Fire
Jump to navigation
Jump to search
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Things that causes fire
Lightning
Short circuits
Weapons
Incendiary launcher Molotov Cocktail
Sparks
Sparks from a fire causes another fire if they land on something burnable. (Unconfirmed: is it 100% chance that a fire will start if this happen or is it a chance that it happens?)
Bold text
Combat Fire
Using Colonists
Using Explosions=
Fires that are caught in the explosion of a blasting charge are extinguished, haven't tested with frag grenades yet.
uses
Remove Corpses
Like in a crematory
Remove Plants
Plants burn, Molotov cocktails are good to start fires, just don't burn down your base.