Hardcore SK (mod)
Welcome
Welcome to a kinder gentler RimWorld. !!!NOT!!!
The main idea of the Rimworld to overcome difficulties that you'll encounter when landing on the planet... The more problems you will have, the more interesting it will be your story... You have a goal, a heavy goal - to survive. It make Rimworld worth replaying again and again... Template:Expand
General information
Gameplay Differences
- Ranged Weapons Need Ammo (of the right caliber)
- The Technology Tree has grown and deepened. There are now almost 200 technologies.
- Plants Need Seeds
- Most resources now need some kind of processing before use
- logs need to be turned into planks for most wooden floors and walls
- Ore needs to be turned into steel before use ditto for copper
Prepare Carefully
- One of the mods included in the revamp is EdB's Prepare Carefully. You might REALLY REALLY want to do that.
- There's a LOT more researching and crafting than in the vanilla game.
- You'd be well advised to have someone with the skills and passion for that.
- Preferably NOT the same person.
- Consider taking some planks along
- The Research Bench requires 50 Planks, 2 mechanisms, and 5 components
- Make sure that you have the proper ammo to reload any ranged weapons you have
- Take seeds
- Make sure you have potato seeds at a bare minimum.
- Hold off on the more exotic seeds as you won't know how to plant the stuff anyway
- There's a LOT more researching and crafting than in the vanilla game.
Mods Involved
This is a massive change to the way that the vanilla game plays: It started with all of the following mods:
- - Superior Crafting (Adds quite a lot of content.) by Abrexus
- - Graphic Overhaul (Adds new textures.) by jabbamonkey
- - Rimfire 1.8 CR_SK (Adds new weapons.) by Alistaire
- - Roof Support (Added roofsupport to core.) by Nommy
- - FastFloors (Increases the walk speed of colonists on floors.) by Igabod
- - Glass&Lights (Adds new lights to the game.) by jacob814
- - LED Rope Lights (Adds nice led rope lights.) by Loki88
- - Rimsenal_Storyteller from Rimsenal (Adds three new storytellers, the Accipiter Periodic, the Sereniz Sadistic and the Hildegarde Epic.) by rooki1
- - Capsule Reactor (Adds portable power source) by ItchyFlea
- - Tilled Soil (It allows you to fertilize the fields, do a better harvest.) by Sam_
- - Floor Lights (Adds Lights lamps that are integraded into the ground.) by Temeez
- - Matter Converter (Adds inorganic matter.) by iWilliBlecha
- - Project Micro-F (adds some textures for furniture.) by Yan
- - Apothecarius (Adds the possibility grown ingredients in hydroponics) by JuliaEllie
- - Medical Drinks from yMods - Small Vanilla Enhancements. (Adds antibiotics for boosting immunity for infections.) by Ykara
- - Better Omni Storage (Some new storage constructions.) by Adamiks
- - Stargate - Jaffa, Kree! (add new apparel.) by iWilliBlecha
- - Better Tribals (adds new hats.) by The13thRonin
- - MoreMechanoids (Adds new types of mech.) by Orion
- - Project Fallout (Adds new texture weapons.) by AshbornK9
- - Rimsenal (Add new apperel and hairstyle.) by rooki1
- - Animu Hair (Adds new hair animestyle) by Shinzy
- - MoreFloors from T's Mods (Adds overhauled stone and wooden floor textures) by Telkir
- - Misriah Armory's (Adds new weapons!) by iWilliBlecha
- - Enhanced Defense (Updated to stable version by Vuursteen.) by Jaxxa
- - USCM (Introduces new weapons and armors.) by Hiztaar
- - Romance (Expand elationship system.) by Lord Fappington
- - Marines_SK (Adds Marines & SpecialForces equipment.) by skyarkhangel
- - Turret Collection (Full rework + combat realism.) by eatKenny
- - Industrialisation (Adds some heavy industries to the game.) by eatKenny
- - MD-Base (MD Core.) by mipen
- - MD-Industry (Adds drilling rig and mine extractor.) by mipen
- - MD-Power (Build a fuel power plant which uses fuel and coal.) by mipen
- - Anti-tank weapons (Adds Anti-tank rifle and Anti-tank rocket launcher.) by eatKenny
- - Temperature Control (Adds several options for better controlling the temperature.) by Igabod
- - More Vanilla Turrets (Adds hauling items.) by Marnador
- - Mending (Repair your weapons!) by Wastelander
- - Skullywags Weapon Packs (Adds flamethrower, plasma weapons and new turret.) by skullywag
- - CTS (Adds new power solutions) by kexici
- - Rey's trees (Retexture for vanilla trees).
- - Miscellaneous Animals (Adds new behaviour for animals.) by Haplo
- - Vegetable Garden (Adds various fruits, vegetables, and plants.) by dismar
- - Neuffs Texture Pack (Adds new textures) by neuffs
- - Gardening (Add some new flowers.) by Latta
- - Hedgehogs! (adds new animal.) by Stense
- - Hot and Cold Biomes (Changes biomes.) by MarvinKosh
- - Drier Boreal Forests biome (Changes boreal forest biome.) by Kaballah
- - Rimbeast (Adds new faction and raptor) by rooki1
- - Cats! (Adds some domestic cats.) by Fluffy
- - Project Dog (Adds some new dogs.) by skullywag
- - Pleasure_SK (Adds new drug items.) by skyarkhangel
- - Community Core Library (support core library) by 1000101
- - Edb Prepare Carefully (Customize your RimWorld colonists.) by EdB
- - Edb Interface (Enhanced GUI.) by EdB
- - EPOE (Expanded Prosthetics and Organ Engineering gives you the ability to craft your own prostheses and artificial organs.) by Ykara
- - Miscellaneous (Modified. Collection of small mostly independend items of various kinds.) by Haplo
- - Factions (Adds a new faction, the Norbals into the game and some new apparel) by Shinzy
- - Apparello (Adds a huge amount of new awesome clothes.) by Shinzy
- - Hospitality (Allows your colonists to convince visitors to join your faction!) by Orion
- - Backstories (This mod adds +20 new backstories.) by mipen
- - RT Fusebox from RT Mods (Mod provides assorted ways to prevent certain negative events.) by Ratys
- - AdditionalJoyObjects (Adds new objects and activities that bring joy to colonists.) by cuproPanda
- - Seeds Please! (Adds some gameplay surrounding planting and growing crops.) by Vendan
- - LT-RedistHeat (Adds a complete heating system to the game.) by Latta
- - Darkness (SK_patch, makes nights lighter than in Darkness_SBO.) by Viceroy
- - Fish Industry (Adds a aquaponics.) by Rikiki
- - Auto Seller (Adds the ability to Auto Sell items from the trade window using a set of editable rules.) by Supes
- - Mechanoid terraformer (Adds a new very bad event: the mechanoid terraformer.) by Rikiki
- - Caveworld Flora (In the caves are now growing mushrooms. Added new recipes for cooking food with mushrooms, as well as the ability to make a tincture on mushrooms!) by Rikiki
- - Harsher Map Conditions (Cold Snap, Heat Wave, and Volcanic Winter all last longer and have greater effects.)by MarvinKosh
- - M&Co. Alert speaker (Adds alarm system, the alert speaker.) by Rikiki
- - M&Co Mining helmet (Adds helmets with a light!) by Rikiki
- - PowerSwitch (Expands the available power switch with a few automatic functions.) by Haplo
- - LT_Infusion (Adds ability to enchant weapon & apparel.) by Latta
- - Rikiki's M&Co. Laser fence (Adds an advanced laser fence.) by Rikiki
Added with 2.1: Radioactive
- - Pawn State Icons from Rimsenal (Shows small health-tracking icons near all of your colonists and prisoners.) by Sadler
- - Skynet SK (adds new type mechs.) by skyarkhangel
- - A2B Conveyor Belts (Adds a reliable conveyor belt system!) by A2B corporation
- - A2B Conveyor Selectors (Adds additional options for selector components.) by A2B corporation
- - Refrigerated Food Storage from BeanTek Mods (Adds a Food Tray Rack that keeps prepared meals fresh..) beany_for_ever
- - DoorMat from Latta's small mods (A collection of door mats to prevent dust.) by Latta
- - Brighten from Latta's small mods (Add darkness and light effects for pawns.) by Latta
- - Expanded History from Latta's small mods (Adds new graphs to history tab, Power and Food.) by Latta
- - Clutter (Added some furniture and new features.) by mrofa
- - Bulk Meals (Adds new recipes to the cook stove, allowing you to cook meals in bulk. Seriously modified.) by Igabod
- - Ish's Medieval Mods (Added some medieval Defenses) by IshOfTheWoods
- - Wave survival mode (Adds new storyteller.) by Justin C
- - Containers For Stuff (Upgrade storage to containers.) by Wivex
- - Work Presets (Adds new main UI tab with work presets.) by Wivex
- - Enhanced Tabs (Adds new UI tabs.) by Fluffy
Added with Vengeance 2.2: (fluffylattion)
- - Rimfire 1.8 CR_SK
- - Rimbeast
- - A Dog Said (You have the ability to cure animals.) by Latta
- - ASA (Enables animal's surgery operation bill tab..) by Latta
- - Do Not Disturb (Colonists loves his room.) by 1000101
- - Suicide Bomb (Adds new bomb type.) by eatKenny
- - MedicalInfo (Adds medicine GUI.) by Fluffy
- - ResearchInfo (Adds a little clarity to the research tab.) by Fluffy
- - Mobile mineral sonar (Gives abilty to scan mountains for mine) by Rikiki
- - No Cleaning Please! (Separate cleaning function from home area to "cleaning area".) by Latta
- - Crash Landing (Adds a new start event.) by Katavrik
- - Zombie Apocalypse (Adds a zombie app. event.) by Justin C
- - Campfire party (Adds a pyre to organize campfire parties.) by Rikiki
Added with Solaris 2.3:
- - End Table with Lamp (Add nice table with lamp.) by TLHeart
- - Storage Search (Adds search UI mod for storage.) by meonester
- - Recycle Apparel (Add feature to recycle apparel into usable textiles.) by TLHeart
- - Numbers! (Adds customizable overview stat tab.) by koisama
- - Dermal Regenerator (Add a machine that allows the fixing of scars.) by skullywag
Added with 2.4: Syndicate
- - Silage (Add a meal for your animals.) by Loki88
- - Stargate (Adds a Stargate System, Allows for the Transport of Personnel and Supplies between Colonies.) by Jaxxa
- - Hydroponic room (Allows you to modify the grown plant of all hydroponic basins of a same room with one button.) by Rikiki
- - Throwing Knives (Adds 3 throwing knives -each has its own specialization.) by CB_elite
- - Realistic Gun Sounds (Adds more realistic sounds to most of the vanilla guns) by eatKenny
- - Mind Altering Device (Adds special capsule which can change perks.) by IzzyHRC
- - Colony manager (Adds manager tab.) by Fluffy
- - Outfitters Workbench (Adds some new clothes.) by troedl
- - Weapon Effects (Adds new animations.) by SlimeCrusher
- - Miscellaneous -TrainingFacility (Adds new training devices for colonists.) by Haplo
- - New animals by A Friend
Added with 2.5: Cataclysm
- - High Caliber (Adds some new amazing weapons.) by eatKenny
- - Fenris (Adds Fenrir as subEvent from Eclipse.) by Kaballah
- - In-game Clock (Adds clocks in the upper right corner of the screen.) by TP108
- - Chop (Adds another tool to Orders that will designate only "Ready To Harvest" Trees for cutting down.) by KcY
- - AllowTool (Now you can claim all those raid goodies with one swipe of your mouse.) by UnlimitedHugs
- - BlastDoors (Adds Fallout style blast door.) by beany_for_ever
- - TTM Custom Events (Reworked & updated from A7.) by Minami26
- - Thingamajigs (Adds some melee weapons from A9.) by Shinzy
- - RIM WARS (Adds phase set) by damibonf
- - Advanced Power Armor (Adds retexture for PA from Fallout series.) by van_tarkin
- - Arachnid Threat (warrior bag texture from A8) by Evul
- - VeinMiner (Nice helper to mine veins) by JuliaEllie
Technology
Level 1 Techs (No prerequisites)
- Agriculture I (200 research)
- Unlocks growing Corn
- Unlocks fences
- Prerequisite for Decorative Agriculture I
- Prerequisite for Vegetable Research I
- Construction I (200 research)
- Unlocks Stonecutters bench (Hand Machining Table)
- Makes stone blocks
- Makes Rubble
- Makes Sand
- Unlocks Stonecutters bench (Hand Machining Table)
- Security Basic Defense (200 research)
- Crafting I (200 research)
- unlocks growing Cotton and Devilstrand
Discovered Knowledge
- All crops require seeds
- We only know how to plant potatoes. All other crops require research.
- Agriculture I lists Rice and Strawberries as being unlocked. In fact further research is required.
- Rice requires Vegetable Research I
- Strawberries requires Vegetable Research III.