Traits

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Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.

Since Alpha 6, several functional traits have been added to the game.

General traits

Name Description Effect
Nudist [Colonist] enjoys the feeling of freedom that comes from being nude. He can handle clothing, but will be happier without it. + 10 mood modifier when naked*
Bloodlust [Colonist] gets a rush from hurting people, and never minds the sight of blood and death. + 8 mood for witnessing stranger death's

+ 13 for killing strangers

Psychopath [Colonist] has no empathy. The suffering of others doesn't bother him at all. He doesn't mind if others are butchered, left unburied, imprisoned or sold into slavery - unless it affects him. He also feels no mood boost from socializing. Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, butchering of humans or friendly chats*
Cannibal [Colonist] was taught that eating human meat is wrong and horrible. But one time, long ago, he tried it... and he liked it. + 15 mood after eating meal made with human flesh

+ 20 mood after eating raw human flesh


Speed traits

These traits affect a colonist's walk speed.

Name Description Effect
Jogger [Colonist] always moves with a sense of urgency - so much so that others often fail to keep up. Movement speed + 32%
Fast Walker [Colonist] likes to be where he's going. He walks faster than most people. Movement speed + 16%
Slowpoke [Colonist] is always falling behind the group whenever he goes anywhere. Movement speed - 12%

Natural mood

These traits affect the colonist's base mood.

Name Description Effect
Sanguine [Colonist] is just naturally upbeat about his situation, pretty much all the time, no matter what it is. Permanent + 15 mood modifier*
Optimist [Colonist] is naturally optimistic about life. It's hard to get him down. Permanent + 5 mood modifier*
Pessimist [Colonist] tends to look on the bad side of life. Permanent - 8 mood modifier*
Depressive [Colonist] [is] perennially unhappy. He has trouble sustaining a good mood even when everything is fine. Permanent - 15 mood modifier*


Nerves

These traits affect the colonist's mental break threshold.

Name Description Effect
Iron-Willed [Colonist]'s will is an iron shield. He keeps going through thick and thin, when others broke down long before. Mental break threshold - 9
Steadfast [Colonist] is mentally tough and won't break under stresses that would crack most people. Mental break threshold - 5
Nervous [Colonist] tends to crack under pressure. Mental break threshold + 8
Volatile [Colonist] is on a hair trigger all the time. He is the first to break in any tough situation. Mental break threshold + 15

Neurotic

These traits affect the colonist's mental break threshold and their work speed.

Name Description Effect
Neurotic [Colonist] likes to have things squared away. He will work harder than most to attain this state of affairs, but his nerves can get the better of him. Work speed + 15%

Mental break threshold + 6

Very Neurotic [Colonist] feels constantly nervous about everything that has to get done. He will work extremely hard to attain this state of affairs, but his nerves can get the better of him. Work speed + 30%

Mental break threshold + 12


Industriousness

These traits affect the colonist's work speed.

Name Description Effect
Industrious [Colonist] has an easy time staying on-task and focused, and gets things done much faster than the average person. Work speed + 30%
Hard Worker [Colonist] is a natural hard worker and will finish tasks faster than most. Work speed + 15%
Lazy [Colonist] is a little bit lazy. Work speed - 15%
Slothful [Colonist] loves idleness and hates doing anything productive. He moves slowly and rarely stays focused on a task. Work speed - 30%


Psychic Sensitivity

These traits influence how much a colonist is affected by psychic phenomena.

Name Description Effect
Psychically Hypersensitive [Colonist]'s mind is like a psychic tuning fork. He is extremely sensitive to psychic phenomena. Psychic sensitivity +90%
Psychically Sensitive [Colonist]'s mind is unusually sensitive to psychic phenomena. Psychic sensitivity +45%
Psychically Dull [Colonist]'s mind is psychically out of tune with others. He isn't as affected by psychic phenomena. Psychic Sensitivity - 50%
Psychically Deaf [Colonist]'s mind works on a psychic frequency different from everyone else. He just isn't affected by psychic phenomena. Psychic sensitivity -100%


* = Not listed below flavor text