Ailments

From RimWorld Wiki
Revision as of 00:03, 21 September 2016 by 108.162.246.134 (talk)
Jump to navigation Jump to search

Note: This article is about health conditions that don't belong in a broader category. For physical damage, see Injury. For treatable conditions, see Disease.

Alzheimer's

Progressive brain degeneration. Uncertain whether it progresses in game as in real life it often takes many years to kill.

  • Consciousness (-x%) (-5% at minor)
  • Affects: memory

Anesthetic

Used in surgery to make sure that a colonist is unconscious.

General Symptoms:

  • Unconsciousness (sets to 10%)

Treatment:

  • Wears off after 15,000 ticks (4.17 mins)

Bad Back

The older a colonist is, the more likely they're going to hurt their back one day (or just naturally develop one).

General Symptoms:

  • Impaired movement (-30%)
  • Impaired manipulation (-10%)

Cataracts

Cataracts are the clouding of the lens on your eye which may occur spontaneously with age similarly to bad back. Unlike bad back, cataracts are a very serious impairment, but technically treatable via surgery of the eye.

General Symptoms:

  • Impaired sight (-35%)

Concussion

Similar to anesthetic, lasts a little longer.

General Symptoms:

  • Unconsciousness (sets to 10%)

Treatment:

  • Wears off after 25,000 ticks (6.94 mins)

Cryptosleep Sickness

Occurs after having been in a ship cryptosleep casket or a cryptosleep casket for any amount of time. The colonists at the start of the game have a chance of starting with cryptosleep sickness, as they were in cryptosleep before crashing on the planet.

General Symptoms:

  • Vomiting
  • Impaired consciousness (max 70%)
  • Impaired manipulation (max 60%)

Treatment:

  • Wears off after 10,000 ticks (2.78 mins)

Euthanasia

Usually used to put a colonist out of their misery, quietly.

Notes:

  • Total loss of consciousness
  • Doesn't heal/get better

Food Poisoning

Occurs after having eaten a meal prepared by a poorly skilled cook.

General Symptoms:

  • Vomiting
  • Impaired consciousness (max 50%)

Treatment:

  • Wears off after 30,000 ticks (8.33 mins)

Shut Down

This happens to mechanical beings, similar to euthanasia.

Notes:

  • Total loss of consciousness
  • Doesn't heal/get better

Toxic Buildup

Occurs with exposure to toxic fallout. A colonist under a roof is protected from exposure. Prolonged exposure gradually increases the buildup level. Once a colonist returns to a roofed area their buildup severity will gradually decrease. The buildup severity occurs in stages. The later stages cause permanent dementia; it does not wear off even after toxic buildup subsides.

  • Initial - begins at 4% severity.
    • Symptoms:
      • Impaired consciousness (reduced by 5%)
  • Minor - begins at 20% severity.
    • Symptoms:
      • Impaired consciousness (reduced by 10%)
  • Moderate - begins at 40% severity.
    • Symptoms:
      • Impaired consciousness (reduced by 15%)
      • Vomiting
      • Dementia (permanent)
  • Serious - begins at 60% severity.
    • Symptoms:
      • Impaired consciousness (reduced by 25%)
      • Vomiting
      • Dementia (permanent)
  • Extreme - begins at 80% severity.
    At this stage the victim will fall unconscious and need rescue.
    • Symptoms:
      • Unconsciousness (max 10%)
      • Vomiting
      • Dementia (permanent)
  • Death - occurs at 100% severity.