Weapons
Revision as of 00:27, 16 November 2013 by 50.83.18.25 (talk) (Updated to reflect 254b. Added more weapon details taken straight from code.)
In RimWorld, weapons are used by colonists and raiders alike to fight each other, or sometimes to put down an enraged animal.
Weapons have several characteristics that make them useful in different combat situations. They use no ammo even though there's Shells and Missiles resources.
Here's the list of available weapons in the game as of build 254b.
Standard Weapons:
Name | Class | Damage | Range | Accuracy | Mode | Burst Speed | Handling | Warmup/Cooldown | Purchasable | Price |
---|---|---|---|---|---|---|---|---|---|---|
Pistol | Single | 10 | 24 | 4 | single | - | ++ | 68/0 | + | 250 |
Pump shotgun | Single | 20 | 16 | 7 | single | - | + | 108/0 | + | 700 |
T9 Incendiary Launcher | Single | 4 | 24 | 1 | burst(1) | 182 | - | 182/0 | + | 1800 |
Uzi | SMG | 5 | 24 | 3 | burst(4) | 7 | + | 108/0 | + | 800 |
Lee-Enfield | Rifle | 18 | 37 | 9 | single | - | - | 182/0 | + | 750 |
M-16 Assault Rifle | Rifle | 7 | 32 | 7 | burst(3) | 7 | + | 108/0 | + | 1300 |
R4 Charge Rifle | Rifle | 14 | 24 | 6 | burst(3) | 12 | + | 108/0 | + | 2000 |
M-24 Sniper Rifle | Rifle | 40 | 45 | 8 | single | - | - | 260/100 | + | 1500 |
L-15 LMG | LMG | 7 | 25.9 | 3 | burst(3) | 8 | - | 108/0 | Auto-Turret | - |
Special Weapons:
Name | Class | Damage | Type | Range | Radius | Warmup/Cooldown | Explosion Delay | Impact World | Building Destroyer | Purchasable | Price |
---|---|---|---|---|---|---|---|---|---|---|---|
Frag grenades | Thrown | 65 | Bomb | 12.9 | 1.9 | 108/120 | 100 | + | + | + | 1000 |
Molotov cocktails | Thrown | 15 | Flame | 12.9 | 1.1 | 108/120 | 0 | + | + | + | 800 |