Cold Containment Bonus
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This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Cold Containment Bonus is a stat: This entity is less likely to escape if kept in a very cold room. Its default value is 0%.
Explanation
Cold Containment Bonus is applied as a multiplier to the escape interval of an entity.
This factor scales linearly with the temperature of the containment facility, with ×100% at 0 °C (32 °F), and a max of 150% at -30 °C (-22 °F). Note that this is regardless of a pawn's Minimum Comfortable Temperature, depending only on the absolute temperature of a room.
Temperature | Cold Containment Bonus |
---|---|
-30 °C (-22 °F) | ×150% |
0 °C (32 °F) | ×100% |
This stat is displayed as the above factor - 100%, for a range of 0% to 50%.
Values
The following pawns are affected by this stat:
Pawn | Gets Cold Containment Bonus |
---|---|
Bulbfreak | true |
Dreadmeld | true |
Fingerspike | true |
Ghoul | true |
Toughspike | true |
Trispike | true |
Stat Def Data
Def Name Label Label For Full Stat List Offset Label |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
This entity is less likely to escape if kept in a very cold room. |
|
|
- | - |
Version history
- Anomaly (DLC) Release - Added.