Centipede
Centipede
"Heavy combat mechanoids that glide on dozens of tiny legs. Their heavy armor and firepower makes them very effective against bunched-up static defenders. They are somewhat vulnerable to mobile hit-and-run tactics."
Base Stats
- Type
- Mechanoid – Characters
Armor
- Armor - Sharp
- 70%
- Armor - Blunt
- 20%
Pawn Stats
- Move Speed
- 1.33 c/s
- Health Scale
- 120% HP
Production
Melee Combat
- Attack
- Head
20 dmg (Blunt)
30 % AP
120 second cooldown - Average DPS
- 0.1
Description
Centipedes are mechanoids which do not eat, cannot be tamed or trained, and are always hostile to the colony. They can be found sealed in ancient ruins in all biomes, spawn inside mountains or outside on the landscape. They may also raid the player's base through events and can also be found in most poison ships and psychic ships. Centipedes are often supported by scythers. Centipedes break down doors, walls, base production tables and furniture.
Combat
Centipedes are slow-moving and extremely resistant to sharp damage, which includes bullets, so they require many shots to take down with guns. Centipedes may spawn equipped with the minigun, heavy charge blaster, inferno cannon, or with no weapon at all. They also have strong resistance against deadfall traps but still vulnerable to have their head cut off or their sight sensors destroyed.
Centipedes are good at crowd control, but cannot take down single or widely scattered targets, especially when equipped with miniguns or heavy charge blasters, both of which has forced miss radii. One effective way of distracting fire from them (if they are not equipped with the inferno cannon or supported by scythers) is to simply let a colonist with a personal shield stand in front of other colonists; the centipedes will focus fire on the shielded colonist while being completely unable to hit it, allowing your other colonists to fire at the centipedes without getting hurt.
Downed centipedes can either be killed or shut down by adding a medical bill. Dead centipedes may be disassembled at the machining table for 80, 50, and 2, though these values are affected by mechanoid disassembly efficiency.