Breathing
Revision as of 17:32, 16 October 2018 by XeoNovaDan (talk | contribs)
Breathing is a pawn capacity: The ability of a character to breathe. Improving this stat increases movement speed.
Breathing is impaired by damaged lungs. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.
Breathing bears a small weight in the movement and consciousness capacities, hence why tics will be slightly slower than healthy colonists.