RimWorld 0.0.240

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Revision as of 17:18, 5 December 2013 by GlobusGames (talk | contribs) (GlobusGames moved page Internal version/0.0.240 to RimWorld 0.0.240)
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0.0.240

0.0.240 was released on October 24, 2013

Bug Fixes

• Various bugfixes and balance adjustments.

Changes

• Balanced down hydroponics growth rate.
• Charged batteries now explode while burning.
• Some electrical devices now short-circuit and cause fires if left out in the rain while running.
• Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
• Rebalanced shooting and melee to make skill more important.
• Drafted colonists no longer interrupt when melee attacked.
• Traders are now rarer but carry more goods.
• Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
• Smoothed out and softened how AI Storytellers handle colony population.
• Colonists now gain bad thoughts from sleeping outside.
• Replaced all noncommercial free sounds and attributed those under attribution licenses.

Additions

• Added map size adjustment in an advanced menu at game start.
• Fast-forwarding is disabled during combat where you are under attack.
• Added max selection size and max drag designate size.
• Added raiders: sniper squad and mercenary squad.
• Added skills (which do nothing yet): cooking, medicine, artistic, crafting
• Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
• Added credits screen.