Weapons

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Revision as of 00:27, 16 November 2013 by 50.83.18.25 (talk) (Updated to reflect 254b. Added more weapon details taken straight from code.)
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In RimWorld, weapons are used by colonists and raiders alike to fight each other, or sometimes to put down an enraged animal.

Weapons have several characteristics that make them useful in different combat situations. They use no ammo even though there's Shells and Missiles resources.

Here's the list of available weapons in the game as of build 254b.

Standard Weapons:

Name Class Damage Range Accuracy Mode Burst Speed Handling Warmup/Cooldown Purchasable Price
Pistol Single 10 24 4 single - ++ 68/0 + 250
Pump shotgun Single 20 16 7 single - + 108/0 + 700
T9 Incendiary Launcher Single 4 24 1 burst(1) 182 - 182/0 + 1800
Uzi SMG 5 24 3 burst(4) 7 + 108/0 + 800
Lee-Enfield Rifle 18 37 9 single - - 182/0 + 750
M-16 Assault Rifle Rifle 7 32 7 burst(3) 7 + 108/0 + 1300
R4 Charge Rifle Rifle 14 24 6 burst(3) 12 + 108/0 + 2000
M-24 Sniper Rifle Rifle 40 45 8 single - - 260/100 + 1500
L-15 LMG LMG 7 25.9 3 burst(3) 8 - 108/0 Auto-Turret -

Special Weapons:

Name Class Damage Type Range Radius Warmup/Cooldown Explosion Delay Impact World Building Destroyer Purchasable Price
Frag grenades Thrown 65 Bomb 12.9 1.9 108/120 100 + + + 1000
Molotov cocktails Thrown 15 Flame 12.9 1.1 108/120 0 + + + 800

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