Module:Sandbox/Arcangelus
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Description
This is a doc attached to my sandbox. I'll use it to see the effects of my changes W/o messing something important
NOTE: LUA is usually slower than ParserFunctions for short statements. The factor varies from 7-1 to 2-1.
Lua only is an advantage to long statements, nested logic, loops (maybe others case i don't see right now).
expr only uses 1 Preprocessor visited node count, in general. Variables may change that.
function p._TableRow(skillBase, skillBonus, statMin, statMax, capImportance, capLimit, resultCols, LV, Ln)
--[[ This module implements the functions of Template:Thought ]] local p = {} local getArgs = require('Module:Arguments').getArgs --[[ The template argument goes to "main" Only this funcion will work when invoked. This is case sensitive. What it does is obtain the data from the wiki to a fomrat readable by other functions]] function p.main(frame) local args = getArgs(frame) local desc = tostring(args["desc"]) local label = tostring(args["label"]) local duration = tonumber(args["duration"]) local stack = tonumber(args["stack"]) local multi = tonumber(args["multi"]) or 1 --[[ The advantage of adding values to an empty list rather than defining a list with the correct values is that no nil values will get into the list this way. This means that values don't have to be consecutive. EX: value9 is valid w/o defining value2 to value8. ]] local valores = {} valores[#valores+1]=args["value"] valores[#valores+1]=args["value2"] valores[#valores+1]=args["value3"] valores[#valores+1]=args["value4"] valores[#valores+1]=args["value5"] valores[#valores+1]=args["value6"] valores[#valores+1]=args["value7"] valores[#valores+1]=args["value8"] valores[#valores+1]=args["value9"] if tonumber(args["value"]) then return p._main(desc, label, duration, stack, multi, valores) else return "<big><b>Missing value. Please, define a numerical value to use.</b></big>" end end --[[ _main function decides the kind of thought this will be and returns the final output If the are several defines values, then it uses the Thought function If only value is defined, then: - If both stack and the multiplier "multi" are 1, it gives a result early. multi defaults to 1 when not defined (or invalid) - Otherwise, it calls the stacks function. ]] function p._main(desc, label, duration, stack, multi, valores) local final_string = duration and {duration, " [[mood]] for ", duration, " [[Time|days]]" } or {" [[mood]]"} local middle_string = {'<abbr title="', desc, '"><i>', (label:gsub("^%l", string.upper)), '</i></abbr>' } -- "valores" is a list of all values given to the function. -- This checks if a second value exist if valores[2] then return p.Thought(valores) --..middle_string..final_string else --Only initial value defined if stack==1 and multi==1 then local value = valores[1] if tonumber(value)>0 then return '<b><font color="forestgreen">'..value..'</font></b> '..middle_string..final_string elseif tonumber(value) == 0 then return '<b>'..value..'</b> '..middle_string..final_string else return '<b><font color="firebrick">'..value..'</font></b> '..middle_string..final_string end end return p.stacks(stack, multi, valores[1])..middle_string..final_string end end --[[ The "Thought" function returns a string if more than 1 value was defined. It iterates through all the values defined (contained on the list "valores") For each element: 1.- If it is a valid number, then it valuates what kind of number it is. 1.2.- If it is, it then decides what color it need. Currently, it returns: Green for positive, Red for negative, None for 0. 2.- It it is not a valid number, it returns the value bolded and large. The idea is to make the mistake obvious. 3.- Once all values are checked, it concatenates all results, with some extras to make sense. This last part is what it returns. ]] function p.Thought(valores) local valores_buscados={} for i, j in ipairs(valores) do local vx = valores[i] local vy = "" if tonumber(vx) then -- A number. vy = tonumber(vx)<0 and '<b><font color="firebrick">'..vx.."</font></b>" or tonumber(vx)>0 and '<b><font color="forestgreen">'..vx.."</font></b>" or '<b>0</b>' else vy='<big><b>'..vx.."</b></big>" --The idea is to prevent a hard to track error end valores_buscados[#valores_buscados+1]=vy end return "<b>"..table.concat(valores_buscados,"<b>/</b>").."</b> "..table.concat(middle_string,"")..table.concat(final_string,"") end --[[ The "stacks" function return a string for the case that only 1 value was defined. 1. If a stack value was defined: 1.1 Is stack equal to 1 1.2 Any other case. 2. If a stack was not defined, then check the multiplier 2.1 If the multiplier is equal or above one 2.2 If the multiplier is below 1. Finally, some final code to decide what color to use. 1. Green (forestgreen) for positive. 2. None for 0. 3. Red (firebrick) for negatives. The retuned value is rounded half-down. (Meaning 0.5 -> 0 ) string.format("%.2f", number)) To combat that, I add 0.001 to the number calculated. It should be enough. ]] function p.stacks(stack, multi, value) local text="" if stack then if multi == 1 then if stack ~= 1 then text = "Stacking "..stack.." times for a maximum of "..tostring(value*stack) end else text = "Stacking "..stack.." times with a "..multi.." multiplier for maximum of "..string.format("%.2f", value*( 1 - multi^stack)/(1 - multi) + 0.001) end else if multi >= 1 then --I want to avoid the case of really large numbers. text = "Stacking infinitely" else text = "Stacking with a "..multi.." multiplier for maximum of "..string.format("%.2f", value*( 1 - multi^100)/(1 - multi) + 0.001) end end if tonumber(value)>0 then return '<abbr title="'..text..'"><b><font color="forestgreen">'..value..'</font></b></abbr> ' elseif tonumber(value) == 0 then return '<abbr title="'..text..'"><b>'..value..'</b></abbr> ' else return '<abbr title="'..text..'"><b><font color="firebrick">'..value..'</font></b></abbr> ' end end --This last part outputs the actual result. W/O it, it gives an error. return p