User:JuliaCat/test
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Merged Stat Subpages
DefName Label Label For Full Stat List Offset Label |
Description | Category | Parameters | Complex Paramaters |
Display Priority In Category |
---|---|---|---|---|---|
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The speed at which this person smelts things. Since smelting is dumb labor, smelting speed is not affected by any skill. |
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4500 |
|
The speed at which this person carries out general labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting slag. This stat applies both to activities that involve no skill, as well as those where the skill affects the quality of the product instead of the speed of production. |
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4999 |
|
How fast this character synthesizes complex chemical drugs. |
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|
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4511 |
|
The speed at which this person cooks meals. |
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4541 |
|
The probability that this character will inadvertently poison a meal they cook. Anyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting. |
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4542 |
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The speed at which this person brews beer and tea, or makes simple drug products like smokeleaf joints. |
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4510 |
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The speed at which this person butchers flesh creatures. |
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4500 |
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The speed at which this person can shred a mechanoid for resources. |
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4500 |
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The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size. |
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4520 |
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The amount of materials yielded when this person shreds a dead mechanoid for resources. The actual amount is also related to the mechanoid's size. |
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4520
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The minimum psylink level required to use this ability. |
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1005 | |
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How long it takes to perform this ability. |
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1004 | |
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How much neural heat will be added as a result of performing this ability. |
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1003 | |
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How much psyfocus must be spent to perform this ability. |
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1002 | |
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The maximum distance to a target of this ability, or to the center of the target location. |
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- | 1001 |
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How long the effects of this ability last. |
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- | 999 |
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The radius of the area of effect of this ability. |
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- | 998 |
|
How casting this ability on someone will impact relations with their faction. |
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- | 997 |
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The likelihood of this psychic power being detected when it is used. Some factions try to enforce laws which restrict some powers to those holding specific titles. When you use a power, there is a chance that the psychic signature will be detected at a distance, which leads to diplomatic consequences. |
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996 |
Stat Graphs
Cooking Speed
- Post Process Curve:
- Points:
- (-20, 0.01)
- (0, 0.4)
- (20, 1.6)
- Points:
Market Value
Item Hit Points
- Parts:
- StatPart_Health:
- Curve:
- Points:
- (0.0, 0.0)
- (0.5, 0.1)
- (0.6, 0.5)
- (0.9, 1.0)
- Points:
- Curve:
- StatPart_Health:
Pawn Age
- Parts:
Surgery Success Chance Factor
- Parts:
- StatPart_Glow:
- Factor From Glow Curve:
- Points:
- (0,0.75)
- (0.50,1.00)
- Points:
- Factor From Glow Curve:
- StatPart_Glow:
Melee Hit Chance
Post Process Curve
- Post Process Curve:
- Points:
- (-20, 0.05)
- (-10, 0.10)
- (0.0, 0.50)
- (10, 0.80)
- (20, 0.90)
- (40, 0.96)
- (60, 0.98)
- Points:
Pawn Age
- Parts:
Melee Dodge Chance
- Post Process Curve:
- Points:
- (5, 0)
- (20, 0.30)
- (60, 0.50)
- Points:
Shooting Accuracy
- Post Process Curve:
- Points:
- (-20, 0.70)
- (-10, 0.80)
- (-6, 0.83)
- (-4, 0.85)
- (-2, 0.87)
- (0, 0.89)
- (2, 0.93)
- (4, 0.94)
- (6, 0.95)
- (8, 0.96)
- (10, 0.97)
- (12, 0.975)
- (14, 0.98)
- (16, 0.98333)
- (18, 0.98666)
- (20, 0.99)
- (22, 0.9925)
- (26, 0.995)
- (30, 0.9965)
- (40, 0.998)
- (60, 0.999)
- Points:
Aiming Time
- Parts:
Move Speed
- Parts:
- StatPart_Glow:
- Humanlike Only: true
- Factor From Glow Curve:
- Points:
- (0,0.80)
- (0.30,1.00)
- Points:
- StatPart_Glow:
Immunity Gain Speed
- Parts:
- StatPart_Age:
- Curve:
- Points:
- (0.65,1)
- (0.8,0.95)
- (1.0,0.9)
- (1.2,0.8)
- (1.5,0.5)
- Points:
- Curve:
- StatPart_Age:
Meat Amount
Malnutrition
- Parts:
- StatPart_Malnutrition:
- Curve:
- Points:
- (0, 1)
- (1, 0.4)
- Points:
- Curve:
- StatPart_Malnutrition:
Post Process Curve
- Post Process Curve:
- Points:
- (0,0)
- (5,14)
- (40,40)
- (100000,100000)
- Points:
Leather Amount
- Post Process Curve:
- Points:
- (0,0)
- (5,14)
- (40,40)
- (100000,100000)
- Points:
Arrest Success Chance
- Parts:
Global Work Speed
Light Level
- Parts:
- StatPart_Glow:
- Humanlike Only: true
- Factor From Glow Curve:
- Points:
- (0,0.80)
- (0.30,1.00)
- Points:
- StatPart_Glow:
- Ignore If Incapable Of Sight: true
- Ignore If Prefers Darkness: true
Pawn Age
Hunting Stealth
- Post Process Curve:
- Points:
- (0.0, 0.0)
- (0.1, 0.5)
- (0.2, 0.75)
- (0.5, 0.80)
- (1.0, 0.90)
- Points:
Reading Speed
Medical Tend Quality
- Post Process Curve:
- Points:
- (0, 0)
- (1.0, 1.0)
- (2.0, 1.5)
- (4.0, 2.0)
- Points:
Meditation Plant Growth Offset
- Parts:
- StatPart_ArtificialBuildingsNearbyOffset:
- Radius: 34.9
- Curve:
- Points:
- (0, 0.0)
- (5, -0.08)
- (10, -0.15)
- (50, -0.3)
- Points:
- StatPart_ArtificialBuildingsNearbyOffset:
Slave Suppression Fall Rate
- Parts:
Shooting Accuracy Multiplier (Child)
- Parts:
- StatPart_Age:
- Use Biological Years: true
- Humanlike Only: true
- Curve:
- Points:
- (4,0.95)
- (12,0.98)
- (13,1)
- Points:
- StatPart_Age:
Fertility
Male
- Parts:
- StatPart_FertilityByGenderAge:
- Male Fertility Age Factor:
- Points:
- (14, 0)
- (18, 1)
- (50, 1)
- (90, 0)
- Points:
- Male Fertility Age Factor:
- StatPart_FertilityByGenderAge:
Female
- Female Fertility Age Factor:
- Points:
- (14, 0)
- (20, 1)
- (28, 1)
- (35, 0.5)
- (40, 0.1)
- (45, 0.02)
- (50, 0)
- Points:
- Female Fertility Age Factor:
Stat Categories
DefName | Label | Display Order |
Display All By Default |
---|---|---|---|
Basics | Basics | 10 | true |
BasicsImportant | Basics | 1 | true |
BasicsPawnImportant | Basics | 2 | false |
BasicsNonPawnImportant | Basics | 2 | false |
BasicsPawn | Basics | 11 | false |
BasicsNonPawn | Basics | 12 | false |
AnimalProductivity | animal productivity | 13 | false |
Source | content source | 999 | false |
Apparel | Apparel | 30 | false |
Implant | Implant | 30 | false |
Weapon | Weapon | 40 | false |
Weapon_Ranged | Weapon (ranged) | 44 | false |
Weapon_Melee | Weapon (melee) | 48 | false |
Building | Building | 50 | false |
Ability | Ability | 60 | false |
Drug | Drug | 30 | false |
DrugAddiction | drug addiction | 110 | false |
Terrain | terrain | 13 | false |
EquippedStatOffsets | Offsets when equipped | 70 | false |
StuffStatFactors | Multipliers when made of this | 74 | true |
StuffStatOffsets | Offsets when made of this | 77 | true |
StuffOfEquipmentStatFactors | Multipliers when equipment made of this | 80 | true |
Surgery | Surgical | 90 | true |
CapacityEffects | effects | 100 | true |
PawnCombat | Combat | 110 | false |
PawnSocial | Social | 120 | false |
PawnMisc | Misc | 130 | false |
PawnWork | Work | 140 | false |
Meditation | Meditation | 13 | true |
Genetics | Genetics | 200 | false |
Mechanoid | Mechanoid | 13 | true |
Mechanitor | Mechanitor | 105 | true |
PsychicRituals | Psychic ritual | 500 | false |
Containment | Containment | 600 | false |
Serum | Serum | 700 | false |
Stat Bases
Name | Category | Parameters | Additional | Display Priority In Category |
---|---|---|---|---|
ButcherySpeedBase | PawnWork |
|
|
4500 |
ButcheryEfficiencyBase | PawnWork |
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|
4520 |
ArmorRatingBase | Apparel |
|
StatParts:
|
- |
InsulationBase | Apparel |
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StatParts:
|
- |
MarketValueBase | BasicsImportant |
|
StatParts:
|
2510 |
MeditationFocusBase | - | - | - | |
ShootingAccuracyFactorBase | PawnCombat |
|
- | - |
MechStatBase | Mechanoid |
|
- | - |
IntellectualSkillBase | PawnWork |
|
|
- |
AccuracyBase | Weapon_Ranged |
|
StatParts:
|
- |
DarknessCombat | PawnCombat |
|
- | - |
MechanitorStatBase | Mechanitor |
|
- | 2000 |
List of Stats by defName
- Ability_CastingTime
- Ability_DetectChancePerEntropy
- Ability_Duration
- Ability_EffectRadius
- Ability_EntropyGain
- Ability_GoodwillImpact
- Ability_PsyfocusCost
- Ability_Range
- Ability_RequiredPsylink
- AccuracyLong
- AccuracyMedium
- AccuracyShort
- AccuracyTouch
- ActivitySuppressionRate
- AimingDelayFactor
- AnimalGatherSpeed
- AnimalGatherYield
- AnimalProductsSellImprovement
- AnimalsLearningFactor
- ArmorRating_Blunt
- ArmorRating_Heat
- ArmorRating_Sharp
- ArrestSuccessChance
- AssemblySpeedFactor
- BabyPlayGainFactor
- BandwidthCost
- Beauty
- BeautyOutdoors
- BedHungerRateFactor
- BedRestEffectiveness
- BiosculpterOccupantSpeed
- BiosculpterPodSpeedFactor
- BirthRitualQualityOffset
- BluntDamageMultiplier
- BondAnimalChanceFactor
- ButcheryFleshEfficiency
- ButcheryFleshSpeed
- ButcheryMechanoidEfficiency
- ButcheryMechanoidSpeed
- CancerRate
- CaravanRidingSpeedFactor
- CarryingCapacity
- CertaintyLossFactor
- CleaningSpeed
- CleaningTimeFactor
- Cleanliness
- ColdContainmentBonus
- Comfort
- ComfyTemperatureMax
- ComfyTemperatureMin
- ConstructSuccessChance
- ConstructionSpeed
- ConstructionSpeedFactor
- ContainmentStrength
- ControlTakingTime
- ConversionPower
- CookSpeed
- CrawlSpeed
- DeepDrillingSpeed
- DeteriorationRate
- DoorOpenSpeed
- DrugCookingSpeed
- DrugHarvestYield
- DrugSellPriceImprovement
- DrugSynthesisSpeed
- EMPResistance
- EatingSpeed
- EnergyShieldEnergyMax
- EnergyShieldRechargeRate
- EntityStudyRate
- EquipDelay
- Fertility
- FilthMultiplier
- FilthRate
- FixBrokenDownBuildingSuccessChance
- Flammability
- FoodPoisonChance
- FoodPoisonChanceFixedHuman
- ForagedNutritionPerDay
- GeneralLaborSpeed
- GeneticComplexityIncrease
- GlobalLearningFactor
- GrowthVatOccupantSpeed
- HackingSpeed
- HemogenGainFactor
- HuntingStealth
- ImmunityGainSpeed
- ImmunityGainSpeedFactor
- IncomingDamageFactor
- InjuryHealingFactor
- Insulation_Cold
- Insulation_Heat
- JoyFallRateFactor
- JoyGainFactor
- JumpRange
- LearningRateFactor
- LeatherAmount
- LifespanFactor
- MarketValue
- MarketValueIgnoreHp
- Mass
- MaxHitPoints
- MaxInstallCount
- MaxNutrition
- MeatAmount
- MechBandwidth
- MechControlGroups
- MechEnergyLossPerHP
- MechEnergyUsageFactor
- MechFormingSpeed
- MechRemoteRepairDistance
- MechRemoteShieldDistance
- MechRemoteShieldEnergy
- MechRepairSpeed
- MedicalOperationSpeed
- MedicalPotency
- MedicalQualityMax
- MedicalSurgerySuccessChance
- MedicalTendQuality
- MedicalTendQualityOffset
- MedicalTendSpeed
- MeditationFocusGain
- MeditationFocusStrength
- MeditationPlantGrowthOffset
- MeleeArmorPenetration
- MeleeCooldownFactor
- MeleeDPS
- MeleeDamageFactor
- MeleeDodgeChance
- MeleeDodgeChanceIndoorsDarkOffset
- MeleeDodgeChanceIndoorsLitOffset
- MeleeDodgeChanceOutdoorsDarkOffset
- MeleeDodgeChanceOutdoorsLitOffset
- MeleeDoorDamageFactor
- MeleeHitChance
- MeleeHitChanceIndoorsDarkOffset
- MeleeHitChanceIndoorsLitOffset
- MeleeHitChanceOutdoorsDarkOffset
- MeleeHitChanceOutdoorsLitOffset
- MeleeWeapon_AverageArmorPenetration
- MeleeWeapon_AverageDPS
- MeleeWeapon_CooldownMultiplier
- MeleeWeapon_DamageMultiplier
- MentalBreakThreshold
- MinimumContainmentStrength
- MinimumHandlingSkill
- MiningSpeed
- MiningYield
- MortarMissRadiusFactor
- MoveSpeed
- NegotiationAbility
- Nutrition
- PackRadius
- PainShockThreshold
- PawnBeauty
- PawnTrapSpringChance
- PlantHarvestYield
- PlantWorkSpeed
- PowerPlantMaxPowerOuput
- PruningSpeed
- PsychicEntropyGain
- PsychicEntropyMax
- PsychicEntropyMaxOffset
- PsychicEntropyRecoveryRate
- PsychicEntropyRecoveryRateOffset
- PsychicRitualQuality
- PsychicRitualQualityOffset
- PsychicSensitivity
- PsychicSensitivityFactor
- PsychicSensitivityOffset
- RangedCooldownFactor
- RangedWeapon_Cooldown
- RangedWeapon_DamageMultiplier
- RawNutritionFactor
- ReadingSpeed
- ResearchSpeed
- ResearchSpeedFactor
- RestFallRateFactor
- RestRateMultiplier
- RoomReadingBonus
- RoyalFavorValue
- SellPriceFactor
- SharpDamageMultiplier
- ShootingAccuracyChildFactor
- ShootingAccuracyFactor_Long
- ShootingAccuracyFactor_Medium
- ShootingAccuracyFactor_Short
- ShootingAccuracyFactor_Touch
- ShootingAccuracyIndoorsDarkOffset
- ShootingAccuracyIndoorsLitOffset
- ShootingAccuracyOutdoorsDarkOffset
- ShootingAccuracyOutdoorsLitOffset
- ShootingAccuracyPawn
- ShootingAccuracyTurret
- SlaveSuppressionFallRate
- SlaveSuppressionOffset
- SmeltingSpeed
- SmoothingSpeed
- SocialIdeoSpreadFrequencyFactor
- SocialImpact
- StaggerDurationFactor
- StudyEfficiency
- StuffEffectMultiplierArmor
- StuffEffectMultiplierInsulation_Cold
- StuffEffectMultiplierInsulation_Heat
- StuffPower_Armor_Blunt
- StuffPower_Armor_Heat
- StuffPower_Armor_Sharp
- StuffPower_Insulation_Cold
- StuffPower_Insulation_Heat
- StyleDominance
- SubcoreEncodingSpeed
- SuppressionPower
- SurgerySuccessChanceFactor
- TameAnimalChance
- Terror
- TerrorSource
- ToxicEnvironmentResistance
- ToxicResistance
- TradePriceImprovement
- TrainAnimalChance
- TrapMeleeDamage
- TrapSpringChance
- WastepacksPerRecharge
- WorkSpeedGlobal
- WorkTableEfficiencyFactor
- WorkTableWorkSpeedFactor
- WorkToBuild
- WorkToMake
Stat Statistics
- 242 <StatDef
- 175 <StatDef>
- 35 <StatCategoryDef>
- 35 <displayOrder>
- 10 <displayAllByDefault>
- 265 <defName>
- 266 <label>
- 224 <description>
- 192 <category>
- 193 <displayPriorityInCategory>
Level 2
- 61 <parts>
- 39 <capacityFactors>
- 38 <skillNeedFactors>
- 20 <statFactors>
- 8 <postProcessCurve>
- 7 <skillNeedOffsets>
- 5 <capacityOffsets>
- 3 <postProcessStatFactors>
- 3 <showOnPawnKind>
Types
242 Total
- 35 Categories
- 207 Stats
Bases
- ButcherySpeedBase
- ButcheryEfficiencyBase
- ArmorRatingBase
- InsulationBase
- MarketValueBase
- MeditationFocusBase
- ShootingAccuracyFactorBase
- MechStatBase
- IntellectualSkillBase
- AccuracyBase
- DarknessCombat
- MechanitorStatBase
1 Non Base Parents
- Beauty
Classes
- 39 SkillNeed_BaseBonus
- 8 SkillNeed_Direct
Stat Parts
- 1 StatPart_AddedBodyPartsMass
- 9 StatPart_Age
- 1 StatPart_AgeOffset
- StatPart_ArtificialBuildingsNearbyOffset
- StatPart_BedStat
- StatPart_Biocoded
- StatPart_BiosculptingSpeedFactor
- StatPart_BlindPsychicSensitivityOffset
- StatPart_BodySize
- StatPart_ContentsBeauty
- StatPart_CorpseCasket
- StatPart_Deathresting
- StatPart_Difficulty_ButcherYield
- StatPart_EnvironmentalEffects
- StatPart_FertilityByGenderAge
- StatPart_FertilityByHediffs
- StatPart_Food
- StatPart_GearAndInventoryMass
- 6 StatPart_GearStatOffset
- 2 StatPart_Genes
- 3 StatPart_Glow
- 1 StatPart_GrowthVatSpeedFactor
- StatPart_HasRelic
- 1 StatPart_Health
- StatPart_Hyperlinks
- StatPart_IsCorpseFresh
- StatPart_IsFlesh
- StatPart_LifeStageMaxFood
- StatPart_Malnutrition
- StatPart_MaxChanceIfRotting
- StatPart_NaturalNotMissingBodyPartsCoverage
- StatPart_NearHarbingerTree
- StatPart_NotCarefullySlaughtered
- StatPart_NoxiousHaze
- 3 StatPart_Outdoors
- StatPart_OverseerStatOffset
- 1 StatPart_Pain
- StatPart_PlantGrowthNutritionFactor
- StatPart_PlayerFactionLeader
- StatPart_Pollution
- StatPart_Quality
- StatPart_Quality_Offset
- StatPart_ReloadMarketValue
- StatPart_Rest
- StatPart_Resting
- StatPart_RevenantSpeed
- StatPart_RoleConversionPower
- StatPart_RoomStat
- StatPart_ShamblerCorpse
- StatPart_ShamblerCrawling
- StatPart_SightPsychicSensitivityOffset
- StatPart_Slave
- 5 StatPart_Stuff
- StatPart_Terror
- StatPart_ToxicFallout
- StatPart_UnfinishedThingIngredientsMass
- StatPart_WeaponTraitsMarketValueOffset
- 1 StatPart_WildManOffset
- 1 StatPart_WorkTableOutdoors
- 2 StatPart_WorkTableTemperature
- 1 StatPart_WorkTableUnpowered
- 1 StatPart_WornByCorpse