Action |
Effect
|
Do incident (Map) |
Creates an event (e.g. a disease, heat wave/cold snap, thrumbos, ambrosia sprout, random enemy raid or caravan visit, etc.).
|
Do incident x10 (Map) |
Creates ten times the same kind of event, all at the same time (e.g. 10 mech clusters).
|
Do incident w/ point (Map) |
Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with blight, spawning a choosen total hitpoints of enemies or visitors, etc.).
|
Execute raid with points |
Creates a random faction raid with specified total hitpoints.
|
Execute raid with factions |
Creates a choosen faction raid with specified total hitpoints.
|
Execute raid with specifics |
Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.).
|