Version/0.5.492

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0.5.492
Public Version 0.5.492 rev34036 was released on July 4, 2014 - Alpha 5 — Under Siege (Developer Post)

Changes

  • Nerfed pila
  • Turrets can now require manning to work - This is the case for mortars
  • Metal graphic replaced
  • Language choice moved to main menu
  • Raiders leave after doing sufficient damage
  • Orbital drop raiders less numerous but can punch through thin roofs
  • XML saver only saves data that does not match defaults - cleaner save files
  • Mining plain rock sometimes leaves rock debris
  • Starting equipment comes in drop pods
  • Starting sleeping spots removed
  • Hooked in PDB loading so modders can use code debuggers to step through their code
  • Raiders will opportunistically kidnap incapacitated colonists and retreat
  • Time displayed in months and years
  • Weapon accuracy defined as 4 miss percentages for the different ranges (4/15/30/50 cells)
  • Changed loyalty and fear to a single value - mood
  • Split witnessed death thought into witnessed ally death and witnessed stranger death
  • Increased many research costs
  • Map generator will not produce empty deserts

New Contents

New Gameplay
  • Sieges
    • Enemies take siege positions
    • Recieve supplies from orbit
    • Place sandbags
    • Place mortars
    • Eat, sleep, fight fires
  • Mortars
    • Incendieary and Dry Explosive
    • Manual targeting
  • Events
    • Psychic Drone
      • Negative thoughts for a time
    • Ancient Ship Part Crash
    • Ever-increasing psychic drone
      • Kills nearby plants
    • Agent Revealed
  • Royal Bed integrated
  • Scyther mechanoid
    • Fast
    • Doesn't use cover
    • Accurate and deadly charge lance weapon
  • Gear and clothing system
  • Thoughts
    • Cabin Fever
    • Naked
  • End-game Launchable Ship
  • Biome system for animal and plant generation
Optimized Gameplay
  • Storage and Bill filter options: Allow buried, colonist corpses, stranger corpses
  • Basic biome support for plants
  • Option to automatically make a home region around new constructions - Defaults to on
  • Alerts
    • Make starting stockpiles
    • Unforbid starting resources
    • Take starting weapons
    • Change growing zone type
    • Need sawmill
  • New history and statistics tracking
    • Optional opt-in upload for balancing purposes

Bug Fixes

  • Optimized particle registry and saturation
  • Optimized large amounts of fire
  • Storytellers don't clog up event queues as often
  • Fixed starting resources and guns spawning in same square
  • Plant ecology more stable over time


RimWorld Releases
2018.10.17
1.0.2058 (Version 1.0)
2018.08.28
0.19.2009 (Beta 19)
2017.11.18
0.18.1722 (Beta 18)
2017.06.03
0.17.1557 (Alpha 17B)
2017.05.04
0.17.1546 (Alpha 17)
2016.12.20
0.16.1393 (Alpha 16)
2016.09.02
0.15.1284 (Alpha 15C)
2016.08.29
0.15.1280 (Alpha 15B)
2016.08.28
0.15.1279 (Alpha 15)
2016.07.29
0.14.1249 (Alpha 14E)
2016.07.21
0.14.1241 (Alpha 14D)
2016.07.19
0.14.1238 (Alpha 14C)
2016.07.18
0.14.1236 (Alpha 14B)
2016.07.15
0.14.1234 (Alpha 14)
2016.04.06
0.13.1135 (Alpha 13)
2015.08.21
0.12.906 (Alpha 12)
2015.06.10
0.11.877 (Alpha 11)
2015.04.15
0.10.785 (Alpha 10)
2015.02.18
0.9.722 (Alpha 9)
2014.12.15
0.8.657 (Alpha 8)
2014.10.01
0.7.581 (Alpha 7)
2014.08.13
0.6.532 (Alpha 6)
2014.07.04
0.5.492 (Alpha 5)
2014.06.01
0.4.460 (Alpha 4)
2014.04.11
0.3.410 (Alpha 3)
2014.02.26
0.2.363 (Alpha 2)
2014.01.27
0.1.334 (Alpha 1)
2013.10.16
0.0.232 (Pre-Alpha 1)