators.  These grenades are very effective against [[centipede]]s, as their slow movement speed and large size make them easy targets. Centipedes have a very high damage potential, so even temporarily shutting them down will give your colonists an advantage in a battle.
 
 
 
* See also: [[Frag_grenades#Usage|Frag grenades/Usage]]
 
 
 
== Version history ==
 
* [[Version/0.6.532|0.6.532]] -  Added.
 
* On or before 1.0.2096 - Texture updated.
 
 
 
<gallery>
 
EMP grenades old.png|Old texture 
 
</gallery>
 
 
 
[[Kind::Weapons| ]]
 
{{nav|weapon|wide}}
 
[[Category:Weapons]]
 
[[Category:Equipment]]
 

Revision as of 22:16, 20 January 2022

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