User:JuliaCat/data
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Damage Types
Column | Field |
---|---|
Def Name | - |
Label | - |
Category | - |
Armor Category | - |
Worker Class | - |
External Violence | - |
Hediff | - |
Hediff Skin | - |
Hediff Solid | - |
Is Explosive | - |
Harm All Layers Until Outside | - |
Has Forceful Impact | true |
Harms Health | true |
Makes Blood | true |
Can Interrupt Jobs | true |
Is Ranged | - |
Makes Animals Flee | - |
Building Damage Factor | 1 |
Building Damage Factor Passable | 1 |
Building Damage Factor Impassable | 1 |
Plant Damage Factor | 1 |
Corpse Damage Factor | 1 |
Display Adapted Text Mote | true |
Can Use Deflect Metal Effect | true |
Death Message | {0} has been killed. |
Default Damage | -1 |
Default Armor Penetration | -1 |
Default Stopping Power | - |
Apply Additional Hediffs If Hunting For Food | true |
Min Damage To Fragment | 99999 |
Overkill Pct To Destroy Part | 0~0.7 |
Explosion Snow Melt Amount | 1 |
Explosion Affect Outside Parts Only | true |
Explosion Color Center | |
Explosion Color Edge | |
Explosion Propagation Speed | 1 |
Explosion Heat Energy Per Cell | - |
Explosion Interior Cell Count Multiplier | 1 |
Explosion Interior Cell Distance Multiplier | 0.7 |
Blunt Stun Duration | 1 |
Scratch Split Percentage | 0.5 |
Concise
Def Name | Label | Category | Armor Category | Worker Class | Hediff | Hediff Skin | Hediff Solid | Harm All Layers Until Outside | Harms Health | Can Interrupt Jobs | Death Message | Default Damage | Default AP | Default Stopping Power | Min Damage To Fragment | Overkill Pct To Destroy Part | Source |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stun | stun | Stun | - | Stun | - | - | - | - | false | true | {0} has been stunned to death. | 20 | -1 | - | 99999 | 0~0.7 | |
EMP | EMP | Stun | - | - | - | - | - | - | false | true | {0} has been EMPed to death. | 50 | -1 | - | 99999 | 0~0.7 | |
RangedStab | stab | Ranged Weapon | Sharp | Stab | Stab | - | Crack | - | true | true | {0} has been stabbed to death. | -1 | -1 | - | 99999 | 0~0.7 | |
Bullet | bullet | Ranged Weapon | Sharp | AddInjury | Gunshot | - | - | true | true | true | {0} has been shot to death. | -1 | -1 | - | 99999 | 0~0.7 | |
Arrow | arrow | Ranged Weapon | Sharp | AddInjury | Cut | - | Crack | true | true | true | {0} has been shot to death by an arrow. | -1 | -1 | - | 99999 | 0~0.7 | |
ArrowHighVelocity | arrow | Ranged Weapon | Sharp | AddInjury | Stab | - | Crack | true | true | true | {0} has been shot to death by an arrow. | -1 | -1 | - | 99999 | 0~0.7 | |
Deterioration | deterioration | Misc | - | - | - | - | - | - | true | false | {0} has been killed. | -1 | -1 | - | 99999 | 0~0.7 | |
Mining | mining | Misc | - | - | - | - | - | - | true | true | {0} has been killed. | -1 | -1 | - | 99999 | 0~0.7 | |
Rotting | rotting | Misc | - | - | - | - | - | - | true | false | {0} has been killed. | -1 | -1 | - | 99999 | 0~0.7 | |
Extinguish | extinguish | Misc | - | Extinguish | Covered in firefoam | - | - | - | false | false | {0} has been killed. | 999999 | -1 | - | 99999 | 0~0.7 | |
Bomb | bomb | Misc | Sharp | AddInjury | Shredded | - | Crack | true | true | true | {0} has died in an explosion. | 50 | 0.10 | 0.5 | 15 | 0~0.7 | |
BombSuper | bomb | Misc | Sharp | AddInjury | Shredded | - | Crack | true | true | true | {0} has died in an explosion. | 550 | 1.30 | 2.0 | 15 | 0~0.7 | |
Smoke | smoke | Misc | - | - | - | - | - | - | false | false | {0} has been killed. | 0 | -1 | - | 99999 | 0~0.7 | |
Thump | thump | Misc | Sharp | AddInjury | Crush | - | Crack | true | true | true | {0} has been shot to death. | 5 | 0 | - | 15 | 0~0.7 | |
Vaporize | vaporize | Misc | Heat | Vaporize | Burn | - | - | true | true | true | {0} has been vaporized by extreme heat. | 800 | 1 | 1.5 | 15 | 0~0.7 | |
AcidBurn | acid burn | Misc | Sharp | AddInjury | Acid burn | - | - | - | true | false | {0} has burned to death. | 10 | 0 | - | 15 | 0~0.7 | |
Decayed | decayed organ | Misc | - | AddInjury | Decayed organ | - | - | - | true | true | {0} died from metabolic disruptions caused by organ decay. | -1 | -1 | - | 99999 | 0~0.7 | |
Cut | cut | Melee Weapon | Sharp | Cut | Cut | Cut | Crack | true | true | true | {0} has been cut to death. | -1 | -1 | - | 99999 | 0~0.1 | |
Crush | crush | Melee Weapon | Blunt | AddInjury | Crush | Cut | Crack | true | true | true | {0} has been crushed to death. | -1 | -1 | - | 99999 | 0.4~1.0 | |
Blunt | blunt | Melee Weapon | Blunt | Blunt | Crush | Bruise | Crack | true | true | true | {0} has been beaten to death. | -1 | -1 | - | 99999 | 0.4~1.0 | |
Poke | blunt | Melee Weapon | Blunt | Stab | Crush | Bruise | Crack | true | true | true | {0} has been beaten to death. | -1 | -1 | - | 99999 | 0.4~1.0 | |
Demolish | blunt | Melee Weapon | Blunt | Blunt | Crush | Bruise | Crack | true | true | true | {0} has been beaten to death. | -1 | -1 | - | 99999 | 0.4~1.0 | |
Stab | stab | Melee Weapon | Sharp | Stab | Stab | - | Crack | - | true | true | {0} has been stabbed to death. | -1 | -1 | - | 99999 | 0.4~1.0 | |
Scratch | scratch | Melee Weapon | Sharp | Scratch | Scratch | - | Crack | true | true | true | {0} has been torn to death. | -1 | -1 | - | 99999 | 0~0.7 | |
ScratchToxic | toxic scratch | Melee Weapon | Sharp | Scratch | Scratch | - | Crack | true | true | true | {0} has been torn to death. | -1 | -1 | - | 99999 | 0~0.7 | |
Bite | bite | Melee Weapon | Sharp | Bite | Bite | - | Crack | true | true | true | {0} has been bitten to death. | -1 | -1 | - | 99999 | 0~0.1 | |
ToxicBite | toxic bite | Melee Weapon | Sharp | Bite | Bite | - | Crack | true | true | true | {0} has been bitten to death. | -1 | -1 | - | 99999 | 0~0.1 | |
SurgicalCut | surgical cut | Medical | - | AddInjury | Surgical cut | Cut | Crack | false | true | false | {0} has died during surgery. | -1 | -1 | - | 99999 | 0~0.1 | |
ExecutionCut | execution cut | Medical | - | AddInjury | Execution cut | Execution cut | Crack | true | true | false | {0} has been executed by cutting. | -1 | -1 | - | 99999 | 0~0.1 | |
Flame | flame | Environmental | Heat | Flame | Burn | - | - | - | true | false | {0} has burned to death. | 10 | 0 | - | 15 | 0~0.7 | |
Burn | burn | Environmental | Heat | AddInjury | Burn | - | - | - | true | false | {0} has burned to death. | 10 | 0 | - | 15 | 0~0.7 | |
Frostbite | frostbite | Environmental | - | Frostbite | Frostbite | - | - | true | true | true | {0} has succumbed to frostbite. | -1 | -1 | - | 99999 | 0~0.7 | |
TornadoScratch | scratch | Environmental | Sharp | AddInjury | Scratch | - | Crack | true | true | true | {0} has been killed by a tornado. | -1 | -1 | - | 99999 | 0~0.7 | |
MechBandShockwave | mech-band shockwave | Stun | - | Stun | - | - | - | - | false | true | {0} has been shocked to death. | 50 | -1 | - | 99999 | 0~0.7 | |
BulletToxic | toxic bullet | Ranged Weapon | Sharp | AddInjury | Gunshot | - | - | true | true | true | {0} has been shot to death. | -1 | -1 | - | 99999 | 0~0.7 | |
ToxGas | tox gas | Misc | - | - | - | - | - | - | false | false | {0} has been killed. | 0 | -1 | - | 99999 | 0~0.7 | |
Beam | beam | Misc | Heat | AddInjury | Beam burn | - | - | true | true | true | {0} has been beamed to death. | 10 | 0.5 | - | 99999 | 0~0.7 | |
Digested | digestion | Misc | - | AddInjury | Digestion | - | - | - | true | true | {0} died from being digested. | -1 | -1 | - | 99999 | 0~0.7 | |
EnergyBolt | energy bolt | Misc | Sharp | AddInjury | Energy bolt | - | - | true | true | true | {0} has been killed by an energy bolt. | -1 | -1 | - | 99999 | 0~0.7 | |
Nerve | nerve | Misc | Sharp | Nerve | Cut | - | Crack | true | true | true | {0} has been killed by nerve shock. | -1 | -1 | - | 99999 | 0~0.7 | |
NerveStun | nerve stun | Misc | - | - | - | - | - | - | true | true | {0} has been killed. | -1 | -1 | - | 99999 | 0~0.7 | |
Psychic | psychic | Misc | - | AddInjury | Psychic burn | Psychic burn (skin) | Psychic burn (solid) | - | true | true | {0} has been killed by a psychic attack. | -1 | -1 | - | 99999 | 0~0.7 | |
DeadlifeDust | deadlife dust | Misc | - | - | - | - | - | - | false | false | {0} has been killed. | 0 | -1 | - | 99999 | 0~0.7 | |
NociosphereVaporize | vaporize | Misc | Heat | Vaporize | Burn | - | - | true | true | true | {0} has been vaporized by extreme heat. | 800 | 1 | 1.5 | 15 | 0~0.7 | |
ElectricalBurn | electrical burn | Environmental | Heat | AddInjury | Electrical burn | - | - | - | true | false | {0} has died from electrical burns. | 10 | 0 | - | 1 | 0~0.7 |
Sharp
Def Name | Label | Category | Armor Category | Worker Class | External Violence | Hediff | Hediff Skin | Hediff Solid | Is Explosive | Harm All Layers Until Outside | Has Forceful Impact | Harms Health | Makes Blood | Can Interrupt Jobs | Is Ranged | Makes Animals Flee | Building Damage Factor | Building Damage Factor Passable | Building Damage Factor Impassable | Plant Damage Factor | Corpse Damage Factor | Display Adapted Text Mote | Can Use Deflect Metal Effect | Death Message | Default Damage | Default Armor Penetration | Default Stopping Power | Apply Additional Hediffs If Hunting For Food | Min Damage To Fragment | Overkill Pct To Destroy Part | Explosion Snow Melt Amount | Explosion Affect Outside Parts Only | Explosion Color Center | Explosion Color Edge | Explosion Propagation Speed | Explosion Heat Energy Per Cell | Explosion Interior Cell Count Multiplier | Explosion Interior Cell Distance Multiplier | Blunt Stun Duration | Scratch Split Percentage | Source |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
RangedStab | stab | Ranged Weapon | Sharp | DamageWorker_Stab | true | Stab | - | Crack | - | -
|
true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been stabbed to death. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Bullet | bullet | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Gunshot | - | - | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Arrow | arrow | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Cut | - | Crack | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death by an arrow. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
ArrowHighVelocity | arrow | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Stab | - | Crack | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death by an arrow. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
AcidBurn | acid burn | Misc | Sharp | DamageWorker_AddInjury | true | Acid burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has burned to death. | 10 | 0 | - | true | 15 | 0~0.7 | 1 | true | 15 | 1 | 1 | 0.7 | 1 | 0.5 | |||
Cut | cut | Melee Weapon | Sharp | DamageWorker_Cut | true | Cut | Cut | Crack | - | true
|
true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been cut to death. | -1 | -1 | - | true | 99999 | 0~0.1 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Stab | stab | Melee Weapon | Sharp | DamageWorker_Stab | true | Stab | - | Crack | - | -
|
true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been stabbed to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Scratch | scratch | Melee Weapon | Sharp | DamageWorker_Scratch | true | Scratch | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been torn to death. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.67 | |||
ScratchToxic | toxic scratch | Melee Weapon | Sharp | DamageWorker_Scratch | true | Scratch | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been torn to death. | -1 | -1 | - | false | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.67 | |||
Bite | bite | Melee Weapon | Sharp | DamageWorker_Bite | true | Bite | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been bitten to death. | -1 | -1 | - | true | 99999 | 0~0.1 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
ToxicBite | toxic bite | Melee Weapon | Sharp | DamageWorker_Bite | true | Bite | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been bitten to death. | -1 | -1 | - | false | 99999 | 0~0.1 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
TornadoScratch | scratch | Environmental | Sharp | DamageWorker_AddInjury | true | Scratch | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by a tornado. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
BulletToxic | toxic bullet | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Gunshot | - | - | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death. | -1 | -1 | - | false | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
EnergyBolt | energy bolt | Misc | Sharp | DamageWorker_AddInjury | true | Energy bolt | - | - | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by an energy bolt. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Nerve | nerve | Misc | Sharp | DamageWorker_Nerve | true | Cut | - | Crack | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by nerve shock. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 |
Blunt
Def Name | Label | Category | Armor Category | Worker Class | External Violence | Hediff | Hediff Skin | Hediff Solid | Is Explosive | Harm All Layers Until Outside | Has Forceful Impact | Harms Health | Makes Blood | Can Interrupt Jobs | Is Ranged | Makes Animals Flee | Building Damage Factor | Building Damage Factor Passable | Building Damage Factor Impassable | Plant Damage Factor | Corpse Damage Factor | Display Adapted Text Mote | Can Use Deflect Metal Effect | Death Message | Default Damage | Default Armor Penetration | Default Stopping Power | Apply Additional Hediffs If Hunting For Food | Min Damage To Fragment | Overkill Pct To Destroy Part | Explosion Snow Melt Amount | Explosion Affect Outside Parts Only | Explosion Color Center | Explosion Color Edge | Explosion Propagation Speed | Explosion Heat Energy Per Cell | Explosion Interior Cell Count Multiplier | Explosion Interior Cell Distance Multiplier | Blunt Stun Duration | Scratch Split Percentage | Source |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crush | crush | Melee Weapon | Blunt | DamageWorker_AddInjury | true | Crush | Cut | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been crushed to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Blunt | blunt | Melee Weapon | Blunt | DamageWorker_Blunt | true | Crush | Bruise | Crack | - | true
|
true | true | true | true | - | - | 1.5 | 1 | 1 | 1 | 1 | true | true | {0} has been beaten to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 2.0 | 0.5 | |||
Poke | blunt | Melee Weapon | Blunt | DamageWorker_Stab | true | Crush | Bruise | Crack | - | true
|
true | true | true | true | - | - | 1.5 | 1 | 1 | 1 | 1 | true | true | {0} has been beaten to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 2.0 | 0.5 | |||
Demolish | blunt | Melee Weapon | Blunt | DamageWorker_Blunt | true | Crush | Bruise | Crack | - | true
|
true | true | true | true | - | - | 10 | 1 | 0.75 | 1 | 1 | true | true | {0} has been beaten to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 2.0 | 0.5 |
Heat
Def Name | Label | Category | Armor Category | Worker Class | External Violence | Hediff | Hediff Skin | Hediff Solid | Is Explosive | Harm All Layers Until Outside | Has Forceful Impact | Harms Health | Makes Blood | Can Interrupt Jobs | Is Ranged | Makes Animals Flee | Building Damage Factor | Building Damage Factor Passable | Building Damage Factor Impassable | Plant Damage Factor | Corpse Damage Factor | Display Adapted Text Mote | Can Use Deflect Metal Effect | Death Message | Default Damage | Default Armor Penetration | Default Stopping Power | Apply Additional Hediffs If Hunting For Food | Min Damage To Fragment | Overkill Pct To Destroy Part | Explosion Snow Melt Amount | Explosion Affect Outside Parts Only | Explosion Color Center | Explosion Color Edge | Explosion Propagation Speed | Explosion Heat Energy Per Cell | Explosion Interior Cell Count Multiplier | Explosion Interior Cell Distance Multiplier | Blunt Stun Duration | Scratch Split Percentage | Source |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flame | flame | Environmental | Heat | DamageWorker_Flame | true | Burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has burned to death. | 10 | 0 | - | true | 15 | 0~0.7 | 1 | true | 15 | 1 | 1 | 0.7 | 1 | 0.5 | |||
Burn | burn | Environmental | Heat | DamageWorker_AddInjury | true | Burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has burned to death. | 10 | 0 | - | true | 15 | 0~0.7 | 1 | true | 15 | 1 | 1 | 0.7 | 1 | 0.5 | |||
Vaporize | vaporize | Misc | Heat | DamageWorker_Vaporize | true | Burn | - | - | - | true | true | true | true | true | - | true | 1 | 2 | 4 | 2 | 0.1 | true | true | {0} has been vaporized by extreme heat. | 800 | 1 | 1.5 | true | 15 | 0~0.7 | 1 | true | 20 | 0.3 | 1 | 0.7 | 1 | 0.5 | |||
Beam | beam | Misc | Heat | DamageWorker_AddInjury | true | Beam burn | - | - | - | true | true | true | true | true | true | true | 1 | 0.2 | 0.4 | 1 | 1 | true | true | {0} has been beamed to death. | 10 | 0.5 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
NociosphereVaporize | vaporize | Misc | Heat | DamageWorker_Vaporize | true | Burn | - | - | - | true | true | true | true | true | - | true | 1 | 2 | 4 | 2 | 0.1 | true | true | {0} has been vaporized by extreme heat. | 800 | 1 | 1.5 | true | 15 | 0~0.7 | 1 | true | 20 | 0.3 | 1 | 0.7 | 1 | 0.5 | |||
ElectricalBurn | electrical burn | Environmental | Heat | DamageWorker_AddInjury | true | Electrical burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has died from electrical burns. | 10 | 0 | - | true | 1 | 0~0.7 | 1 | true | 15 | 1 | 1 | 0.7 | 1 | 0.5 |
Explosive
Def Name | Label | Category | Armor Category | Worker Class | External Violence | Hediff | Hediff Skin | Hediff Solid | Is Explosive | Harm All Layers Until Outside | Has Forceful Impact | Harms Health | Makes Blood | Can Interrupt Jobs | Is Ranged | Makes Animals Flee | Building Damage Factor | Building Damage Factor Passable | Building Damage Factor Impassable | Plant Damage Factor | Corpse Damage Factor | Display Adapted Text Mote | Can Use Deflect Metal Effect | Death Message | Default Damage | Default Armor Penetration | Default Stopping Power | Apply Additional Hediffs If Hunting For Food | Min Damage To Fragment | Overkill Pct To Destroy Part | Explosion Snow Melt Amount | Explosion Affect Outside Parts Only | Explosion Color Center | Explosion Color Edge | Explosion Propagation Speed | Explosion Heat Energy Per Cell | Explosion Interior Cell Count Multiplier | Explosion Interior Cell Distance Multiplier | Blunt Stun Duration | Scratch Split Percentage | Source |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bomb | bomb | Misc | Sharp | DamageWorker_AddInjury | true | Shredded | - | Crack | true | true | true | true | true | true | - | - | 1 | 2 | 4 | 4 | 0.5 | true | true | {0} has died in an explosion. | 50 | 0.10 | 0.5 | true | 15 | 0~0.7 | 1 | false | 5 | 1 | 1 | 0.7 | 1 | 0.5 | |||
BombSuper | bomb | Misc | Sharp | DamageWorker_AddInjury | true | Shredded | - | Crack | true | true | true | true | true | true | - | - | 1 | 2 | 4 | 4 | 0.5 | true | true | {0} has died in an explosion. | 550 | 1.30 | 2.0 | true | 15 | 0~0.7 | 1 | false | 5 | 1 | 1 | 0.7 | 1 | 0.5 | |||
Thump | thump | Misc | Sharp | DamageWorker_AddInjury | true | Crush | - | Crack | true | true | true | true | true | true | - | - | 1 | 7.5 | 15 | 4 | 1 | true | true | {0} has been shot to death. | 5 | 0 | - | true | 15 | 0~0.7 | 1 | false | - | 1 | 1 | 0.7 | 1 | 0.5 |
Stun
Def Name | Label | Category | Armor Category | Worker Class | External Violence | Hediff | Hediff Skin | Hediff Solid | Is Explosive | Harm All Layers Until Outside | Has Forceful Impact | Harms Health | Makes Blood | Can Interrupt Jobs | Is Ranged | Makes Animals Flee | Building Damage Factor | Building Damage Factor Passable | Building Damage Factor Impassable | Plant Damage Factor | Corpse Damage Factor | Display Adapted Text Mote | Can Use Deflect Metal Effect | Death Message | Default Damage | Default Armor Penetration | Default Stopping Power | Apply Additional Hediffs If Hunting For Food | Min Damage To Fragment | Overkill Pct To Destroy Part | Explosion Snow Melt Amount | Explosion Affect Outside Parts Only | Explosion Color Center | Explosion Color Edge | Explosion Propagation Speed | Explosion Heat Energy Per Cell | Explosion Interior Cell Count Multiplier | Explosion Interior Cell Distance Multiplier | Blunt Stun Duration | Scratch Split Percentage | Source |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stun | stun | Stun | - | DamageWorker_Stun | true | - | - | - | - | -
|
true | false | false | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been stunned to death. | 20 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
EMP | EMP | Stun | - | - | External Violence For Mechanoids: true | - | - | - | - | -
|
true | false | false | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been EMPed to death. | 50 | -1 | - | true | 99999 | 0~0.7 | 0 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
MechBandShockwave | mech-band shockwave | Stun | - | DamageWorker_Stun | External Violence For Mechanoids: true | - | - | - | - | -
|
true | false | false | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shocked to death. | 50 | -1 | - | true | 99999 | 0~0.7 | 0 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
NerveStun | nerve stun | Misc | - | - | - | - | - | - | - | -
|
true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 |
Misc
Def Name | Label | Category | Worker Class | External Violence | Hediff | Hediff Skin | Hediff Solid | Has Forceful Impact | Harms Health | Makes Blood | Can Interrupt Jobs | Death Message | Default Damage | Min Damage To Fragment | Overkill Pct To Destroy Part | Considered Helpful | Explosion Color Edge | Source |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deterioration | deterioration | Misc | - | - | - | - | - | false | true | false | false | {0} has been killed. | -1 | 99999 | 0~0.7 | - | ||
Mining | mining | Misc | - | - | - | - | - | true | true | true | true | {0} has been killed. | -1 | 99999 | 0~0.7 | - | ||
Rotting | rotting | Misc | - | - | - | - | - | false | true | false | false | {0} has been killed. | -1 | 99999 | 0~0.7 | - | ||
Extinguish | extinguish | Misc | DamageWorker_Extinguish | - | Covered in firefoam | - | - | true | false | false | false | {0} has been killed. | 999999 | 99999 | 0~0.7 | true | ||
Smoke | smoke | Misc | - | - | - | - | - | true | false | false | false | {0} has been killed. | 0 | 99999 | 0~0.7 | - | ||
Decayed | decayed organ | Misc | DamageWorker_AddInjury | - | Decayed organ | - | - | true | true | true | true | {0} died from metabolic disruptions caused by organ decay. | -1 | 99999 | 0~0.7 | - | ||
ToxGas | tox gas | Misc | - | - | - | - | - | true | false | false | false | {0} has been killed. | 0 | 99999 | 0~0.7 | - | ||
Digested | digestion | Misc | DamageWorker_AddInjury | - | Digestion | - | - | true | true | true | true | {0} died from being digested. | -1 | 99999 | 0~0.7 | - | ||
Psychic | psychic | Misc | DamageWorker_AddInjury | true | Psychic burn | Psychic burn (skin) | Psychic burn (solid) | true | true | true | true | {0} has been killed by a psychic attack. | -1 | 99999 | 0~0.7 | - | ||
DeadlifeDust | deadlife dust | Misc | - | - | - | - | - | true | false | false | false | {0} has been killed. | 0 | 99999 | 0~0.7 | - |
All Details
Def Name | Label | Category | Armor Category | Worker Class | External Violence | Hediff | Hediff Skin | Hediff Solid | Is Explosive | Harm All Layers Until Outside | Has Forceful Impact | Harms Health | Makes Blood | Can Interrupt Jobs | Is Ranged | Makes Animals Flee | Building Damage Factor | Building Damage Factor Passable | Building Damage Factor Impassable | Plant Damage Factor | Corpse Damage Factor | Display Adapted Text Mote | Can Use Deflect Metal Effect | Death Message | Default Damage | Default Armor Penetration | Default Stopping Power | Apply Additional Hediffs If Hunting For Food | Min Damage To Fragment | Overkill Pct To Destroy Part | Explosion Snow Melt Amount | Explosion Affect Outside Parts Only | Explosion Color Center | Explosion Color Edge | Explosion Propagation Speed | Explosion Heat Energy Per Cell | Explosion Interior Cell Count Multiplier | Explosion Interior Cell Distance Multiplier | Blunt Stun Duration | Scratch Split Percentage | Source |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stun | stun | Stun | - | DamageWorker_Stun | true | - | - | - | - | -
|
true | false | false | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been stunned to death. | 20 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
EMP | EMP | Stun | - | - | External Violence For Mechanoids: true | - | - | - | - | -
|
true | false | false | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been EMPed to death. | 50 | -1 | - | true | 99999 | 0~0.7 | 0 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
RangedStab | stab | Ranged Weapon | Sharp | DamageWorker_Stab | true | Stab | - | Crack | - | -
|
true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been stabbed to death. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Bullet | bullet | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Gunshot | - | - | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Arrow | arrow | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Cut | - | Crack | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death by an arrow. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
ArrowHighVelocity | arrow | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Stab | - | Crack | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death by an arrow. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Deterioration | deterioration | Misc | - | - | - | - | - | - | - | - | false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Mining | mining | Misc | - | - | - | - | - | - | - | - | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Rotting | rotting | Misc | - | - | - | - | - | - | - | - | false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Extinguish | extinguish | Misc | - | DamageWorker_Extinguish | - | Covered in firefoam | - | - | - | -
|
true | false | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | 999999 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Bomb | bomb | Misc | Sharp | DamageWorker_AddInjury | true | Shredded | - | Crack | true | true | true | true | true | true | - | - | 1 | 2 | 4 | 4 | 0.5 | true | true | {0} has died in an explosion. | 50 | 0.10 | 0.5 | true | 15 | 0~0.7 | 1 | false | 5 | 1 | 1 | 0.7 | 1 | 0.5 | |||
BombSuper | bomb | Misc | Sharp | DamageWorker_AddInjury | true | Shredded | - | Crack | true | true | true | true | true | true | - | - | 1 | 2 | 4 | 4 | 0.5 | true | true | {0} has died in an explosion. | 550 | 1.30 | 2.0 | true | 15 | 0~0.7 | 1 | false | 5 | 1 | 1 | 0.7 | 1 | 0.5 | |||
Smoke | smoke | Misc | - | - | - | - | - | - | - | - | true | false | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | 0 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Thump | thump | Misc | Sharp | DamageWorker_AddInjury | true | Crush | - | Crack | true | true | true | true | true | true | - | - | 1 | 7.5 | 15 | 4 | 1 | true | true | {0} has been shot to death. | 5 | 0 | - | true | 15 | 0~0.7 | 1 | false | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Vaporize | vaporize | Misc | Heat | DamageWorker_Vaporize | true | Burn | - | - | - | true | true | true | true | true | - | true | 1 | 2 | 4 | 2 | 0.1 | true | true | {0} has been vaporized by extreme heat. | 800 | 1 | 1.5 | true | 15 | 0~0.7 | 1 | true | 20 | 0.3 | 1 | 0.7 | 1 | 0.5 | |||
AcidBurn | acid burn | Misc | Sharp | DamageWorker_AddInjury | true | Acid burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has burned to death. | 10 | 0 | - | true | 15 | 0~0.7 | 1 | true | 15 | 1 | 1 | 0.7 | 1 | 0.5 | |||
Decayed | decayed organ | Misc | - | DamageWorker_AddInjury | - | Decayed organ | - | - | - | - | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} died from metabolic disruptions caused by organ decay. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Cut | cut | Melee Weapon | Sharp | DamageWorker_Cut | true | Cut | Cut | Crack | - | true
|
true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been cut to death. | -1 | -1 | - | true | 99999 | 0~0.1 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Crush | crush | Melee Weapon | Blunt | DamageWorker_AddInjury | true | Crush | Cut | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been crushed to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Blunt | blunt | Melee Weapon | Blunt | DamageWorker_Blunt | true | Crush | Bruise | Crack | - | true
|
true | true | true | true | - | - | 1.5 | 1 | 1 | 1 | 1 | true | true | {0} has been beaten to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 2.0 | 0.5 | |||
Poke | blunt | Melee Weapon | Blunt | DamageWorker_Stab | true | Crush | Bruise | Crack | - | true
|
true | true | true | true | - | - | 1.5 | 1 | 1 | 1 | 1 | true | true | {0} has been beaten to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 2.0 | 0.5 | |||
Demolish | blunt | Melee Weapon | Blunt | DamageWorker_Blunt | true | Crush | Bruise | Crack | - | true
|
true | true | true | true | - | - | 10 | 1 | 0.75 | 1 | 1 | true | true | {0} has been beaten to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 2.0 | 0.5 | |||
Stab | stab | Melee Weapon | Sharp | DamageWorker_Stab | true | Stab | - | Crack | - | -
|
true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been stabbed to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Scratch | scratch | Melee Weapon | Sharp | DamageWorker_Scratch | true | Scratch | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been torn to death. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.67 | |||
ScratchToxic | toxic scratch | Melee Weapon | Sharp | DamageWorker_Scratch | true | Scratch | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been torn to death. | -1 | -1 | - | false | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.67 | |||
Bite | bite | Melee Weapon | Sharp | DamageWorker_Bite | true | Bite | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been bitten to death. | -1 | -1 | - | true | 99999 | 0~0.1 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
ToxicBite | toxic bite | Melee Weapon | Sharp | DamageWorker_Bite | true | Bite | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been bitten to death. | -1 | -1 | - | false | 99999 | 0~0.1 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
SurgicalCut | surgical cut | Medical | - | DamageWorker_AddInjury | true | Surgical cut | Cut | Crack | - | false
|
false | true | true | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has died during surgery. | -1 | -1 | - | true | 99999 | 0~0.1 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
ExecutionCut | execution cut | Medical | - | DamageWorker_AddInjury | true | Execution cut | Execution cut | Crack | - | true
|
false | true | true | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been executed by cutting. | -1 | -1 | - | true | 99999 | 0~0.1 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Flame | flame | Environmental | Heat | DamageWorker_Flame | true | Burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has burned to death. | 10 | 0 | - | true | 15 | 0~0.7 | 1 | true | 15 | 1 | 1 | 0.7 | 1 | 0.5 | |||
Burn | burn | Environmental | Heat | DamageWorker_AddInjury | true | Burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has burned to death. | 10 | 0 | - | true | 15 | 0~0.7 | 1 | true | 15 | 1 | 1 | 0.7 | 1 | 0.5 | |||
Frostbite | frostbite | Environmental | - | DamageWorker_Frostbite | false | Frostbite | - | - | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has succumbed to frostbite. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
TornadoScratch | scratch | Environmental | Sharp | DamageWorker_AddInjury | true | Scratch | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by a tornado. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
MechBandShockwave | mech-band shockwave | Stun | - | DamageWorker_Stun | External Violence For Mechanoids: true | - | - | - | - | -
|
true | false | false | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shocked to death. | 50 | -1 | - | true | 99999 | 0~0.7 | 0 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
BulletToxic | toxic bullet | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Gunshot | - | - | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death. | -1 | -1 | - | false | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
ToxGas | tox gas | Misc | - | - | - | - | - | - | - | - | true | false | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | 0 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Beam | beam | Misc | Heat | DamageWorker_AddInjury | true | Beam burn | - | - | - | true | true | true | true | true | true | true | 1 | 0.2 | 0.4 | 1 | 1 | true | true | {0} has been beamed to death. | 10 | 0.5 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Digested | digestion | Misc | - | DamageWorker_AddInjury | - | Digestion | - | - | - | - | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} died from being digested. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
EnergyBolt | energy bolt | Misc | Sharp | DamageWorker_AddInjury | true | Energy bolt | - | - | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by an energy bolt. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Nerve | nerve | Misc | Sharp | DamageWorker_Nerve | true | Cut | - | Crack | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by nerve shock. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
NerveStun | nerve stun | Misc | - | - | - | - | - | - | - | -
|
true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Psychic | psychic | Misc | - | DamageWorker_AddInjury | true | Psychic burn | Psychic burn (skin) | Psychic burn (solid) | - | - | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by a psychic attack. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
DeadlifeDust | deadlife dust | Misc | - | - | - | - | - | - | - | - | true | false | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | 0 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
NociosphereVaporize | vaporize | Misc | Heat | DamageWorker_Vaporize | true | Burn | - | - | - | true | true | true | true | true | - | true | 1 | 2 | 4 | 2 | 0.1 | true | true | {0} has been vaporized by extreme heat. | 800 | 1 | 1.5 | true | 15 | 0~0.7 | 1 | true | 20 | 0.3 | 1 | 0.7 | 1 | 0.5 | |||
ElectricalBurn | electrical burn | Environmental | Heat | DamageWorker_AddInjury | true | Electrical burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has died from electrical burns. | 10 | 0 | - | true | 1 | 0~0.7 | 1 | true | 15 | 1 | 1 | 0.7 | 1 | 0.5 |